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  1. #1
    The Hatchery
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    Default So, how's that forum change going?

    I took (another) indefinitely long break shortly after the forum changes, and against my better judgement (my backlog of games I really should play is immense), I've decided to come back.

    But, in order to not get bored to tears again, I've decided to switch almost exclusively to stealth-based questing. And because I'm such a nice person I'm planning to write up an extensive guide on how to truly sneak, using stealth and various tools/abilities to advance through large stretches of a dungeon (even epic elite ones) without taking any damage, alerting any mobs or getting into any fights. I would even have videos and stuff.

    Maybe I would also create a thread that would challenge players to sneak like hell, or organize full-stealth parties comprised of players that would all use stealth.

    However, the Rogue, Specialist and Guides & Strategies sub-forums seem to be on life support. I wouldn't want to spend time on a guide that almost no one would read. The only thing I can think of is putting links to them in my signature.

    At any rate, how dead are the forums compared to before the change? What about the game servers?
    Last edited by Qezuzu; 07-01-2013 at 01:49 AM.

  2. #2
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by Qezuzu View Post
    I took (another) indefinitely long break shortly after the forum changes, and against my better judgement (my backlog of games I really should play is immense), I've decided to come back.

    But, in order to not get bored to tears again, I've decided to switch almost exclusively to stealth-based questing. And because I'm such a nice person I'm planning to write up an extensive guide on how to truly sneak, using stealth and various tools/abilities to advance through large stretches of a dungeon (even epic elite ones) without taking any damage, alerting any mobs or getting into any fights. I would even have videos and stuff.

    Maybe I would also create a thread that would challenge players to sneak like hell, or organize full-stealth parties comprised of players that would all use stealth.

    However, the Rogue, Specialist and Guides & Strategies sub-forums seem to be on life support. I wouldn't want to spend time on a guide that almost no one would read. The only thing I can think of is putting links to them in my signature.

    At any rate, how dead are the forums compared to before the change? What about the game servers?
    I'd love to see some guides/vids about stealth. However, I think it'd be best if you waited until we know more about the new Stealth systems that are on the way.

  3. #3
    2014 DDO Players Council Flavilandile's Avatar
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    Quote Originally Posted by Qezuzu View Post
    At any rate, how dead are the forums compared to before the change?
    50% less traffic if not even more...
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  4. #4
    The Hatchery
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    Just read this on the Rogue forums:

    Quote Originally Posted by delsoboss View Post
    Howdy fellow backstabbers!

    With the new patch there were some "stealth fix", i had little time to play in the new quests but it seems that the mob's sound detection is fixed.

    I think that's good enough, but it seems the Devs really did a great job on this one and as of yesterday if i assassinate a monster the others in the room don't get a tracer on me like in the past, instead they get a listen check and go to investigate the dead body!

    This means that you can avoid them and as soon as the cooldown is up you can kill another one, and again and again, as long as you can manouver away from those investigating.

    I think that's a great improvement over the past and hope it's not a bug.
    Is this true? Because if so, it's really, REALLY overpowered. I mean, the stealth system has always been a little sketchy (standing a few meters in front of a mob in broad daylight and not being seen), but this is just stupid.

  5. #5
    Legendary Founder Ron's Avatar
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    You may want to read over this post on upcoming changes to the stealth system.
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  6. #6
    The Hatchery
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    Quote Originally Posted by Ron View Post
    You may want to read over this post on upcoming changes to the stealth system.
    If this makes Stealth more popular, all the more reason to write a guide for it. And I'm not talking about a guide for sneaking around mobs, but for all the tricks a stealthy player can use to complete a quest without getting into a fight or being seen, ever.

    These changes primarily look to be changes to the indicators for stealth (footsteps, mob icons) and how AI handles character that have been targeted but gone into stealth. Personally, it's unacceptable for me to be seen by a mob (unintentionally. I WILL restart a quest if I goof up my sneaking), which is why I use things like noisemakers, charmed/summoned mobs, invis pulling, and other tricks to complete objectives without getting into any fights.

    At any rate, I can change the guide once the changes are released.

  7. #7
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    Well many quests have door mechanics that will not let you progress until you "kill" all the mobs.

    This was to prevent invis zerging quests I assume. The by product of course, is that no amount of stealth will allow you to complete the quests.

    However, being able to single pull every mob in game with sufficient stealth is very powerful.



    I don't know if they intended to do it or not... but right now with a range weapon, of any type... with a clear line of sight... you can just kill a single mob out of a group, and no one else seems to care.

    Range increase finger of death, and you can just finger down whole groups one mob at a time, and no one seems to care. Or login your favorite archer. Any mob distance great enough to not agro, and it's solo kill everything. No mob grouping.

    *shoot over their heads to the back wall... to turn them and move them away.
    *Pick your new target... Unload on them.
    *repeat

    You can now solo pull with a dagger almost the entire game.

    It used to be, stealth and throw at their feet to draw them out... Now just back up, and hit the in the head... They won't chain you.

  8. #8
    The Hatchery
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    Quote Originally Posted by 350zguy View Post
    Well many quests have door mechanics that will not let you progress until you "kill" all the mobs.

    This was to prevent invis zerging quests I assume. The by product of course, is that no amount of stealth will allow you to complete the quests.

    However, being able to single pull every mob in game with sufficient stealth is very powerful.



    I don't know if they intended to do it or not... but right now with a range weapon, of any type... with a clear line of sight... you can just kill a single mob out of a group, and no one else seems to care.

    Range increase finger of death, and you can just finger down whole groups one mob at a time, and no one seems to care. Or login your favorite archer. Any mob distance great enough to not agro, and it's solo kill everything. No mob grouping.

    *shoot over their heads to the back wall... to turn them and move them away.
    *Pick your new target... Unload on them.
    *repeat

    You can now solo pull with a dagger almost the entire game.

    It used to be, stealth and throw at their feet to draw them out... Now just back up, and hit the in the head... They won't chain you.
    There is also bluff. The ranged-weapon-pull change is recent, and honestly not WAI.

    As for "you need to kill this room full of mobs," there are a couple ways to do this that work well with stealth play. The best way is using Shadow Manipulation, making a single charmed mob attract the aggro of everything. This allows you to move in and pick things off one by one. You can either DPS them down and/or use Assassinate (which, with a 15 second cooldown, can be used three times while the mob is charmed) to kill a good number of mobs at once without ever obtaining the aggro of more than one or two mobs at a time.

    The second way is to use bluff (or various other abilities) to pull them out one by one.

    There are a number of quests with required kills, but this doesn't mean you can't kill them in a sneaky way.

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