Please use this thread to discuss the Wheloon Adventure Area: Wheloon Prison.
Please use this thread to discuss the Wheloon Adventure Area: Wheloon Prison.
Last edited by SqueakofDoom; 07-22-2013 at 11:59 AM.
A lot of fun, especially including buildings to enter unrelated to any particular quest (although several are linked to rare encounters). I only got two of the linked rares, so hopefully you can kick up the spawn rate a bit.
Unfortunately, the only encounters registering as rares are the outdoor red-named. Any of the special encounters like the woman who takes you to the inn, the cleric and the strange chest do not register on completion.
Great wilderness, however, it would be nice to get chests from the eyes of shadow (Like with Astral Panthers in King's Forest) and any other non rare encounter red names or other tough enemies. (Someone said in general chat that they got nightcrawler that didn't count as a rare.)
It was definitely a lot of fun.
While playing in the prison, twice I fell off the roof top cat walk, they were in different places, but I ha to recall out to get out of it. Both times it was tight little spaces with no way out, no place to jump to. Otherwise, I really liked playing there going back to finish slayer, rares and the messages.
There is a ladder in the Abandoned Tunnels that doesn't work. Is it cosmetic, or is it bugged? When I jump on it, it acts like a bugged ladder instead of just a wall. I have never submitted a bug report, and I am not sure how.
EDIT: Figured out bug reports. Bug reported.
Last edited by Tscheuss; 07-14-2013 at 03:28 AM.
Another of the things I like about this area is that it has a place to repair without leaving it: Harvest Hall.
Very nice area, the Harvest Hall is a perfect touch for heroic and epic lvls.
Its fun when the Gargoyle becomes a piñata.... (yes, its a but, but fun bug for now)
Overall I enjoyed this area.
After seeing how lonely it can be in the King's Forest if you are solo, it was nice to have a steady supply of mobs to kill. One draw back to this is its not easy to reach any of the quests, you have little choice but to slog you way through hoards of generic looking human prisoners. Maybe an option would be to reduce the number of mobs on the roof tops, allowing faster movement through the map?
I also enjoyed the up and down of the area and how its a bit of maze. I found about half the missives, but really wasn't trying.
Only saw 1 rare in several hundred kills and only 2 encounters 1) Ray of Hope which was discussed in another thread and the one with Nil, who you may remember as the undercover bard in Detour.
Saw one Eye Shadow, which was an interesting fight, but like the Astral Panthers in the Kings Forest, they need a chest (as does any Worms).
Played in both the Heroic and Epic areas, heroic is similar in levels to Vale, so it will be something else to help out xp wise in those dreaded 12-16 levels.
Magical Rings are well... magical. - Gandalf
I was only in for an hour.
Really liked the ability to climb upon the buildings and have different paths to take.
Unless I missed something, did not like the visual shadow effect. I tried the goggle from underdark and they had no effect. It was OK when I was outside, but stepping into a building (the Bookshop) was horrible on my screen. Going in, the door would highlight so I could see where to go, but coming out - yucky. I had to bring up the map to find my way out as I could not see where the doors where at. If there is an item to help I should have picked up beforehand, please let me know.
Area: Great looking and nicely different than other adventure areas. It works well for fighting and retreat if need be.
Heroic: Level appropriate for a solo trip through with a skilled/geared character as well as a group looking get 'er done.
Epic: Level appropriate for a team that will be well balanced and take their time. For a solo trip, you may need all the goodies that the devs (+SqueakofDoom) have provided or you have worked for. It can be done, just don't think you are going to run through and tear it up.
All-in-all - Good area, good encounters (with the exception of the crazy cleric - needs a leash), baddies, monsters, and fun.
I have yet had an avatar leveled naturally above 12 in live so getting a chance to play with the "Big Guns" was quite the fun. The maze part of the prison is kind of frustrating in that middle section with the shadow falling so often and for too long. I got stuck along with that one female NPC that I was supposed to escort to some place which I never found. Every time I would find a corner to get out of that area her stupid self would run back the opposite direction to kill something back where we just came from. That or she would run like a crazed shopper all over the area we just covered chasing a shadow. Maybe set a faster release or limit how far she will chase a shaldow that has gone "Flat" and run off. They seem to run until you kill them and that Npc will follow forever.
At any rate I play on a 47 inch tv as a monitor and even then its hard to see things with that shadow so dark. I do suffer from ocular migraines and that unfocused phasing when the shadow falls hurts like hell at times and I have to stop playing a while. Is there a way to lessen that phasing effect a touch so people like me or ones that get seizures from visual effect like that are less likely to take an ambulance ride? Its a neat effect don't get me wrong but the intensity is just a tad brutal.
I have really enjoyed the challenges of all this so far and have sadly done it all solo as I have not heard anything of groups forming at specific times or in specific places to do things in a team yet. I don't team hardly at all on live as the last games I played where you have big raids it got to be more a hassle between the ones who farm the raids knowing how to run thru like a mad man with their eyes closed, or the kiddiots that get bored and goof off and wipe the raids doing stupid stuff thus wasting hours of every ones time. Im sure as I get a few of the 8 avatars I have now higher in levels I will start playing in partys more but just kinda leery doing so. Its soo not fun going to a raid where the best healer / buffer in game was power leveled and never played. I had one particular situation like that where the kid didn't even know how to set up hot bars cause his brother drug him around and he never had to touch a button. Getting to a main boss and hearing that seconds before everyone zergs in to kill him really sux.
All in all good job so far. The only problems I have found were with first time testers finding all the information they need to get started and I hate to say it kind of an unprofessional, more casual approach to the testing and set up. Nothing against that style but I have worked in official test positions for RL products both Research and Development and Production side as well. I guess they have beat that "Structured" approach deeper into my head then I thought.
Why after every update to the games I play do I constantly have to pick more pieces of the nerf bat from the back of my skull. Abolish corporate involvement in gaming now.
Had lots of fun running around the area on my Morninglord cleric/palladin, but rather concerned about the rare spawn rates and the xp. For example... on my Morninglord I have a Lesser Tome of Experience and a Sovreign elixer going, got 200 slayers, 14/24 messages, and 1 rare; but I didn't even gain a rank of level 15. And plus the RANDOM encounters are not giving any xp, and are not supposed to be in Heroic prison at all.
Slow player: puggers beware!
Ran this on several different characters. Is definitely a fun area with a cool atmosphere, decent xp on epic especially, and a large scope. To improve it I think it needs a lot more random encounters. The King's Forest is so great in part because of the sheer number of these, and the high road has some cool ones as well. I've only found three in here so far, so I'd add a lot more. Also, as others have said, the morninglord one is annoying since its not clear where you are taking her. I'd mark it on the map once you start guiding here. I also dont think I gained any rewards from Nil's encounter, which I think should gain at least xp.
I noticed that you added a guide to it now; similar to stormhorn. All I can say is that you NEED to add a pay with plat option somehow - this cash grab stuff is irking a lot of people and me included. We paid for this expansion already. We expect not to be fleeced in every turn in the process.
Add a guide to every wilderness - have a pay to move option but also the ability to pay with plat if all explorers are found/all quests located/x thing found in all four corners and melt together into a device. Something that offers another solution then just pay to play.
Will the teleport options become free upon finding the destination, as in GH?
There are free travel npcs outside the area that will teleport you after quest completions. The shard-based transport NPC has been added as a new feature due to requests from players for a convenient time-saving method to reach their quests when they don't have the time to traverse the wilderness area.
If you look at stormhorn the map is so big and the path to the upper 3 is long and winding with lots of encounters that any normal pug will most likely opt to use the guide. So no - this isn't just a nice feature - this is a cash grab.
Please consider adding different payment options for people who don't want to get fleeced on shards.
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