What I do know is when this all goes live I'm taking the free LR before I do anything at this point.
You mentioned that there is a CR15 uptick in mobs. Is that for endgame or a scaled increase is that across the board?
I hit a couple of explorer zones that I was running at the time to try out my wizzy, along with a quest on EH (if I recall correctly). I saw nothing that screamed "out of balance" when it came to combat.
I can see where this would be a big deal in EEs, and I have no doubt that what I say is a "wash" in other content is not the case in upper-level EE stuff, but as I said before that is maybe 10 - 20 % of the game and/or DDO community (if that).
What's hysterical about this is the power is coming from HEROIC enhancements which means Necro-casters will be even more powerful in an area where they are already borderline gods.
But again this is all conjecture, haven't done the new quests yet on EE on my Wizard. Can somebody who has speak up and settle this conjecture?
After I agreed with you on the mutated seabass and laser forehead thingies?!?
And you really are over-estimating the investment needed to be viable. A first lifer is a god in EH with basic almost free gear from the Eveningstar chain. A single TR and you have potentially the highest DCs and you can get enough spell pen (with EDs and feats of course) to handle even EE Drow. I mean the ONLY piece of really rare gear at this point is the Litany and it's arguable as to if this is even needed.
Necro was OP in heroic and EH, acceptable in EE sub level 24, and gimped in EE 24 (which for all intents is the current end-game). Giving necro 9 more DC but raising the saves by 10 in the new hardest content doesn't do ANYTHING to address this state. We'd still be in the situation where the best bet for a DC caster is to stay home.
What I -hate- about the new enhancements is that there are NO CLASS ENHANCEMENTS, only PRESTIGE ENHANCEMENTS. It is really saddening how little connection the people who design these things in DDO have with D&D. Prestige enhancements are that, prestige. The way DDO works nowadays and even more so with the new pass is that my ranger will be an arcane archer/sniper/tempest all at once, instead of a ranger or a sniper or a tempest etc.
How on earth did they decide that ONLY snipers get favored damage? So, snipers are rangers and the rest are... fighters with bows or fighters with scimitars? Those are actually builds you know guys and a pretty good ones at that! Please take my class/prestige specific complains and apply them to all other classes/prestiges. You will get similar results
From the beginning, there should have been race trees, class trees and THEN prestige enhancement trees, possibly with a ED style tree with prestiges unlocking according to prerequirements. The UI is already there.
Just rename the game into Turbine online or something already. This is beginning to have less similarities with d&d than neverwinter has. I might as well go and play a 'control wizard'.
PS And for goodness sake fix whirlwind attack and abbot's completions already.
[QUOTE=Teh_Troll;5065152]Those players won't run EE anyway so it doesn't matter. [/QUOTE ]
First, not everyone in the game runs EE, which was kinda my point in the first place. We’ve since gotten off-track a tad.
New players read these threads too. I was one of them, and it was VERY easy to get discouraged and intimidated by the numbers and benchmarks that are often thrown around (often times because a lot of people posting here live in a EE bubble). Ergo, my point.
First, name this free Eveningstar gear you get. You talking random lootgen, the challenge stuff, or the stuff you trade in for commendations?
As for high DCs, are you assuming that that you’ve got Yugo pots, +4 tomes, and the like? Please be specific. At best – going from straight loot items – I’ve pulled maybe a +3 INT tome. So if you’re talking items purchased from the store, you need to specify that. I don’t buy items from the store (except SP potions on occasion) to build my toons.
Secondly, I usually build for spell pen. Going from memory here, I took the spell pen feats, three Arcanum enhancements, got a past life, have a +2 spell pen item, a couple of spell pen enhancements (I think) and three ranks into Draconic Piercing Spellcraft. I don’t think I have epic Spell Pen, though I could be wrong on this. I don’t farm for equipment like a lot of people on here apparently do. On that eBOB run I cited in a different thread, I got past Drow SR maybe once in ten attempts, if that.
I’d hardly say that it is an easy road to beat EE Drow spell pen.
Granted, I’m going on memory here, and I’ll double check my stats. However, even if I didn’t take epic spell pen, I’m about 1 shy from the number you’re talking about. So please, illustrate this. Are you assuming in your statement that you run an elf, take all the Arcanum levels, and have a greater/epic spell pen item? Or are you talking pure stats, Enhancements, and EDs in general?
And even if they brought a “good” necro, it is hard to say that they are not just blowing smoke about their build, or using a definition for “good” that squares with yours. SP pots and other items from the DDO store are like spackling paste, and they cover up a LOT of deficiencies before you put on the primer coat to paint.
- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign--->Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
There is good stuff there, but it isn't what we asked for. It fundamentally changes the game (which is still incomplete).
As for the DOOM: once bitten, twice shy. It didn't happen overnight with SWG. It took about a year. F2P saved DDO from oblivion, and it is on borrowed time already. All those new players the changes are catering to, yeah, they are some of the most finicky gamers. It doesn't take much to swap them to a new shiny.
I personally hope that the pass goes off like gangbusters, and that whatever deficiencies it has are resolved in the next update. That would be awesome. But people are very resistant to change, and if they think their favorite stuff is ruined, they will react, probably by leaving. IMO it's a crapshoot, and what happens will be determined by the whim of a thousand bespectacled 11 year olds.
I also hope the Enhancement Pass doesn't ruin the game. I think that Paladins need to be fixed to be at least decent as Paladins are the hallmark class for many and shouldn't be so bad.
I think in order to really "fix" Paladins, they'd have to do what they've done with Monks: Make them *too* strong. But Paladins are a free class, so why would they do that? :P
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