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  1. #121
    Community Member Sokól's Avatar
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    Quote Originally Posted by Shmuel View Post
    A dip in what exactly? There is plenty of xp, and tons of stuff to do at low level. Besides that, it only takes a couple hours to get to level 5, while levels 18-25 take an extremely long time and require many many repeats of quests.

    Please put some time and effort into the parts of the game which are actually lacking. And make some raids.
    I agree with this.
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  2. #122
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    Quote Originally Posted by Shmuel View Post
    A dip in what exactly?
    New player activity and participation. It not about:

    Quote Originally Posted by Shmuel View Post
    There is plenty of xp, and tons of stuff to do at low level.
    Quote Originally Posted by Shmuel View Post
    Besides that, it only takes a couple hours to get to level 5
    For you, the vet. For new players, learning the game, exploring the nooks and crannies, learning keyboard and mouse controls, figuring out stuff - it can take much longer. Not everyone is out to get through the the low levels at warp speed to get to end game.


    Quote Originally Posted by Shmuel View Post
    while levels 18-25 take an extremely long time and require many many repeats of quests.
    18-20 xp is terrible and many solutions have been offered. I do hope they work on this soon. Shavarath xp, for example, should be at least double what it is, imo.


    Quote Originally Posted by Shmuel View Post
    Please put some time and effort into the parts of the game which are actually lacking. And make some raids.
    What is lacking to you may not be lacking for others. The point of the Korthos, the Harbor and Marketplace is to entice new players and have them love the game and keep playing. Many vets simply skip this with the Vet I and Vet II options. This makes it easy to forget that the lifeblood of an MMO is not just making vets happy but drawing in new players and getting them to stay. Maj's comment seems to confirm, to me, that there is trouble retaining players who try the game.
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  3. #123
    2014 DDO Players Council Flavilandile's Avatar
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    Quote Originally Posted by Shmuel View Post
    That is a good guess based on what they have been doing. Sadly, what they ought to be doing is focusing exclusively on endgame till there are about 5 Giantholds worth of epic quests and raids at level 25-28.
    Personally I agree, with the raise to 25 they killed the old endgame ( 16/20 ) that took years to build, but they didn't replace it by a new Endgame at LVL 28... and the few things we have at 25 are going to be killed by the raise to 28... It's going to be interesting...

    Quote Originally Posted by Teh_Troll View Post
    Level 16 with an Epic option would be perfect. MOAR QUESTS for streakers, more to do at end-game, best of both worlds.

    I really think having content below level 16 in FR at this time is just stupid as it's a level 16 chain that gets us there..
    I tend to agree, but it was stated last year that they wanted to develop FR by going down in Level...
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  4. #124
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    Quote Originally Posted by ProducerRowan View Post
    A few answers...


    We've also discussed Gnomes, but the way we'd have to distort Dwarf bodies is quite disturbing and may violate the Geneva convention. So this one is not on the roadmap (at this point).

    Hi there

    I've been playing DDO for several years now, I absolutely love the game, but I've never posted on the forums before, so here goes...

    Since there was a brief mention earlier of a new race (gnomes), I just wanted to add my own thoughts about what I would love to see introduced into the game.

    Shifters, please?

    They are my favourite race in D&D, I think they would be great fun to play and incredibly versatile with different class/enhancement combos, and they would just look awesome too! I know they are specific to Eberron, but that shouldn't be a problem as we already have warforged, and Shifters would be easy to add in after the success of the druid shape-changing forms. I really think they would bring a lot of character and variety to the game.

    And as for visual design, please keep this image in mind (That is if the picture works, I'm new at this lol)

    Who could not want to play this guy?

    Also, I would love to see a great deal of new visual customisations when building characters, different sizes, heights, weights, hairstyles and face shapes. There is just not enough at the moment to make your character feel unique in my opinion. Some of the hairstyles from the FR drow would be cool...

  5. #125
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    Quote Originally Posted by oradafu View Post
    If there's a major dip in new player retention in the harbor or level 4, I might have a suggestion that could help.

    When Update 9 happened, I made a suggestion that the Chronicle Newsboys scattered throughout Ebberon content should hype quests to players.

    When players interact with the Newsboys, why not have them talk about level appropriate content for the player? When players are under level 5, the Newsboys could talk about the harbor infestation of Kobolds. The Newsboy could even point out the Saga guy for the harbor quests (if the Saga stuff is going to be tied in this way). At level 4, the Newsboys could talk about the Depth quests and point to the Depth Saga giver (if there is one). And so on...

    So the Newsboys could replace the cluttered quest posts that are scattered throughout Eberron. Actually, looking for the posts now in the game, it appears that those posts were removed so maybe there's something in the works going on.
    That sounds like a really nice idea! I know i have been trying to get some sense from these guys when I was still learning the game! I think its a good idea to get people to learn about grouping in Korthos (and to support character creation with explaining what the stats do for you before that), make some of the gear there a tad better to make sense using it until say lvl 4 and then when you get to the harbour instead of dumping you on a platform it would be nice to overhear someone, or have a guy looking for eager adventurers (like jeets does at the start) to give you a bit more of a direction.
    If you can ask NPC and get a meaningfull answer that really would be great.

  6. #126
    Community Member gaffneyks's Avatar
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    Welcome Aaron:

    You want an example of why people are going to be so negative with your changes, go look at the Bixby's box threads on your forums.

    You had a product people wanted, they asked for it again so they could give you more money, yet your company tried to give them another product which is inferior to the one they asked for. Why not just sell us the product the way it was and make money?

    It is very basic business, if people are asking for a product, give it to them. Don't change (try to nerf it) it just collect the cash and move on, if it stops selling, then you look at making a change.

    The general belief among your player base is that any change made will be bad, the above is a prime example why.

    People are afraid of the enhancement pass as the track record of making the game experience better is very poor. The ill will continues to grow. It is very hard to change negative attitudes and it will take a lot of work to do so. The above sure did not help.

    As for the new players and trying to keep them, it looks very poorly on the game when new players join a party and the veteran players are bashing management and turbine, like when a quest bugs out and we say "oh that happens all the time, this game is full of bugs, they only fix what benefits the players"

    As for me, I was enjoying using the boxes and working on some toons I never played much as you get 10 slots from being a VIP, now I am looking at dropping my VIP membership and maybe just going premium as I have turbine points I bought with the ShadowFell Conspiracy that I am not using now.

    Maybe it is time just to move over to the "I am not spending another $ on this game crowd".

    Good luck to you. I would be nice to see some changes for the better. This game needs it.

  7. #127
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    I think the "Bigby experiment" tells a lot, what we should expect from the new franchise producer. Good work!!

  8. #128
    Community Member Singular's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    it's about reworking the Harbor. This is the place that people bounce out of the game because they are give very little direction to go. It isn't a matter of retooling quests and whatnot but about streamlining the experience for a little while to get people into the deeper parts of the game, and help them understand how the quests were broken up in the mid game. There is such a dramatic dip at level 4, it needed to be addressed.
    I can totally see that - a lot of new players I meet leave around that level.

    Korthos is story driven, through a lock-step fashion. Do X quests first, then Y quests. It promotes reading the dialogue boxes and following along. And it really works. Each time I TR, I enjoy running through the Korthos story line.

    Yet the Harbor is more like a group of random quests. It was disconcerting for me the first time, too. I felt quite lost and just sort of tagged along with others.

    So I recommend, if possible, somehow linking core quests together in a storyline format. As it stands, many of the quests are linked thematically (oh, those nasty, nasty koboldses!), but they could certainly use a story-arch and a director explaining the story-arch to the new players.

  9. #129
    Community Member Luxgolg's Avatar
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    Will DDO be doing another advertisement campaign anytime soon? Last one I remember was 2009-2011 ish. With all the new changes to questing, raiding, expansions and ED/EP, I would think one is over due.

  10. #130
    Community Member silisav's Avatar
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    Welcome onboard sir,

    Much as what a lot of people have requested it is important to address game bugs, the memory leak issue and other technical issues that DDO is suffering from. As the updates roll unfortunately I bump into a lot of issues. It would be wise to at least ask the players what bothers them most and try to prioritise things. As I have seen Producer Glinn has promised some quality of life updates last year but I have seen no improvement unfortunately. And please fix lag or at least issue a guide or some suggested tips - it is really annoying and sad to receive the repeating message "we are currently investigating" from game moderators. If the game requires additional funds to improve with actual numbers its performance I am pretty sure that there is a bunch of people willing to look into it as long as our experience with the game is enjoyable. It is really sad to commonly experience running through a tough raid and wipe because of a server hickup.
    I hope you regard this as a constructive criticism and not just flaming.

    Other than that I really enjoy the game to this day and I am really looking forward to the new things - no matter the drawbacks - and I continue to support it as many of my friends, guildmates and quite a lot of others but please try to make our life a bit better

    Welcome again.
    Khyber : Acherontas, Agrahell, Agraell, Bellafontas, Brockmoor, Daimonas, Olethrio, Tiropitaki, Tserp,

  11. #131
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    Quote Originally Posted by ProducerRowan View Post
    Update 20 (late 2013): Epic True Reincarnation! (We’re still gathering your feedback and input)
    I really like the looks of bonding ED's through TR. It is an excellent fix to capped ED farming. I believe all the hate against it is from people who already capped ED's and fear losing them. If this had been the initial system and the current one was proposed, that would be call for alarm. I would like to see the possibility of not losing twists, or earning more twists.

    I have capped all ED's on only one character, but it is my regular TR character... I still feel this is great.

  12. #132
    Community Member Antheal's Avatar
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    Now we have someone on the dev team who seems to actually *LIKE* Dungeons & Dragons, perhaps things will start to look up for DDO.

    I'm still waiting for my healing-based Favoured Soul prestige and Cleric Domains.

    It's only been half a dozen years already...
    If your "Known Issues" list needs a freaking scroll bar, then one of you needs to go.

  13. #133
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    Quote Originally Posted by Ykt View Post
    Welcome new guy.



    In 2012-2013 we've seen changes to Korthos, low level named items reworked and low level item augments introduced. I'd say that's enough work on the low levels. The number of low level quests and wilderness areas is huge compared to the mid-high levels and epics. Players spend much more time at lvl 15+ than at lvl 1-5.
    The problem with the lower levels is that they're too easy to skip these days by paying cash. Vet 1 & 2 status are bad enough, but what's the point in jumping directly to level 15 with the new Iconic class(es) before learning how to play the game?

    As primarily a soloer who plays Artificers I run through all the low end content, both for the favor and to collect Runearms, but new players won't know the benefits of coinlord favor (packspace) or Hous K favor (bankspace) let alone how to play the basic game.

    Perhaps add a favor component to the available starting level on a server basis to get newer players to start where the newer players gain the most knowledge of the game?
    Carpe D.M.! (Sieze the Dungeon Master!)
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  14. #134
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    Default Resurrecting an old idea

    Back in the early days we were discussing a "Mentoring" program, where experienced players were given some type of reward for helping new players learn the game by grouping with them and running the first quests. We couldn't come up with a decent idea at the time... Bonus xp didn't seem to be easily doable, and special gear just seemed to be more for bragging rights.

    Here are some new thoughts...

    Make an option on creation, similar to Vet 1&2, except your Alt becomes a permanent level 4. This "Mentor" Alt has no power level effects on trainees' quest xp. This allows you to help groups up to say level 7... You train basic play to level 4 or so and at levels 5-7 the group learns to help weaker members? This could result in new players learning to be decent group players. Perhaps the Alt is a kind of "super multiclass" build with Melee, Caster, Healer and Specialist skills so it can teach all classes by example?

    Since the "Mentor" class Alt does not earn xp, give it a new account-wide book, similar to the Monster Manual and call it something like a Training Log. This keeps track of new players trained and awards "plat" rewards (for supplies) at first and TP the longer the training continues.

    Just some thoughts.
    Last edited by Hambo; 07-07-2013 at 01:21 PM.
    Carpe D.M.! (Sieze the Dungeon Master!)
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  15. #135
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    I'm still hoping for a Tomb of Horrors pack.. YOU GET TPK, AND YOU GET TPK, EVERYONE GETS TPK!!1
    Zaphear(Completionist), Lugziurious, Lugzmeat Shield, Lugzii, Lugziii, Lugzsing Measong - De Profundis

  16. #136
    Community Member fedula's Avatar
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    Default Good Idea!

    Quote Originally Posted by Hambo View Post
    Back in the early days we were discussing a "Mentoring" program, where experienced players were given some type of reward for helping new players learn the game by grouping with them and running the first quests. We couldn't come up with a decent idea at the time... Bonus xp didn't seem to be easily doable, and special gear just seemed to be more for bragging rights.
    ...
    Since the "Mentor" class Alt does not earn xp, give it a new account-wide book, similar to the Monster Manual and call it something like a Training Log. This keeps track of new players trained and awards "plat" rewards (for supplies) at first and TP the longer the training continues.

    Just some thoughts.
    Yep - this is a good idea. PUGs & Guilds don't always cut it. It's hard for me to find people who just want to play no matter my experience on a given quest (or in the game or with the class, etc.).

  17. #137
    Community Member fedula's Avatar
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    Quote Originally Posted by ProducerRowan View Post
    Hello! I’m Aaron Campbell, the new Franchise Director for Dungeons & Dragons Online.
    ...
    My first day on the job, the DDO team gave me a trivia challenge. I’ve been playing D&D for almost 30 years now, but I barely passed. It went something like this….

    Q: What is your favorite edition of D&D?
    A: AD&D 1st Edition, although I started with the red box “Basic” set.
    Q: What is your favorite class?
    A: Paladin (the 1st Edition version, complete with vow of poverty)
    Q: What is your favorite setting?
    A: Dragonlance… no, Planescape. Auuugghh!*

    ...

    .
    Welcome Aaron!
    I'm a 2nd Edition Fan myself! But give me that multi-class rogue any day of the week...

    I thoroughly enjoy the game! And keep reaching out to the fans - the absence of feedback is the absence of interest which would be a "bad thing"...

    Good Luck! See you in the game!

  18. #138
    Community Member krimsonrane's Avatar
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    Quote Originally Posted by ProducerRowan View Post
    Hello! I’m Aaron Campbell, the new Franchise Director for Dungeons & Dragons Online.

    Some of you may know me from The Lord of the Rings Online where I’ve managed production (most recently as Senior Producer) since 2006. In reality I’ve only moved about four rows over, so I’m closer to Erik Boyer (Senior Producer Glin) than Kate Paiz (Executive Producer for LOTRO). Like always, I still see them both every morning.

    My first day on the job, the DDO team gave me a trivia challenge. I’ve been playing D&D for almost 30 years now, but I barely passed. It went something like this….

    Q: What is your favorite edition of D&D?
    A: AD&D 1st Edition, although I started with the red box “Basic” set.
    Q: What is your favorite class?
    A: Paladin (the 1st Edition version, complete with vow of poverty)
    Q: What is your favorite setting?
    A: Dragonlance… no, Planescape. Auuugghh!*

    We’ve got a great year planned for you, headed into 2014. Here are some highlights.

    Update 19: The Shadowfell Conspiracy! Level cap to 28, new adventure areas in Wheloon and the Stormhorn mountains, and of course new Iconic races.
    Update 20 (late 2013): Epic True Reincarnation! (We’re still gathering your feedback and input)
    Update 21 (early 2014): A new threat (complete with multiple dragons), and a tribute to a classic Forgotten Realms module.

    And more…

    The team is thrilled to be going strong after over 7 years online, especially as we approach Dungeons & Dragons 40th Anniversary in 2014. We owe our success to you, our dedicated fans. Thank you for loving this game – we’ll keep making it bigger and better.

    *All respect to Monty Python.
    Sounds like Pool Of Radiance may be coming to DDO

  19. #139
    Community Member bennyson's Avatar
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    Quote Originally Posted by ProducerRowan View Post
    Confirmed, our tribute module is Haunted Halls of Eveningstar.

    Expect this to be at a higher level than the original module.
    The Forgotten Realms Wiki says this at the end of the page of the Haunted Halls of Eveningstar being a...stronghold for adventurers?

    "A splendid campaign can begin here. Adventurers in an ongoing campaign can stop by for a memorable visit. Those looking for an underground stronghold may even find a home in the Haunted Halls of Eveningstar."

    Does this mean we can get our own player homes?

  20. #140
    Community Member bennyson's Avatar
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    Quote Originally Posted by ProducerRowan View Post
    Q: What is your favorite class?
    A: Paladin (the 1st Edition version, complete with vow of poverty)
    Welcome to DDO!

    This class needs your help, badly. We need an overhaul in the damage department and the KotC enhancements aren't cutting it.

    Quick Question: Why is Divine Might's Charisma modifier to Strength type as an Insight bonus? That doesn't stack with Insight Strength items.

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