This is a step back and a look at the bigger picture, and how the devs could have handled the alpha/beta and enhancements introduction better.
The enhancement update was initially highly popular because it was marketed as a cosmetic update to the jaded enhancement interface. They have stated (and continue to state) that their goal is PRIMARILY aesthetic, and that they are NOT trying to nerf classes.
Then, to the dev's credit, they thought of going the extra step and not only introduce an interface update, but also bring in some gameplay changes. This was the alpha. Alpha was a well-intentioned move, and most players, regardless of what they thought of the gameplay changes, agreed that dev experimentation in alpha was a good thing, and not something to be punished. After all, a whole forum subsection was set up for this purpose, giving players the impression that their thoughts would be heard.
However, the beta release told a different story. The fact that beta was almost identical to alpha demonstrated a disregard for a large number of comments, mostly concerning the limiting of playstyles with respect to sorc and the divine classes, and pigeonholing them into certain builds caused by the enhancements, as well as the nerfs to these classes. The devs hid behind "it's just alpha" initially, and most people backed off with the expectation that our comments (which they asked for) would be taken into account. Then, when the game-changing dynamics and bugs that would potentially take away 50-90% of damage output persisted, it was at this point that public sentiment went from supportive and understanding to straight up anger. Everyone who had previously defended the devs against the doomsdayers was seemingly proved wrong.
What happened here is essentially a train wreck of public relations. The devs had great intentions, and failed to follow through. No, I'm pretty sure they aren't trying to get players to quit, turn off new players, or kill off the sorcerer class. What probably happened was they got overambitious, and couldn't handle the sheer volume of comments and were forced by a tight schedule to let some broken classes make it to live while they focused their efforts on others. This is why despite all the clamoring over here, there is only one dev response since beta launch, which basically said "yes, we are not working on fixing the sorc right now"
The message this seems to send is that player input is NOT appreciated, and that they made these changes in SPITE of player input. This is what people are most angry about. If a straight up nerf had been instituted without asking for player input, the response might even have been better. Sure, there would be the usual "hey why didn't you consult us," however unannounced/unconsulted nerfs have happened in the past (albeit not to this game-changing magnitude) and players have learned to deal and adjust. But to toy with people and ask us to contribute and then blatantly disregard our comments is how you REALLY tick people off. This is a classic case of biting off more than they could chew, if they had simply gone with an interface move FIRST, then followed up in the next update with actual gameplay changes, things might have gone over much better. But now there are just neglected classes waiting to get nerfed into oblivion, and to the average ddo community member it seems like these changes are here to stay.