It felt really strange to run quests on the EE difficulty where:
- The mob HP was reasonable
- The mobs hit hard but not 300 a shot
- DC casting casters and non-Shiradi sorcs were useful
Seriously Turbine, what the hell happened in the High Road? You had EE difficulty balanced right before that time . . . U16 hits and you go full-********.
Yes it's still beatable, streaked the EE GH flagging quests Monday painfully on a level 20) but the game just got much more stupid with the level 24 quests. You had a balance game, then decided to screw it all up, what's wrong with you?