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  1. #41
    Community Member Vint's Avatar
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    Quote Originally Posted by PermaBanned View Post
    First, some speculation...
    I think that rather than granting enough xp to level up, the new xp stone coding simply resets xp to the minimum of what's needed for the next level. This sound about right?

    And now the question...
    What's to stop Tubine from recoding Ottos' stone to work like this prior to it's next release? As it would only make the stone operate according to it's description (8-16), they could deny any claims of "bait & switch" by calling it a bug fix...
    They do not even deny bait/switch anymore. Coincidence that the no ML rings now have a ML on lama?
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  2. #42
    Hero Gkar's Avatar
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    Quote Originally Posted by Vint View Post
    They do not even deny bait/switch anymore. Coincidence that the no ML rings now have a ML on lama?
    Say what now? Damn.

  3. #43
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    Quote Originally Posted by Vint View Post
    They do not even deny bait/switch anymore. Coincidence that the no ML rings now have a ML on lama?
    Which no level rings are you referring to here?
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  4. #44
    Community Member Phemt81's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    bigby's box states that the stone is used to take characters from 7-15 instead of 8-16

    Is this true or a typo?


    kind of hope its a typo...
    bigby what?
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  5. #45
    Community Member Shinjiteru's Avatar
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    Quote Originally Posted by slarden View Post
    Which no level rings are you referring to here?
    There are some players who have rings with +6 status value without any ML on them. Going further into detail would probably be against the forum rules(although this bug got fixed several updates ago).
    I somehow hope this retroactive change makes it to live since everyone could easily see this is not WAI and a bug/exploit.

    Now we only need such retroactive changes for items which got improved after several updates or at least a standard recipe for the stone of changes which updates an item to the newest possible version. I know these recipes exist for some items but not for everything.


    To the stone itself, I also think they wanted to make sure that iconics can level with other players if they buy such a stone so they needed to make sure exp boost don't apply. But yeah... 4k TP that's 40 bucks... for that money you can pay 3-4 months VIP, buy a brand new computer game or whatever. I don't understand people paying that much for them anyways, but I can understand that people with a good job and only few time to play ddo would buy that, probably would do the same in this situation. But I still think for this amount of money you should get at least a whole past life.
    The current versions bypass the levels I like most in a TR so I save much time but bypass the content I like most in a TR... and paying 40bucks for that doesn't make the deal look any better for me.
    Last edited by Shinjiteru; 07-03-2013 at 08:05 PM.

  6. #46
    Community Member AlecJones76's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    bigby's box states that the stone is used to take characters from 7-15 instead of 8-16

    Is this true or a typo?


    kind of hope its a typo...
    Another sad bubble buster is that the Bigbys Stone does not stack with other sources of XP boosts like the previous Otto's Boxes did. And some people are complaining that there getting XP to get to level 14 instead of the intended 15.

    Example: Pots, Ship buffs, Voice, etc...

  7. #47
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    The clear P2W XP boost that allowed slackers to go from 8 to 18 with XP pots, VOM, ship buffs was obviously a glitch.

    So now it's fixed in this latest incarnation, people are crying about it? Unbelievable.

  8. #48
    Community Member Cedrica-the-Bard's Avatar
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    If you have XP banked for level 9, do you lose this when you activate the stone or keep it?

    Apologies if that's a dumb question...

  9. #49
    Community Member Miow's Avatar
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    Quote Originally Posted by Deadlock View Post
    The clear P2W XP boost that allowed slackers to go from 8 to 18 with XP pots, VOM, ship buffs was obviously a glitch.

    So now it's fixed in this latest incarnation, people are crying about it? Unbelievable.
    Obviously ....obvious is not obvious until they obviously change it without saying a word.

  10. #50
    Community Member Miow's Avatar
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    Quote Originally Posted by Cedrica-the-Bard View Post
    If you have XP banked for level 9, do you lose this when you activate the stone or keep it?

    Apologies if that's a dumb question...
    I believe you will only level to 15, so 7-15 or if you have 9 it's 9-15.

  11. #51
    Hero JOTMON's Avatar
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    Quote Originally Posted by Vint View Post
    They do not even deny bait/switch anymore. Coincidence that the no ML rings now have a ML on lama?

    If they have ****ed with my rings that will probably be enough for me to quit the game.
    I spent a lot of time farming for the ones I have.
    For DDO to spend any time retoractively changing these precious items will probably put me over the edge.
    Will have to see if I can transfer a lowbie over to Lama and check.
    Jotmon - Let's not forget why we play these games - to have fun - ~
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  12. #52
    Community Member Hendrik's Avatar
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    Quote Originally Posted by JOTMON View Post
    If they have ****ed with my rings that will probably be enough for me to quit the game.
    I spent a lot of time farming for the ones I have.
    For DDO to spend any time retoractively changing these precious items will probably put me over the edge.
    Will have to see if I can transfer a lowbie over to Lama and check.

    You honestly can't think that +6 stat items are a L1 character is WAI?

    This should have been fixed long ago instead of letting players get used to it.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  13. #53
    Hero JOTMON's Avatar
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    Quote Originally Posted by Hendrik View Post
    You honestly can't think that +6 stat items are a L1 character is WAI?

    This should have been fixed long ago instead of letting players get used to it.
    It was a long PITA farm for the random chance at a no min level ring.

    We spent too many hours farming the chain for these rings, the complainers are the ones that couldnt be bothered to run it.

    The rings also have a hardness of 6 or something so they require constant repair, most dont have +6 as many are in the 4-5 range with some other random useless effect.

    Did DDO adjust the hardness on them when they raised the level.. probably not, and now likely made them less usefull than crafted rings, so all they would have done is turn these into vendor trash

    Why they bothered to retroactively change something that they had already fixed that only a few old school players had earned fairly and I do mean fairly since it took many many hours to run the chain at a random chance of for these hard to get rings.

    So yeah they should have just left them alone those that earned them earned them for what they are.


    The +4 stat potions are all available at level 1 and anyone can buy these at the local vendor.
    Haste at level 1 is OP and invalidates expedious retreat at low level.

    There are people out there with min level 8 Greensteels before thye got changed to min level 12, I am jelous when I see them, but they earned them and they deserve them.. is DDO gonna screw them over now too?..

    Every Guild buff is OP.. are they going change this too.

    When they changed the chain end reward they effectively killed the quest chain since no one bothered running the chains more than once after that.

    Those that have them deserve them.
    Last edited by JOTMON; 07-04-2013 at 10:31 AM.
    Jotmon - Let's not forget why we play these games - to have fun - ~
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    Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.

  14. #54
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    Quote Originally Posted by JOTMON View Post
    It was a long PITA farm for the random chance at a no min level ring.

    We spent too many hours farming the chain for these rings, the complainers are the ones that couldnt be bothered to run it.

    The rings also have a hardness of 6 or something so they require constant repair, most dont have +6 as many are in the 4-5 range with some other random useless effect.

    Did DDO adjust the hardness on them when they raised the level.. probably not, and now likely made them less usefull than crafted rings, so all they would have done is turn these into vendor trash

    Why they bothered to retroactively change something that they had already fixed that only a few old school players had earned fairly and I do mean fairly since it took many many hours to run the chain at a random chance of for these hard to get rings.

    So yeah they should have just left them alone those that earned them earned them for what they are.


    The +4 stat potions are all available at level 1 and anyone can buy these at the local vendor.
    Haste at level 1 is OP and invalidates expedious retreat at low level.

    When they changed the chain end reward they effectively killed the quest chain since no one bothered running the chains more than once after that.

    Those that have them deserve them.
    I never farmed the quest but I did get a str +6 dex +6 prot + 5 and int +5 (with something useless) min level ring. At first I saved these for crafting and then at some point realized they had no min level.

    It will be tough to lose those, but on the other hand it was never working as intended so no big deal. I can make a +4 stat item by level 5 and it's not like the content from levels 1-8 is that hard that I can't complete the quests without the ring.

    I mainly used the str +6 ring so my casters could go melee @ low levels since spell casting is subpar at the lower levels. It was nice while it lasted.
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    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (18 rogue 2 artificer mechanic - hope to go back to DC casting some day), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  15. #55
    Community Member Qhualor's Avatar
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    Quote Originally Posted by JOTMON View Post
    It was a long PITA farm for the random chance at a no min level ring.

    We spent too many hours farming the chain for these rings, the complainers are the ones that couldnt be bothered to run it.

    The rings also have a hardness of 6 or something so they require constant repair, most dont have +6 as many are in the 4-5 range with some other random useless effect.

    Did DDO adjust the hardness on them when they raised the level.. probably not, and now likely made them less usefull than crafted rings, so all they would have done is turn these into vendor trash

    Why they bothered to retroactively change something that they had already fixed that only a few old school players had earned fairly and I do mean fairly since it took many many hours to run the chain at a random chance of for these hard to get rings.

    So yeah they should have just left them alone those that earned them earned them for what they are.

    When they changed the chain end reward they effectively killed the quest chain since no one bothered running the chains more than once after that.

    Those that have them deserve them.
    that's a problem with designing quests and loot. Acute Delirium is too difficult for most groups to complete on elite and we know that elite BB is the standard so a lot of people will just skip it. Sane Asylum is probably the most popular quest in the chain because of the easy xp/min. Lord of Stone gets run sometimes because its not that difficult for groups, but the xp even maxed out is terrible. Lord of Eyes is kinda fun, but since most don't complete Acute Delirium it doesn't get run much at level.

    I do agree that the named end rewards for the chain aren't that good, even when they first came out. the biggest draw was the +6 rings. after that change popularity went way down. devs should have changed those from the very beginning. why they are doing it now, I don't know. trying to finish what they started I guess? earning them fairly with many many hours invested doesn't make it right for level 1 characters to continue using them though. it would be nice if the devs fixed their mistakes sooner rather than later to avoid situations like this.

  16. #56
    Hero JOTMON's Avatar
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    Quote Originally Posted by slarden View Post
    I never farmed the quest but I did get a str +6 dex +6 prot + 5 and int +5 (with something useless) min level ring. At first I saved these for crafting and then at some point realized they had no min level.

    It will be tough to lose those, but on the other hand it was never working as intended so no big deal. I can make a +4 stat item by level 5 and it's not like the content from levels 1-8 is that hard that I can't complete the quests without the ring.

    I mainly used the str +6 ring so my casters could go melee @ low levels since spell casting is subpar at the lower levels. It was nice while it lasted.
    It was a nice perk for those that had them, obviously you were lucky to get the ones you had.

    Really.., does it create that much of a divide between those that have the rings and those that dont?
    +4 stat pots can be used for those that need them..
    it was a convenience perk item

    It is frustrating to see DDO put effort into this with all the other things that still dont work proeprly like Ladder Lag and Stuck spots that bug reports have been repeatedly put in for and are still not resolved. Instead all we get with those is excuses on how each ladder is unique and was custom programmed... seriously... if thats the case then all the ladders need to be recoded..

    A lack of effort put into new quests and chains with the updates.. its all about paid expansions now... no wonder population count is down.
    Last edited by JOTMON; 07-04-2013 at 10:22 AM.
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    Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.

  17. #57
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    Here's the thing, the no ML (ML0) rings are not the ONLY items that have been changed over on Lamannia.

    Other 100% LEGAL items have been altered in Lamannia.

    ML0 +2 Stat items from the Sharn Syndicate series now have a ML of 3 (same as other +2 random stat items) only they are BTA items. Which only seems to mean they can't get permanently destroyed these days. So Turbine has changed them to meet other item ML requirements.

    What's so overpowered or non legal about those that they needed to be changed to meet other items available?

    What I want to know, is why my original Skiver has NOT been updated to the new one? Why must I regrind it again?

    I-J1NG

    :: edit ::

    Some rare, but possible to drop from Sharn Syndicate items were also ML0 Heroism Clickies, even ML0 Haste clickies (x1 charge), but they've all been altered. Now ML5. And an ultra rare Divine Power clickie as well.

    I'd say Turbine single-handed destroyed one of their own packs now: The Sharn Syndicate. Which is a shame, since it's a good quest chain that can help new players learn about the dangers of traps and protection quest lines, whilst also giving some loot that would otherwise be impossible to get. A nice perk that set the entire pack apart from anything else. But alas...
    Last edited by I-J1NG; 07-04-2013 at 10:39 AM.

  18. #58
    Community Member Qhualor's Avatar
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    Quote Originally Posted by I-J1NG View Post
    Here's the thing, the no ML (ML0) rings are not the ONLY items that have been changed over on Lamannia.

    Other 100% LEGAL items have been altered in Lamannia.

    ML0 +2 Stat items from the Sharn Syndicate series now have a ML of 3 (same as other +2 random stat items) only they are BTA items. Which only seems to mean they can't get permanently destroyed these days. So Turbine has changed them to meet other item ML requirements.

    What's so overpowered or non legal about those that they needed to be changed to meet other items available?

    What I want to know, is why my original Skiver has NOT been updated to the new one? Why must I regrind it again?

    I-J1NG
    now that's different. I have a lot of BTA no ML gear that I use. I don't see why the change on that. there should be more clarification on that from a dev to get a better understanding. basically my level 1 and 2 characters would be practically naked without those.

    changes in named gear that made them into a better upgrade has been puzzling for us for a long time. same thing with Reaver and Abbot loot happened too. all I can think of is coding, but they change the coding on gear all the time so I don't get it either. it sucks having to regrind the same gear you already invested a lot of time getting.

  19. #59
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    Quote Originally Posted by JOTMON View Post
    It was a nice perk for those that had them, obviously you were lucky to get the ones you had.

    Really.., does it create that much of a divide between those that have the rings and those that dont?
    +4 stat pots can be used for those that need them..
    it was a convenience perk item

    It is frustrating to see DDO put effort into this with all the other things that still dont work proeprly like Ladder Lag and Stuck spots that bug reports have been repeatedly put in for and are still not resolved. Instead all we get with those is excuses on how each ladder is unique and was custom programmed... seriously... if thats the case then all the ladders need to be recoded..

    A lack of effort put into new quests and chains with the updates.. its all about paid expansions now... no wonder population count is down.
    My best guess is they aren't intentionally fixing it. The fixed happened as a side effect of other changes they made - and I bet it has something to do with eliminating race required weapons and putting masterful craftsmanship on random loot.
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
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    U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (18 rogue 2 artificer mechanic - hope to go back to DC casting some day), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  20. #60
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    Quote Originally Posted by Vint View Post
    They do not even deny bait/switch anymore. Coincidence that the no ML rings now have a ML on lama?
    Insult to injury, coming after the "lose all your destinies once you heroic TR" garbage.

    It's like they're trying to ensure no one ever wants to TR again. The rings were a nice perk for players who ground out some to use through multiple lives; they're really only valuable through level 7 or maybe 9. Messing up the sharn end loot is even more mind boggling.

    What a waste of time to do nothing but generate ill will in their players. Very demotivating.

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