I appreciate wiz/arti is the more natural mix but this is the second of my 3 planned sorc lives so for this one I wanted to try something different. It will allow me to get both arti battle enhancement and tier 2 elemental savant. WF for self heals.

The plan is to have trap skills, stand at the back with rune arm/repeater use for lower level mobs and then use sorc spells to take down bosses/bigger groups.

Character Plan by DDO Character Planner Version 03.14.01
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Marrioc  the second
Level 20 Chaotic Neutral Warforged Male
(14 Sorcerer \ 6 Artificer) 
Hit Points: 222
Spell Points: 1706 
BAB: 11\11\16\21
Fortitude: 11
Reflex: 6
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             10                    13
Dexterity             8                    11
Constitution         16                    20
Intelligence         16                    20
Wisdom                6                     9
Charisma             16                    25

Tomes Used
+3 Tome of Strength used at level 1
+3 Tome of Dexterity used at level 1
+3 Tome of Constitution used at level 1
+3 Tome of Intelligence used at level 1
+3 Tome of Wisdom used at level 1
+3 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               0                     0
Bluff                 4                     7
Concentration         8                    25
Diplomacy             4                     7
Disable Device        n/a                  21
Haggle                4                     7
Heal                 -1                    -1
Hide                  0                     0
Intimidate            4                     7
Jump                  2                     2
Listen               -1                    -1
Move Silently         0                     0
Open Lock             n/a                  16
Perform               n/a                   n/a
Repair                6                    14
Search                6                    25
Spot                  1                    21.5
Swim                  1                     5
Tumble                n/a                   n/a
Use Magic Device      5                    19

Level 1 (Sorcerer)
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Spell Focus: Evocation
Enhancement: Frost Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Warforged Healer's Friend I

Level 2 (Artificer)
Enhancement: Artificer Crossbow Damage I
Enhancement: Improved Disable Device I
Enhancement: Improved Open Lock I

Level 3 (Sorcerer)
Feat: (Selected) Past Life: Arcane Prodigy
Enhancement: Artificer Damage Boost I
Enhancement: Glacial Spellcasting I
Enhancement: Sorcerer Charisma I

Level 4 (Artificer)
Enhancement: Artificer Intelligence I
Enhancement: Warforged Constitution I

Level 5 (Sorcerer)
Enhancement: Deadly Ice I
Enhancement: Frost Manipulation II

Level 6 (Artificer)
Feat: (Selected) Point Blank Shot
Enhancement: Warforged Healer's Friend II

Level 7 (Sorcerer)
Enhancement: Uncaring Master
Enhancement: Improved Search I
Enhancement: Improved Spot I

Level 8 (Artificer)
Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I

Level 9 (Sorcerer)
Feat: (Selected) Extend Spell
Enhancement: Glacial Spellcasting II
Enhancement: Frost Manipulation III
Enhancement: Sorcerer Energy of the Dragonblooded II

Level 10 (Artificer)
Enhancement: Warforged Healer's Friend III

Level 11 (Sorcerer)
Enhancement: Deadly Ice II

Level 12 (Artificer)
Feat: (Selected) Maximize Spell
Enhancement: Artificer Battle Engineer I
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Enhancement: Improved Search II

Level 13 (Sorcerer)
Enhancement: Sorcerer Water Savant I

Level 14 (Sorcerer)
Enhancement: Glacial Spellcasting III
Enhancement: Frost Manipulation IV
Enhancement: Artificer Wand and Scroll Mastery I

Level 15 (Sorcerer)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Deadly Ice III
Enhancement: Frost Manipulation V
Enhancement: Sorcerer Spell Penetration I

Level 16 (Sorcerer)
Enhancement: Improved Spot II
Enhancement: Improved Use Magic Device I
Enhancement: Sorcerer Energy of the Dragonblooded III

Level 17 (Sorcerer)
Enhancement: Glacial Spellcasting IV
Enhancement: Frost Manipulation VI
Enhancement: Artificer Wand and Scroll Mastery II

Level 18 (Sorcerer)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Sorcerer Water Savant II
Enhancement: Deadly Ice IV

Level 19 (Sorcerer)
Enhancement: Frost Manipulation VII
Enhancement: Sorcerer Spell Penetration II

Level 20 (Sorcerer)
Enhancement: Glacial Spellcasting V
Enhancement: Warforged Mechanics I
Enhancement: Warforged Mechanics II
Enhancement: Warforged Mechanics III
Any comments? Are the trap skills high enough for lvl 19 hard? Is the UMD worth having?