How can someone be objective when it comes to play and feedback ?
I can perfectly understand Silken opinion (and Sidhe's one) : one has the entier freedom to choose its own playstyle, if it fits him/her better and they enjoy the game much.
I find it bad that rogues are at the moment mostly light fighters with some disable/umd ability. That's rather poor compared to what this class can offer. If i choose to play a rogue, i don't want to have the same game experience as playing a basher. Managing aggro, stealth and so on can be interesting (mostly in solo, groups are usually zerging through the quests, making not much use of that hopelessly)
One does not simply play to have the most powerful toon, but before all to retain pleasure of the gaming experience (or so i thought)
And so comes people telling that optimization has to be considered before all, and that builds proven are the only possible ones. Well, i made some strange builds nobody was talking about, got pleasure with them, and was not at all a gimp in groups even so. Wizza and other optimization-likers must understand that their experience is only a portion of what is feasible, and beware before talking loudly about a "true vision" of the game and how to play it.
What i find interesting with the new update (and next ones) is the renewal of the stealth. "fighter-rogue" was more a constant these days because of the broken stealth management. This being worked on, i hope it will allow to see many stealth rogues/stalkers/ninjas in the future.
And it is much likely that shadar-kai is build considering the new stealth fact, not the ancient one, so decorrelating the two are likely to provide false feedback.
For my contribution about the topic in itself, i'd say like it was pointed, that a "search" progressive action would be better for Spiking Chain. Making it active when running would prove too powerful in my opinion. It would also allow to manage the aggro, stopping it when you want.
Else, i find the enhancement tree quite interesting.