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  1. #121
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010


    From what I can see, it looks like a lot of people are making the assumption that new players PUG, and that might be the crux of the problem.

    I’m not what one would consider a new player, but I like to PUG. Problem is that the PUG scene is not what it used to be. I mean, I get lucky now and again, but for the most part it is pretty hard to find a PUG you know will fill (or come close to it). And there seems to be more issues now with them than before.

    I’ve got a fairly static group now, but I have several alts. This means that – for various reasons – they will remain parked as I will only run one toon with them.

    Vale seems the easiest to find a group for, and a lot of that has to do with the XP it gives out. And you have a fair mix of newer players and experienced ones doing the runs. So, that seems to indicate – to me – that some people are correct that there is XP involved somewhere in this discussion. And if that’s part of the equation, nothing suggested here – aside from a Dev change to XP in other quests – nothing mentioned here will change that.

    PUGs can be fun, or they can be frustrating. I think that if the experienced players are avoiding PUGs to avoid newer players, I think that’s just a shame. There is more to this game then having 17 completionist alts.

  2. #122
    Community Member
    Join Date
    Sep 2009


    Quote Originally Posted by CheeseMilk View Post
    Raise the % chance of Rare encounters appearing based on how many people are in group, in both explorer areas and quests.

    I know this won't really matter to the zerging playstyle (might even hurt it a bit in some quests), but it will bring more flower-sniffers together.
    I like this idea - it does not disturb anyone who wants to solo it (being on a XP-bonus timer, they would probably not go for optionals anyway), but it does give you that tad better chance at getting a bit extra treasure and XP from the rares.

  3. #123
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Staffs, England


    Quote Originally Posted by bsquishwizzy View Post
    That stuff is actually pretty good gear, and I'd keep it around for a new life (especially if I was doing the same life again).
    SOME OF...

    Is Good I'll agree.

    BUT A lot of it is UTTER TRASH!

    Taking my Tempest Spine Example - The Elemental Mithral Breastplate with the RIGHT Augments added is simply PHENOMENAL!
    The other Armours? Not so much!

    It seems that absolutely EVERY Min Lvl 8 Named Armour in the game has been given a Blue Slot - Sorrowdusk, Threnal, TS, Relic's FREE Nightforge Armours!
    Obviously we're going to find the BEST one and use that one - Which clearly makes ALL the others POINTLESS!

    IF the Devs had added BtCoE or Even Acquire to ONLY the very best* gear there wouldn't be an issue
    They went mad and added it to EVERYTHING incl. Random Items!

    *BTW I would say "Hardest to Get" BUT Nightforge Gear is VERY EASY to Acquire and completely F2P so Immediately undermines a number of the NAMED RARE ITEMS in Sorrowdusk, Threnal, Sands and TS {which are much much HARDER to Acquire!}.
    And has ALWAYS been BTC on Acquire!

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