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  1. #1
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    Default Wannaride My Stick build

    Wannaride My Stick (x4 crit staff, 21 dodge, 50 prr (base), )

    Hi guys can you please let me know what you think please of this stick fighter based on the new enhancements

    12/4/4 monk/rogue/fighter

    Key stats

    21 dodge (no item), 50 prr (65 in G Earth, 71 with fury ED), ~55-60 ac (G Earth and heroic White Dragonscale robe)

    Take grandmaster of forms feat at lvl 18 to get tier 4 monk stance

    cleave, G cleave, whirlwind

    x4 crit from OC and henshin mystic

    enhancements
    Active
    Defensive strike (3 from shintao), fist of iron (Henshin), improved power attack (horc), ki bolt (henshin), lighting the candle (henshin), porous soul, quick strike (dunno from where), reed in the wind (shintao), shadow veil (ninja) , static charge, winters touch (henshin),

    Passive
    Acrobat (acrobat), Acrobatic (Acrobat tier 3 for 15% attackspeed), Acrobatic (ninja spy for 3% dodge), Agility (1 rank for +1 max dodge), Bastion of purity (shintao I dont know how much heal amp i get though), iron skin (shintao for 15 prr), kensei focus (kensei), Orcish fury twice, Orcish strength 2x, Orcish weapon training 3x, riddle of fire, sneak attack training, sounding staff, staff training 6x (from henshin and acrobat), strength (henshin), subtlety tier 3 for 40% less threat with defensive strikes it will be 35% (ninja), way of the patient tortoise for 10 hp (henshin), wisdom (henshin).

    The one below is based on human not horc so it will be different. But i think for live I will go for human for heal amp and free gh i think.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Human Male
    (4 Fighter \ 12 Monk \ 4 Rogue \ 5 Epic) 
    Hit Points: 357
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 17
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength             16                 23                   23
    Dexterity            15                 19                   19
    Constitution         14                 18                   18
    Intelligence         10                 14                   14
    Wisdom               16                 23                   23
    Charisma              8                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    +3 Tome of Strength used at level 12
    +3 Tome of Dexterity used at level 12
    +3 Tome of Constitution used at level 12
    +3 Tome of Intelligence used at level 12
    +3 Tome of Wisdom used at level 12
    +3 Tome of Charisma used at level 12
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 25)          (Level 25)
    Balance               6                 15                   20
    Bluff                -1                  1                    6
    Concentration         3                 23                   28
    Diplomacy            -1                  1                    6
    Disable Device        4                 25                   30
    Haggle                3                  5                   10
    Heal                  3                  6                   11
    Hide                  4                  6                   11
    Intimidate           -1                  1                    6
    Jump                  4                  7                   12
    Listen                3                  6                   11
    Move Silently         4                  6                   11
    Open Lock             6                  9                   14
    Perform              n/a                n/a                   n/a
    Repair                0                  2                    7
    Search                4                 25                   30
    Spot                  7                 11                   16
    Swim                  3                  6                   11
    Tumble                3                  5                   10
    Use Magic Device      3                 24                   29
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+1)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Use Magic Device (+1.5)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Shuriken Expertise
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Monk)
    Skill: Concentration (+4)
    Skill: Disable Device (+0.5)
    Skill: Search (+0.5)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+3)
    Skill: Search (+2)
    Skill: Use Magic Device (+5)
    Feat: (Selected) Spring Attack
    
    
    Level 16 (Fighter)
    Ability Raise: WIS
    Skill: Disable Device (+0.5)
    Skill: Search (+1.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 17 (Fighter)
    Skill: Concentration (+2.5)
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1.5)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 19 (Rogue)
    Skill: Disable Device (+1)
    Skill: Search (+5)
    Skill: Use Magic Device (+5)
    
    
    Level 20 (Rogue)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Disable Device (+5)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Rogue)
    Skill: Bluff (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Listen (+2)
    Skill: Move Silently (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Swim (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+54753176)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+54754556)
    
    
    Level 23 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Repair (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+54754868)
    
    
    Level 24 (Rogue)
    Skill: Tumble (+3)
    
    
    Level 25 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Tumble (+1)
    Let me know guys what you think. I think this build can get better with better gear.

  2. #2
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  3. #3

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    Quote Originally Posted by flipstre View Post
    reserved
    Ok, I'll bite

    Race: Horc - Max Strength. You'll want Stunning Blow in your Build, and Horc gives you the strength to use it as well as an option for more Helpless damage ,as well as additional THF Damage and PA Damage. Win-win-win.

    Classes :
    First, I'd weigh more Rogue into the build, preferably 12 Rogue as minimum to pick up Opportunist (3% Doublestrike, 10% Fort Bypass) as well as additional base Sneak DPS with access to Improved Sneak Attack as a Epic Feat.

    Secondly, I'd probably roll with 6 Monk to pick up the free extra feat feat and the free Tier2 Stances. Go Light Path for Fists of Light, and you can still get Ninja-Spy enhancements under the new design with FoL.

    Thirdly, I'd pick up 2 Fighter for access to Kensai Tactics and Kensai Haste Boost.

    Enhancements:
    Henshin Mystic: T5, full Staff training Line (which doesn't stack with the Rogue Enhancements, IIRC, but will stack with the Horc ones), and *absolutely* pick The Crit Range enhancement and the Neg-Level inflicting strike. The key here is to get Neg-levelling on Demand almost, by using a Dreampiercer/Dreamspitter/Shadow Staff and as much Crit-Range expansion as possible. Ignore the caster stuff as its a bit garbage for Melee Staff-wielder tbh, and don't fall into the trap of Light the Candle as you want as much Ki Generation as you can get.

    Ninja Spy: Pick up additional Sneak Attack, Acrobatic and Shadow Veil for the 25% Incorporeal. If you can stretch it, the Ninja has a Merciless T4 enhancement for another 30% Helpless damage on top of the Horcs enhancements.

    Shintao: Defensive Strikes and Iron Skin, as you've already decided upon.

    Thief Acrobat: Staff Alacrity enhancement at T1. Don't choose the on in Henshin Mystic as it wont stack and doesnt provide the alacrity.

    Kensai: Haste Boost at T1 and Tactics at T2.

    Destiny:
    Legendary Dreadnought, hands down. Crit Range enhacement from Pulverizer, and Momentum Swings on-attack crit range expansion.

    Twists: Personally, I'd stack Running with the Wind, Hail of Blows and Dance of Flowers from GMoF. But that's assuming Qstaff Doublestrike is fixed with Glancing Blows and Cleaves. Other options include Sense Weakness, Legendary Tactics, Rejuvenation Coccon, Primal Scream, Brace for Impact.....
    The Theorybuild Author
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  4. #4
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    Default

    Quote Originally Posted by Arlathen View Post
    Ok, I'll bite

    Race: Horc - Max Strength. You'll want Stunning Blow in your Build, and Horc gives you the strength to use it as well as an option for more Helpless damage ,as well as additional THF Damage and PA Damage. Win-win-win.

    Classes :
    First, I'd weigh more Rogue into the build, preferably 12 Rogue as minimum to pick up Opportunist (3% Doublestrike, 10% Fort Bypass) as well as additional base Sneak DPS with access to Improved Sneak Attack as a Epic Feat.

    Secondly, I'd probably roll with 6 Monk to pick up the free extra feat feat and the free Tier2 Stances. Go Light Path for Fists of Light, and you can still get Ninja-Spy enhancements under the new design with FoL.

    Thirdly, I'd pick up 2 Fighter for access to Kensai Tactics and Kensai Haste Boost.

    Enhancements:
    Henshin Mystic: T5, full Staff training Line (which doesn't stack with the Rogue Enhancements, IIRC, but will stack with the Horc ones), and *absolutely* pick The Crit Range enhancement and the Neg-Level inflicting strike. The key here is to get Neg-levelling on Demand almost, by using a Dreampiercer/Dreamspitter/Shadow Staff and as much Crit-Range expansion as possible. Ignore the caster stuff as its a bit garbage for Melee Staff-wielder tbh, and don't fall into the trap of Light the Candle as you want as much Ki Generation as you can get.

    Ninja Spy: Pick up additional Sneak Attack, Acrobatic and Shadow Veil for the 25% Incorporeal. If you can stretch it, the Ninja has a Merciless T4 enhancement for another 30% Helpless damage on top of the Horcs enhancements.

    Shintao: Defensive Strikes and Iron Skin, as you've already decided upon.

    Thief Acrobat: Staff Alacrity enhancement at T1. Don't choose the on in Henshin Mystic as it wont stack and doesnt provide the alacrity.

    Kensai: Haste Boost at T1 and Tactics at T2.

    Destiny:
    Legendary Dreadnought, hands down. Crit Range enhacement from Pulverizer, and Momentum Swings on-attack crit range expansion.

    Twists: Personally, I'd stack Running with the Wind, Hail of Blows and Dance of Flowers from GMoF. But that's assuming Qstaff Doublestrike is fixed with Glancing Blows and Cleaves. Other options include Sense Weakness, Legendary Tactics, Rejuvenation Coccon, Primal Scream, Brace for Impact.....
    I did some of the stuff you mentioned in terms of enhancements. I think for this build to be survivable I think I need to stick to how the levels are split up due to feats. (I think mainly feats at the moment.) I still need to roll ahuman version for it for better survivability through heal amp and the free GH for UMD.

    I might try 5 rogue and 3 fighter but I would have to get back to you on that.

    This build will use a +5 con tome, because I got it from my 20th CITW raid. At the moment if I took improved combat mastery (Legendary Dreadnought) + grandmaster of stone + defensive strikes (shintao) + iron skin (shintao) + item or augment slot you could possible reach 100 prr. At the moment on lamannia I got a +10 augment slot on that is giving me about 95 i think. In terms of damage mitigation that is around the 38-39% mark.


    I think i might drop acrobat from ninja spy which is 3% doge and use an item but that will not be too much of an issue.
    (Will address this when I can copy my main toon on Lamannia)

    I still need to test using the 100 health version of henshin which is the opposite to the 1d4 neg level if you took light.

    So far I am not too happy with the 1d4 neg level. But I need to check it using a dreamspitter (lvl 14) and give you guys feedback on my build.

    Also the one being tested on lammania is a first lifer 32 build so it will not be as good as a properly equipped toon.

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