Here's a few things I've noticed that are really getting annoying, even more so for my friend who just logged out in a rage....
Hirelings are buggier than ever. as an example Miranda lvl 12 clr seemed fixated on one spot and even when called she would immediately run back to that spot and do nothing else.
Hirelings seem to stop working more than 60 percent of the time. they don't heal, don't attack...... the don't even follow,
Hireling buttons often stop working, these are the 4 back end buttons for skills ie firewall, summon monster etc etc. they just seem to stop working, you can't click on them to even force heals,
Healer hirelings are still more interested in fighting (when they are actually working) than healing, doesn't matter what mode the are set on, aggressive, defend or passive) and then when they do heal they get stopped because they get hit, while they're standing in a group fighting when they shouldn't be. Healer hireling should heal only, especially when on passive, but then they just do nothing. Often times you have to change modes several times to get them to react...... and by that time you are trying to force rezzing a party member that died while trying to get them to heal
Pathing for hirelings is still bad. they run through areas where floors have fallen out ie inside Chambers of Raiyum quest, or won't pass through doors or removed barriers, get stuck on steps. even in open spaces like in Diplomatic impunity they run circles around the rest shrine seeming to be unable to find that perfect spot.
Hireling don't seem to like resting period, in addition to above they never seem to want to actually sit at a rest shrine more than half the time.
At first i thought i could blame my pc, but i have a brand new pc much more powerful than i need for playing this game so i can't blame it anymore.
Magic...... oh where to start.....
Defences against magic seem very piddly compared to magical offence. An air Savant sorcerer for example can do thousands of points of damage, and the only defend is either move or reflex save? Resistance and Protection form the Elements can come nowhere near stopping that much damage. The Resist and Protection from the elements often don't seem to help against npc casters (recently doing tomb of the forbidden a trash mob caster party wiped the group i was in with cold spells, with hit points and resist and protection we could take anywhere from 300 to 450 points of damage and this Eternal wizard put most of us down to minus 100 to 200 hit points. This is often the case with traps too, a friends character was recently killed for example when a trap went off, and she was not even with in the room she was on the other side of an archway meters away from where i and the trap was.
another recent even had us attacking a skeleton wizard through a doorway, now despite the fact that walls always stop our magic missiles, the wizard seems to have no problem shooting through the wall and killing one of the party who was away from the doorway struggling to get a healer npc to actually heal her/him. Fighting mages has become more whoever shoots first wins on most fights, since the defences in the game are so underwhleming.
Healer packs? Pretty useless as well, very rarely has anyone i know, ever been put down to between 0 and -10, and those that are are usually killed off the second some mob turns around, or fires off an area affect spell, or multi target spell
Rogue stealth, while very handy when it is working, seems to evaporate as soon as anyone in the party gets aggro, making it rather useless for finding traps while others fight *this is relatively minor i know, just more of a pet peeve,
All that being said there are some great things. Customer Support is amazing (even for those like me who have that VIP points won't auto deposit every month bug (on DDO and LOTRO). Humour in the game is great. love the Attack on Stormreach quest line, especially the optionals in the Minotaur quest..... you guessed it kill more Minotaurs. Expanding into Forgotten realms is great to, tho i keep hoping for a starting area in there so we don't always have to start in stromreach.
Intimidate and aggro. My friend recently complained that she was using intimidate but could not keep aggro because everything was moving out of range, or she was waiting for a cool down, she then vented that it didn't matter anyways because tanking was rather useless on a druid, she could never get to the mobs fast enough, and she could never get her physical resistance up. Finding medium no metal armor was also a problem. She tried switching to a caster Druid and using her wolf, but the wolf often can't be healed. Mummy rot in particular seems to never come off the wolf, and npcs seem to ignore it on the wolf and often themselves too. I've never really had a complaint about this since i'm usually a rogue, but i get to hear about it alot, and about how she would really like to Tank like she did in Everquest 2
How does this list look? Anyone else have opnions?