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  1. #1
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    Default Monk Ninja Build Review

    Introduction:

    I have been a long time member of DDO and am coming back to the game now. The last time I played artificers were just coming out, and airships still could be bought with platinum pieces. Now I had this Ninja build I came up with and thought what the heck? Lets give it a try, so now I'm back in the game and gonna try this build. This doesn't include any epic levels, but I'm thinking Grandmaster of the Flowers, and it's also a TR build, but for now I'm just gonna level it in a 32-pt build. Please feel free to leave your suggestions or reviews below.

    Philosophy:

    This build is supposed to mimic any image I had of a ninja in all aspects including sneaking, making traps, disabling traps, assassination, lots of damage, and decent survivability through blur scroll and shadow fade, having tricks up his sleeve (UMD), and all sorts of cool stuff.. This has an enormous potential for DPS with the combination of haste boosts/monk unarmed attack speed/sneak attack damage. This build is also relatively advanced because it requires at least a 32-pt build. It’s just that since we only have 7 monk levels, the base damage on your fists wouldn’t be as high as a regular pure monk so past life monk or garments of equilibrium can be useful to close that gap.

    What this build can do:

    This build is my basic outline of a ninja, great situational (sneak attack) DPS, make traps and disable them, decent survivability under fire with shadow fade and a blur scroll, crazy situational attack speed with unarmed monk + rogue haste IV + haste pot, sneaking abilities, the ability to assassinate targets. I didn’t push the monk up and make it a 9 monk 11 rogue just for Touch of Death because the way I view it, ToD is for people who lack enormous DPS and if played right, this character can rack that up in a second. Plus I’d be loosing out on 2d6 sneak attack.

    Details:

    Game play: This build has a combination of abilities that basically make him into what I believe a ninja is. He has 10d6 sneak attack which is the same as a level 20 rogue without cap. Play like a rogue, walk into a mob after your psychotic barbarian smashes into their front line and just drain the enemies with your crazy damage and attack speed. For damage, the ninja has intense attack speed (unarmed monk is the fastest in the game) combined with 10d6 sneak attack. Have agro besides all of the trouble you went through on lowering the melee threat? Just try a trip/stunning blow combo and with your decent strength mod, you should be able to lay him on his @$$.

    Insta-kill: Like a ninja, this build has the ability to sneak into rooms and assassinate certain targets and sneak out when needed. As cool as quivering palm is, assassinate is a better choice and besides it’s not like I’d bump up the 7 levels of monk all the way to 15 just to stiff-arm some sorry excuse for a mage in the face. Its total DC for its assassinate is 10 base + 13 rogue level + 7 intelligence mod (14 base +6 item + 2 ship or yugo pot +2 tome = 30DC). This is just as good as a 20 monk with 30 wisdom and those extra stats can definitely go someplace better.

    DPS: The damage potential for this build is enormous. Just picture for a moment unarmed monk, the fastest attack in the whole game, added with haste and rogue haste IV, now add this crazy image in your mind to 10d6 sneak attack. Now I know what you’re thinking… oh its sneak attack and that doesn’t even happen all of the time. Sure it doesn’t, but it sure affects monsters most of the time if you play your role correctly. Now add crippling strike to this crazy attack speed and that translates into auto-crit mobs. Sure the lower base damage of this non-pure monk isn’t too slightly which is why as I said above, past life would be awesome. But besides that point it will have a solid strength level so we shouldn't miss much.

    Skills: Basically in a nutshell we can sneak, use scrolls, got decent hops, and have bluff. Bluff is a useful tool against enemies with a ridiculous bank of HP that have the ninja locked in their sights. Etc… bosses and ice giants who can’t be insta-killed. This build can disable traps and unlock doors. This also includes for Making the traps, level 4 rogues get the trap making feat automatically and ninjas love to leave certain… presents… for their special little friends all around the place. I also have spot because ninjas are never supposed to be surprised, find hidden doors, see invisible people, sense traps coming, just the usual things.

    Ki: Ki in this build isn’t going to be too relied upon it’s just for that shadow fade on demand and whatever you find fitting for your situation. It will be used more often when epic levels come up, but I'm not about to delve into that for this build.

    Here's the build:

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    New ninja 
    Level 20 Lawful Good Human Male
    (7 Monk \ 13 Rogue) 
    Hit Points: 288
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 12
    Reflex: 16
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            15                    17
    Constitution         16                    17
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                 3                    25
    Concentration         3                    25
    Diplomacy            -1                    -1
    Disable Device        6                    24
    Haggle               -1                     0
    Heal                 -1                    -1
    Hide                  6                    32
    Intimidate           -1                    -1
    Jump                  7                    12
    Listen               -1                    -1
    Move Silently         6                    32
    Open Lock             6                    25
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    25
    Spot                  3                    22
    Swim                  3                     6
    Tumble                6                     9
    Use Magic Device      3                    21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Versatility I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Monk)
    Skill: Concentration (+4)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Rogue Damage Boost I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Past Life: Disciple of the Fist
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Accuracy I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Enhancement: Human Versatility II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Improved Search I
    Enhancement: Improved Spot I
    
    
    Level 5 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)
    Enhancement: Human Adaptability Strength I
    Enhancement: Improved Concentration I
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+2)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Stunning Blow
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Subtle Backstabbing I
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+2)
    Enhancement: Human Versatility III
    Enhancement: Improved Move Silently II
    
    
    Level 9 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Improved Hide II
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Enhancement: Porous Soul
    Enhancement: Improved Jump II
    
    
    Level 11 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Rogue Assassin I
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Monk Ninja Spy I
    
    
    Level 13 (Rogue)
    Skill: Bluff (+2)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Subtle Backstabbing II
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 15 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost IV
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Accuracy III
    
    
    Level 18 (Rogue)
    Skill: Balance (+3)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 19 (Rogue)
    Skill: Balance (+3)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Extra Action Boost I
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Racial Toughness III
    Last edited by Lil'man; 07-06-2013 at 09:35 PM.

  2. #2
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    Not pushing for Tod is a criminal offence on dark monk-ish toon.
    I would believe that tier 2 stance, abundant step and unarmed dice would be better than 1d6 sneak ( because you get 2d6 from Ninja spy 2 ) and weaker hjaste boost and scroll mastery.
    Why STR level ups and no stun fist on wraps user ? Assassinate or stun blow DC will be really awful. Every gmof ability is Wis based too.
    I believe precision would be better than PA on build like this.

    I had similar toon 12mnk/8rog, fun flavour but DPS is really low on anything not stunnable / sneak assailable.
    But of course that's more monky build, so might not be what are you looking for here

  3. #3
    Community Member Soulfurnace's Avatar
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    "This is just as good as a 20 monk with 30 wisdom and those extra stats can definitely go someplace better." I'm going to stop you here. There are a few uses for any sized splash of monk. I don't see what monk gives you. Ninja spy? 25% incorp? You can get those at epics levels. Two more monk nets you ToD. That would seriously help this build, wis-based or not.

    Oh, but you lose assassinate? Sorry to rain on your parade, but your assassinate will -not- land. Yes, take out one or two casters, but that's about it. Need to be int-based for it to have a decent chance.

    Grandmaster of Flowers? No. Not for a build like this. http://ddowiki.com/page/Shadowdancer will suit you better. GMoF is wis based; which I strongly recommend you go (wis based, that is). Pick up stunning fist, go unarmed, spam ToD, etc.

    So, in short, my suggestions would be: Go int based, all levels into int, or drop the idea of 12+ rogue.
    Or, go wis based, pick up stunning fist.
    Or, stay the same, but don't be surprised when assassinate fails, and your dps lacks at epic levels.
    "I didn’t push the monk up and make it a 9 monk 11 rogue just for Touch of Death because the way I view it, ToD is for people who lack enormous DPS" This is not an enormous DPS build. I'd seriously consider taking that and going wis based.

  4. #4
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    I understand he's lacking on damage compared to a pure monk, but look at this guy: http://www.youtube.com/watch?v=MUFNRrS7xJY

    He has 8 monk levels and is pulling those hits off with wizard buffs, which I'll be able to do some of those with my UMD, and his Legendary Dreadnought. How is having one less Monk level than him gonna hit me that much harder? And yes now I realize that assassinate is bull ****. I'll forget that.

    If i get his legendary dreadnaught instead of GotF then why couldn't I copy his damage?
    Last edited by Lil'man; 07-06-2013 at 10:49 PM.

  5. #5
    Community Member Soulfurnace's Avatar
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    Uh. The game has changed since you left, would be my guess. Those hits aren't anything special, at all. If you want enormous DPS, try a monkcher, Shiradi sorc or pure barbarian (in FoTW).
    Actually, scratch the last. Go Juggernaut. Less dps, less HJEALZ MEH, which is nice.

    https://www.ddo.com/forums/showthrea...rst-life-build
    https://www.ddo.com/forums/showthrea...Mnk-6Rgr-2Ftr)
    https://www.ddo.com/forums/showthrea...-the-Warforged
    All of which have good DPS (that wizard/monk was lower than my first life :\), self healing and decent saves. (Well, that monkcher [Sithali] less so, but w/e.)
    *Note. Monkcher requires past life sorc. Failing that, go do some research if you're interested in that sort of build.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lil'man View Post
    Its total DC for its assassinate is 10 base + 13 rogue level + 7 intelligence mod (14 base +6 item + 2 ship or yugo pot +2 tome = 30DC).
    Hate to break it to you, but that's a pretty subpar DC for epics. You're like 12-15 DC behind what a pure INT-based rogue w/eMidnight Greetings can get. The nice thing about ToD is it still does half-dmg on saves, so even dark monks who dumped WIS can get decent DPS from it; whereas a failed Assassinate is just a wasted attack.

    If you really wanted an unarmed Assassin, check out wowo's build. It hasn't had a proper update in a while, but some good info there regardless.

  7. #7
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    *Note. Monkcher requires past life sorc. Failing that, go do some research if you're interested in that sort of build.
    No it doesn't.


    To the op. This is a build that could have worked back in 2010, But the game has changed, if it's something you'll find fun, then go for it, however it's far from efficient.

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