This whole enhancement pass has left me severely disappointed.
I still can't figure out why it's not a 7 Tree system.
When I look at it, I've found a lot of the "old enhancements" have been taken from a generic class based ability, and pushed into a prestige. The decision to push formerly generic abilities into specific prestiges has very much been a reason for negativity, as it's obvious to anyone familiar with the "old enhancement system", it's decreased build choices and increased enhancement costs. I don't understand the reasoning behind this decision, nor do I see many benefits.
What I would like to see with this new UI is a 7 tree system.
1 racial Tree
3 class trees (ie. fighter, monk, wizard, not kensai, shintao, palemaster)
3 prestige trees (pure builds benefit vs live as they could pick from all 3 trees, multi class builds have to make a choice which 3/9 they end up selecting)
Abilities like action boosts, +1 power attack damage, spell power, spell crits, exalted smites etc. should have be in the generic class tree. (much like on live)
The prestige trees should only be filled with prestige abilities eg. palemaster forms, stalwart defensive stance, kensai power surge etc. Stacking boosts to stats, skills, dodge, AC, PRR, spell power, action boosts etc. would be a nice way to fill in the prestige trees as well.
There's no reason this New Ui could work for my envisioned system, but for it to really work point requirements need to be calculated across all trees.