Seriously, twf plus cleave feats is the way to go. High AOE damage plus high single target damage is the best combination for maximum bum-pillaging.
It was the night before Hogswatch....
Optimus Prime/Grimlock 2016 Because in diplomacy, sending in the Dinobots is the only answer.
Will they change it? Who knows, but I wouldn't place any large amount on money on us getting to hit the ball this time.
Last edited by Dandonk; 07-06-2013 at 02:13 PM.
<seemingly offensive Army of Darkness quote>
it will be interesting to see how players build their characters now who would boot/decline others because of low hp. maybe this is a start to using some tactics instead of letting hp absorb the damage while zerging the game.
My only concern is how this is going to impact end-game epic elite quests where 80 HP can make an actual difference between being killed in 2 hits or 3. FVS, rogues, and WF sorcerers are going to feel this more than most, I think. Rogues are definitely going to need more skill in avoiding aggro.
Last edited by HastyPudding; 07-07-2013 at 08:26 PM.
WF Sorcs, same as above. They get hp in their racial tree, so that will start to even out. Otherwise their hp shouldn't change. If you have an 18/2 sorc then yes you'll lose 5hp over the current enhancements, assuming of course you invest absolutely nothing into the racial.
Now, Favoured souls do lose out. So do Fighters, Barbs, Paladins, and Druids.
This 80hp thing is also needs to be addressed so that people can't keep spreading the wrong information.
Let's take a Dwarven Fighter. It costs 10ap for the 40hp you get from being a Dwarf, and 10ap for the 40hp you get from being a Fighter. You spent 20ap on just hp, and that's the only way you're getting 80hp from toughness enhancements.
5 of the 13 classes have a chance at losing 60hp from these changes, and only if you had them as dwarves or toasters with 1/4th of their ap spent into hp. Not 80hp, 60hp. Now, on average those 5 classes will lose between 10-30hp. All races get at least 2 racial toughnesses, but only those 5 classes get any for themselves.
Now, where this becomes a problem is multiclass builds. I personally think it should be every 4 levels, not every 5. This allows for 25hp for pures, but is less restrictive on multiclass builds.
But no. This is not a massive deficit across the board like people have been saying.
My concern isn't the loss of the racial Toughness enhs, which is a wash in the long run for most builds; it's the changes to the class Toughness enhs. Why do, e.g., ftrs need to invest in SD tree to gain bonus HPs?
Sure, you can gain a lot of HPs thru gear & buffs, but what about those players who don't have access to all that stuff? I.e., the newbies, the guild-less, the casual DDOers - all the people who are supposed to be helped by not making Toughness de facto mandatory like it is now. By reducing the amount of HPs they can gain cheaply (thru Toughness + a few APs), you're actually making it harder for those players, not easier. That, umm, probably wasn't Turbine's intent.
Last edited by unbongwah; 07-08-2013 at 11:07 AM.
So no, you do not need power attack to do decent dps. You do, however, need toughness and toughness enhs, no matter who you are. My level 7 wizard, with equip, can not survive the fall in the harbor from haverdasher to the pier below. It does ~60 hps, and I have 69 hps....
For me, getting rid of this trashy must-have feat is the best thing since sliced and prebuttered bread.
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