Results 1 to 4 of 4
  1. #1
    Community Member wuliman's Avatar
    Join Date
    Sep 2006
    Posts
    96

    Default A few thoughts from a once hardcore to less then semi casual player

    This is not a doom thread. This is just a collection of thoughts and observations, nothing more. It’s funny when I realize that in the past 4 weeks, I’ve logged on 5 times, for little less than an hour each. Since 2006, I’ve played this game through the good times (lvl cap to 12, titan, desert, etc), and the bad times (low server pop leading to several server mergers, etc)…but this is the first time in almost 7 years, where I just don’t think to log on. I’ve always balanced game play with my social life, so you’ll never find me waking up after taking a face-plant to the keyboard after an all night play session. But, I do have 11 capped toons one of each class (except druid and arti), max capped destinies on all, past lives, all the raid weapons, armor, items, etc…including all the EE items relevant for each class, and some irrelevant ones. I’ve put my work into each character, never playing one more than the others, over a span of almost seven years. I love playing a versatile account with maxed out toons for any occasion, I like playing all disciplines. So, the question I’ve been asking myself lately is this…”why am I not logging in to play?”

    At first I thought I may just be burned out, and that need to take a break from the game…but anyone that knows me in game, knows that I play about 1 week a month during the summer, and autumn. So, this time of year I’m used to not playing. Perhaps life priorities have changed, or it’s just the natural seeking of new places to play and learn from. I can’t really say for certain that it’s several events, or just a single thing that brought this about. But I can say the first things that come to mind.

    1.The constant dumbing down of quest design. The quests the devs keep designing are so ridiculously one-dimensional. Fight a mob here, run for a few, fight another mob there…open a few doors, fight a red name with blanket immunities, absurd hp, and a swing swing mentality. Why isn’t the terrain being used as an advantage for mobs? Such as collapsing doors, then tossing rocks down on the players as they negotiate the wall? How about a part of a quest, you have to persue an objective through a mineshaft, while the wooden beams are on fire, or even breakable? Stay too long and the shaft collapses, or swing weapons and glancing blows break the structure around you. Maybe you have to resort to punching, or running? Why not create a mechanic where players can help each other up larger walls by standing on another’s shoulder? How about a part where three players have to hold a rope to keep a small ship from falling down a waterfall, while the others escort the sailers to safety? I think that the player to player dynamic should be more than the typical kite and fight, and the hold agro while you beat’m on the back. Larger areas to fight in, many ways to traverse the landscape, flanking the bad guy, using the environment to use against and for the player. These are the things that make dynamic team play…what this game sorely lacks.

    2.The continual disregard of the rules for the sake of profit. I would say that about 90% of the rules in this game can be circumvented through the DDO store. Run out of components for spells? Go to the store. Run out of heal pots? Go to the store. Spells are meant to be powerful, so the rules limit them with mana bars…stack of a hundred superior pots is just a click away. If you want to be more powerful, TR and gain the past life bonuses...but you have to work for it, or…buy a box and click your way through. ED’s are the perfect example of the game’s buying advantage. They are so ridiculously powerful, they don’t enhance end game…they define it. Granted, there are people out there that can perform well enough without them…but for the majority, that just isn’t the case. Raid timers were put in place for a good reason. Preventing players from getting all the best gear too quickly, span out the life of the raid, and give people a good reason to congregate every three days or so. Span that out with versatile accounts and you have an active raid scene. A few guildies on timer? No big deal…grab a few pugs from an lfm or channel and you have new blood learning the raids. People meet new players, get to know one another and we have a growing social aspect of the game. This is where i find bypass timers to be a detriment. People run through raids with mostly tight knit groups, get most or all of the items they’re looking for and move on…in a matter of days…not months. So all the benefits of the raid timer are lost, because a profit was made. I know that all the things from the store are optional, and it’s the player’s choice to do so. But every time a rule is circumvented, the rule loses its power. It’s like a game of chess, where the first move is to take a pawn, jump over all the pieces, and kill the king. What’s the point of playing if the rules aren’t respected?

    3.They are many more issues I have, but I’m getting tired of writing this already.

    I know there are players, and/or people paid by turbine/wb to write responses against the naysayers (this isn’t news to most), who will say the normal mind-numbing response like, “can I have your stuff” and “nobody is forcing you to play or use the DDO store” variations. And I know there are the die-hard fan boys, who will defy all to the end, of the problems plaguing this game. But I’ve seen the slow deterioration of profit before quality direction. Seems like the ratio of creature companions and all the wittle tricks they do, verses bug fixes is becoming so vast, that the standard is now, “We expect an inferior product, packed full of bugs…with new things to sell us”. It’s a shame that it got to this point. Too many of the vets I’ve played with over the years have left recently. Too many good players…new and old have moved on because of this. Sometimes I feel like a battered spouse with this game…Turbine/WB only does this because they love me. But we all know that’s not the case.

    These are just my opinions, nothing more…
    Gathan, Gathandrial, Vanderan, Ellisa, Thomnas, Garig, Kreall, Eio, Gillfer, Chromo

  2. #2
    Community Member moomooprincess's Avatar
    Join Date
    Mar 2008
    Posts
    3,981

    Default Enjoy the summer then.

    As you say, it could just be the cycle of it all.

    See you in September. Maybe.

    If not, enjoy whatever it is you start doing. Running marathons, making a million bucks a day, etc.
    Recipemaker Guild: Top Chef School of Recipes

    Event Statistics: Risia, Festivult, Midwinter, Daily Dice, Mimic Hunt

  3. #3

    Default

    Quote Originally Posted by wuliman View Post
    This is not a doom thread. This is just a collection of thoughts and observations, nothing more.

    1.The constant dumbing down of quest design. [...]
    I am guessing the reason being not everyone is as uber as you did. As you mentioned before you have capped all destinies on all your characters, have all kinds of EE equipment and possibly some good tomes as well? It seems that you have maxed out your characters. It also sounded like you are a good player. Of course, you are going to get bored because you got everything you needed. Perhaps, in a few months when the enhancement pass and new equipments come online, don't give your characters everything and play a gimp character and see if you can beat/solo the quests on EE as well?

    2.The continual disregard of the rules for the sake of profit.[...]
    I am guessing here that Turbine is a commercial company and they need something to keep the servers running and keep feeding those hamsters. I have been out of spell components in quests too and either
    1. Don't cast those spells that is using those components, in this case, may be a DOT
    2. Try to buy components, be a helpful party member.


    Its up to individuals to decide which direction they want to choose.

    3.They are many more issues I have, but I’m getting tired of writing this already.
    You are probably talking about bugs and quality here. I agree with you, the quality of the product has been deteriorating. DDO lost some developers at the end of last year AFAIK...

    I know there are players, and/or people paid by turbine/wb to write responses against the naysayers (this isn’t news to most), who will say the normal mind-numbing response like, “can I have your stuff” and “nobody is forcing you to play or use the DDO store” variations. And I know there are the die-hard fan boys, who will defy all to the end, of the problems plaguing this game. But I’ve seen the slow deterioration of profit before quality direction. Seems like the ratio of creature companions and all the wittle tricks they do, verses bug fixes is becoming so vast, that the standard is now, “We expect an inferior product, packed full of bugs…with new things to sell us”. It’s a shame that it got to this point. Too many of the vets I’ve played with over the years have left recently. Too many good players…new and old have moved on because of this. Sometimes I feel like a battered spouse with this game…Turbine/WB only does this because they love me. But we all know that’s not the case.

    These are just my opinions, nothing more…
    I am still here since January 2006; not a fanboi, but again I do not play more than 20 hours a week and sometimes even less.

    I do not work for Turbine or its employees.

    I do expect high quality products after 7+ business trips to Japan. Japanese customers are much much much more demanding...

    DDO, its a game; You do not have to take it too seriously. Perhaps, playing perma-death and joining one of the static RP groups is more suiting to you since you do not get every equipment?
    and perhaps you should take a good vacation and come back after summer and see if you like questing after Update 19.

    With Great Power Comes Great Responsibility

  4. #4
    Community Member
    Join Date
    May 2011
    Posts
    350

    Lightbulb

    Quote Originally Posted by wuliman View Post
    1.The constant dumbing down of quest design. The quests the devs keep designing are so ridiculously one-dimensional. Fight a mob here, run for a few, fight another mob there…open a few doors, fight a red name with blanket immunities, absurd hp, and a swing swing mentality. Why isn’t the terrain being used as an advantage for mobs? Such as collapsing doors, then tossing rocks down on the players as they negotiate the wall? How about a part of a quest, you have to persue an objective through a mineshaft, while the wooden beams are on fire, or even breakable? Stay too long and the shaft collapses, or swing weapons and glancing blows break the structure around you. Maybe you have to resort to punching, or running? Why not create a mechanic where players can help each other up larger walls by standing on another’s shoulder? How about a part where three players have to hold a rope to keep a small ship from falling down a waterfall, while the others escort the sailers to safety? I think that the player to player dynamic should be more than the typical kite and fight, and the hold agro while you beat’m on the back. Larger areas to fight in, many ways to traverse the landscape, flanking the bad guy, using the environment to use against and for the player. These are the things that make dynamic team play…what this game sorely lacks.
    Please read devs! Your quest design of late blows. The only one that is even remotely interesting was CitW, but it was bugged to hell and has the most annoying spell drain mechanic! The only reason I still play is because heroic tr'ing is fun because of all the legacy quests.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload