Based on a quote from the divine disciple thread, I really would like to hear what the vision is.
Currently, the DC inflation has made instakill spells difficult.
The highest spell levels (7/8/9) direct damage spells are underpowered, slow, expensive... or typically... all three. Most of the mid level offensive spells have hard damage caps that don't even reach level 20. It isn't surprising that divine offense in the level 25 content struggles using spells that peaked in power at level 15.
The next option for offense is melee, but divines simply don't offer the extra feats and boosts that other classes do.
The final option for offense is to focus on epic destiny SLAs, and some of these are great initially.... but they do not compare to the high end melee epic destiny power... and they are fixed, which means as new gear and expansions come, they get comparatively weaker. For example: in FR, boulder toss with strong force spell power was a one shot kill on epic hard for many mobs. And a serious hit even in EE. Fast forward to giant hold, and even in epic hard... mobs shrug it off and keep coming.
If mid level spells are nerfed with the inference that we should move on to something else... perhaps it would help to provide some clarity where exactly that place is?