First: Hi all and welcome to my first published build^^

Originally i wanted to finish the character first and then publish her, but since the enhancement update is right around the corner, I thought I'll just go ahead^^.

So ... what is this build about?

Aims

.) Use Shuriken as the main source of damage.
.) Be self sufficient
.) Be an asset to the party and not just pew-pew hey look I'm so cool - I throw Shuriken yay build
.) Be at least somewhat useful in soloing

Solutions

.) Shuriken means 10k Stars => 6 Monk levels mandatory
.) Shuriken do little damage on their own => cheap way to increase damage is always sneak attack => rogue levels
.) Ranged sneak attack has an annoyingly short range => deepwood sniper => 6 ranger levels
.) Self sufficiency is IMO best gotten in this case with a combination of UMD, Cocoon and Healing Spring => UMD + devotion
.) UMD => rogue levels
.) Devotion => ranger levels / monk healing amplification

.) We have now 6 Monk / 6 Ranger / x Rogue
.) 7 Monk grants Healing Amp II
.) 7 Rogue grants Assassin I and Sneak Attack Training III
.) => 7 Monk / 7 Rogue / 6 Ranger

Destiny

Obviously: Shirardi, but GMoF (melee), Dreadnought (melee - stuns) and Fury (burst damage) are fun too.

Healing Spring III
Fey Form I
Fey Spring I
Illusion of Well Being I
Prism
Rainbow
Double Rainbow
Stand and Deliver
Pin I
Otto's Whistler I
Whirling Wrist III
Nerve Venom III
Audience with the Queen

Twists:
Sense Weakness (awesome combo with Nerve Venom)
Enlightenment (helps with keeping 10k stars up)
Rejuvenation Cocoon (uber-awesome source of healing)

The build: Lvl 1-20:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page

Myriellah theUnseen
Level 20 Lawful Neutral Halfling Female
(7 Monk \ 7 Rogue \ 6 Ranger) 
Hit Points: 256
Spell Points: 145 
BAB: 16\16\21\26\26
Fortitude: 23
Reflex: 29
Will: 21

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             14                    23 (35)
Dexterity            18                    24 (36)
Constitution         14                    18 (30)
Intelligence          8                    12 (13)
Wisdom               16                    20 (33)
Charisma              8                    12 (20)

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    19 (33)
Bluff                -1                     4 (10)
Concentration         2                    26 (49)
Diplomacy            -1                     1 (7)
Disable Device        3                    24 (26)
Haggle               -1                     1 (7)
Heal                  3                     5 (33)
Hide                  4                    18 (37)
Intimidate           -1                     1 (7)
Jump                  6                    17 (25)
Listen                3                     7 (15)
Move Silently         4                    16 (30)
Open Lock             8                    12 (26)
Perform              n/a                    n/a
Repair               -1                     1 (23)
Search                3                    22 (24)
Spot                  7                    31 (59)
Swim                  2                     6 (14)
Tumble                8                    14 (7)
Use Magic Device      3                    24 (30)

{\b {\ul Notable Equipment }} \par Epic Elite Dream Visor \par Epic Elite Manacles of Ceaseless Toil \par Seal of House Avithoul \par Epic Elite Treads of Falling Shadow \par Gauntlets of Immortality \par Epic Elite Ring of the Stormreaver Prophecy \par Belt of the Sun Soul \par Planar Focus of Prowess \par Epic Elite Helm of the White Dragon \par Epic Elite Death's Locket \par Celestia \par Flawless White Dragonscale Robe \par Epic Elite Quiver of Poison \par Arrow \par Supreme Tyrant Green Steel Weave Cloak  of Smoke \par Alchemical Flametouched Shuriken Fire/Water/Water \par  \par Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Power Attack


Level 4 (Ranger)
Ability Raise: STR


Level 5 (Rogue)


Level 6 (Ranger)
Feat: (Selected) Quick Draw


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct


Level 8 (Rogue)
Ability Raise: STR


Level 9 (Ranger)
Feat: (Selected) Cleave


Level 10 (Monk)
Feat: (Monk Bonus) Shuriken Expertise


Level 11 (Rogue)


Level 12 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Thrown Weapons


Level 13 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 14 (Rogue)


Level 15 (Monk)
Feat: (Selected) Improved Precise Shot


Level 16 (Monk)
Ability Raise: STR


Level 17 (Rogue)


Level 18 (Monk)
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Monk Bonus) Zen Archery


Level 19 (Monk)


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Halfling Thrown Weapon Damage III
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Ranger Deepwood Sniper I
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Level 21 - 25:
Level 21: Feat: Great Cleave
Level 24: Strength +1, Feat: Overwhelming Crit

Alternatives

If you feel more like meleeing:
.) Change 4 attribute level ups from strength to wisdom.
.) Exchange Zen Archery for Stunning Fist.
This has the absolutely annoying effect, that Manyshot will completely drain your KI-bar ... but your SF will be a nice addition for meleeing ... especially nice while leveling destinies.

On Lammania I also tried 8 Fighter / 6 Monk / 6 Ranger:
Works very similiar, but:
.) No UMD => cocoon and spring have to suffice
.) Less sneak attack damage => pulling aggro has less impact
.) More feats and more direct damage
.) No trap/open lock skills
.) Additional feats: Weapon Specialization: Throwing, Past Live: Rogue, Weapon Focus: Throwing, Stunning Fist

How to play:
Whenever Manyshot is off timer: Pull out a bow and lay waste^^
Whenever 10k stars is off timer and you have enough Ki: Pull out a shuriken and lay waste^^
Inbetween: Pull out some handwraps and build up Ki^^

Well thats the basics ... this build has absolutely no problems soloing epic hard without hireling. On lamma I tried epic elite VoN I - Getting to the endfight, while completing all optionals is a breeze. (just pray you don't roll a one on FtS from that drow ;p)

IMO what makes this build so awesome is the versatility combined with mobility and a nice breeze of self-sufficiency. And on top of all this: at least in the current lammania enhancement version this build is even more powerful^^. Also this build can utilize most epic destinies, which in turn makes leveling them a lot more fun (only magister, draconic and angel are a pain)

Equipment

IMO the list above is just an example, as there are several working setups. The important parts are:

Dream Visor ... there really is no way around this one
Either claw set, draconic ferocity, way of the sun soul, fabricators or planar focus: prowess set ... buffing your damage per hit is crucial!
Improved Deception: Gives you more time, sneak attacks and less incoming attacks - you definitely NEED this!!! (Seal of House Avithoul, Rind of Lies, Backstabbers Gloves, Golden Guile, ...)
Healing Amplification and Devotion: Are both very, very helpful - try to fit in as much as possible

Apart from those, ofc the usual: attribute boosts (all but int), hp boosts, sp boosts, fortification, saves boosts, ...