Je ne suis pas
DDO Alpha Tester
Just wanted to share my dungeon scaling measuring method here:
Using Twisted Talisman on myself, and seeing how much damage it does to me:
Scaling %= (damage/26) x 100
In general 3 actual players plus 1 hireling, a common way I wind up running with my guild, is 100% scaling and any extra hirelings or players do not add any more difficulty.
The 0.5 and 0.25 scale factor makes quite a bit of sense as the mob populations increased, but they went down much faster.
I also switched to my poison sword (BTCoE) as opposed to my paralyzer, which was my mainstay during the solo run. That also seemed to make a big difference too.
Thanks for the insight.
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