On live, you can get 120 force spell power from enhancements.
On Lam, you get 60 (assuming you spend every point in sorc trees. No more human heal amp / +cha).
You need a 60 spell craft to fix that. That'll take quite an investment on a sorcerer to achieve.
20 item? Doesn't exist yet. Who knows how easy it'll be to get. And it takes another gear slot
4 expcetional. Better recraft that greensteel
59 spell craft. Dang. Still not there.
Also, sorcerers already have a number of useful skills to invest in:
Heal / Repair
Interesting, but 2nd tier
Even a starting 12 INT isn't sufficient. This also runs counter to some of their stated goals. They made the toughness changes for the purpose of adding more interesting choices and reducing the number of required feats. Now we have required skills.
Not too mention, that it is now infeasible to build a 3 element sorcerer. And you lose spell power for picking up racial abilities.
Sorcerer spell power is being nerfed. It is simple as that. You can mitigate the loss by expending additional gear slots, giving up taking racial abilities, and skill points, but it is still being nerfed.
And it looks even worse compared to other classes that fare much better in terms of spell power. Sorcerers are going from the high spell power class to the low spell power class. Spell Criticals are half as useful as they are on live (see my Lam posts for the math). Their SLAs are worse then druid / cleric SLAs. At a minimum, they need to take at pass at the sorcerer trees like they did the cleric one.
Note, sorcerer is just getting hit the hardest by the spell power changes. We shouldn't have to spend skill points to get our spell power back to where it is on live. And having to do so runs counter to their stated goals of allowing / requiring interesting choices.
Well I do think it's interesting that skill based characters, and skills in general are getting a boost, yet the classes aren't getting a boost in skill points.
Everything from PNP has been turned up... WAY up. Hit points, numbers of spells cast, etc.
Even base damage on a lot of spells is 1d3+3 to even out the spikes....
However skill points remain unchanged AFAIK.
Seems like we're so damn heroic, everyone would get at least 3 skill points per level.
The UI looks "pretty"
Gimpy RP flavor build become a little better
effective min/max builds take a hit
I put that last one in there as there seems to be a sentiment going around that min/maxing is a bad bad thing and is game breaking or some nonsense so for these people its "buff", it's also a buff for those wanting easy cookie cutter builds that require hardly any thought.
Originally Posted by CordovanOriginally Posted by Jendrak
A 15/5 or 10/5/5 gets 20 extra HP, while a 12/4/4 only gets 10 HP.
Wouldn't it be fairer to just make it +5 at CHARACTER levels 5, 10, and 15? Or maybe both simpler and fairer to just make it +1 per 1 class level?
^ Look up
However I still think the "opposing side" is blowing it WAY out of proportion. Especially since when I retooled my character I gained SP, I maintained my crit%, and ended with 500 more spell points. In addition I gained SLAs that cost 2 SP, didn't have to re-itemize, and also gained electrical, and kenitic damage, where previously I didn't have enough points to go everywhere.
So you can fixate on the very narrow idea that one "nerf" is one nerf too many. I see it as a game mechanic revamp, and overal it is VASTLY positive.
I guess we'll just disagree with the direction.
You don't like it.
- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign--->Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
never looked at it that way, but it looks to be reality.
Everyone I know with a THFing barb/kensai is TRing into a 12/6/2. Should say a lot.
Last edited by Teh_Troll; 07-08-2013 at 01:33 PM.
A couple corrections...
Since pretty much no one took the wand heightening, removing something pretty much useless is not a buff. It is however better than the original nerf that was planned in the first pass of this on Lama so I could see how you would think its good.3) Some classes had Wand/Scroll Mastery and Wand Heightening folded into a single Enhancement rather than keeping them separate. Others still have them as two different enhancements, which is unfortunate, but it should be petitioned to be changed for consistency.
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