Currently with the lack of content being added in u18 to the endgame and or repeater farming content the player base is sliding away as people wait for the xpack in u19 which will not be here till mid august it seems. Granted there be a large amount of content at that time the interim months have and will be rough to continue playing through.
I suggest a minor content addition to increase player base activity and enjoyment.
From my perspective it seems as tho this change would be fairly low workload to design and implement, but I do not work on ddo so have no real idea of possible problems.
My idea would be to add and addition tier to the alchemical crafting weapons, house c and all of its content has been blown away in the wake of u14 and sadly we no longer have much reason to run the raids frequently if at all. This obviously includes the content and gear related to the cannith challenges, but including this may defeat the purpose of this as a quick fill content addition to regain player base lost in the many months since epic GH came out.
-For a new tier there would need to be a new set of the simple ingredient set that alchem construction consists of. Simple fix: Add supreme khyber shards for EE and EH at a much lower drop rate.
-As for spirits you can add (insert adjective) spirit in the same fashion to EH and EE.
Very simple im sure the code is already there and just need to be tweaked into a new item that reacts in the crafting station.
Now for the new weapon additions:
Add and orange slot to all and +.5[W] and make them all +7 weapons. This will also take weapons to ml 24.
-air: Add greater lightning strike: double the proc rate for lit strike. add doublestrike 10%. Weapon crit threat increased by 1. (Remember to change ranged weapons to doubleshot when the mechanic releases for ranged weaponry )
-earth: +1crit multiplier to the base as well.
-water: Add life stealing. Change freezing ice to epic freezing ice(or some such name) increase DC keep the proc rate the same. Also add 1 low frequency proc of very high damage(think 800-1.2k) salt wave, crushing salt....whatever you may want to call it.
-fire:Add greater incineration, add conflagrating , add exceptional seeker 8, add radiance
When becoming upgrading to level 24 it would be preferable to have all of the DC related effects(earth grab, freezing...etc to epic version in which the saves are brought to viable levels in endgame. Dcs around 55 each)
Add a special crafting item that can drop from lob or MA that will allow the attack and damage stats to be changed. These our own specialy crafted weapons personalized for our toons so we should be able to add (whatever name) stone of dex to hit and damage if our character is specialized for finesse. Add one rare stone for each stat, five total. Drop on all difficulty, higher drop rates on higher difficulty.)
This portion of upgrades should be very easy the main thing that needs to happen to make these items viable again is increasing the DC portion from Tier 3 to a +3 dc and the spell power from tier 2 to 120 to match current levels. That can be adjusted by just having that happen initially when upgraded and have that large portion of the upgrade unrelated to the spirit chosen in the t4 recipe.
As for added spirit related portions to the weapons:
-air: +20 stacking electricity spell power and +20 stacking metal type spell power
-earth: +20 stacking acid spell power and +20 stacking metal type spell power
-water: +20 stacking ice spell power and +20 stacking metal type spell power
-fire: +20 stacking fire spell power and +20 stacking metal type spell power
Shields: Increase DR and armor bonuses to match equal level EE gh shield levels.
Thank you for your time and making it this far. I as well as many other of my fellow players often discuss how well made these raids are and how much we would enjoy playing them again if they were to be just tweaked slightly in loot.
This post has been modified some what from the PMs ive sent to several devs, I'd like to see the everyone discuss the viability of these changes ive come up with.