I first joined DDO on January 7th 2007, as did my dad and brother. i was 11 at the time and it was my first real MMO. I played It all the way to the age of 15 and then I quit. I attempted to play it a few months back and I was somewhat saddened by how much it had conformed to the new type of player that has joined since the free update. I initially thought that the free update would be a great thing, I could get my friends in on it so we could all group together. It wasn't so. The only people to join were the members of the new generation of gamers, one that wants everything handed to them so they don't have to think. These idiots were frustrated at first to be sure; they found they couldn't run in and zerg-rush solo everything on any class they wanted, they actually had to think about their builds and get in groups. They even had to do unthinkable things like working together with other people and take advice from others instead of ignoring it. They didn't like this one bit, so what did they do? They complained, asked for nerfs on everything, and awesome gear from every quest. Instead of ignoring these voices what did the new turbine, now owned by Warner Brothers do? THEY LISTENED! The nerf bat struck softly at first, like moving the fire trap box in shan-to-kor and making cash shop potions. We also got quest lines with really OPed gear. (chronoscope, Droamm series, etc.) Healing clerics are now obsolete since the invention of ship buffs and all the new gear. Sorcerers have unlimited powerful spells thanks to inherent abilities that don't go up in spell point cost even though they are affected by meta-magics. Recently I also saw a wizard who was capable of easily soloing the first arena in tor on elite. He was level 17. The dragons in tor are just a joke now, what used to be a long drawn out battle that could frequently cause wipes if not planned carefully, has turned into a kite the mob through the firewall situation. Old quests that have been a part of the game almost since launch, like the goodblade quests were recycled by lazy developers to create their new, damnable korthos island. The old narrations were cut and replaced by a mediocre narrator (some even kept the same script as the old ones.) Quests that didn't need a change, were changed anyway (Tor again). Crucible is no longer a requirement for the reaver raid because it was "too hard". After the nerfs the crucible can't even live up to the reputation it used to hold as a severe rage inducing quest. Finally, True Reincarnation has turned this game into just another big xp farm where people stare at the the end of the road so long they forget to enjoy the journey. Consider this rant the resignation of Rennac, Sandthefloor Danielsan, Brindlebur Firestarter, and all of the other people who saw their favorite game changed by Warner Brothers for their own personal gain. I encourage anyone who wishes to see this game returned to the way it was around the time Meridia was released to boycott this horrible company who wishes only to suck the money from the parents of idiotic kids who instead of forcing the game to conform, should have conformed to the game.