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  1. #1
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    Default Ranged Bomber - A Full Time DPS Archer

    I am working on a concept build that I think will fit in nicely with the upcoming enhancement pass (provided the APs come down in price as one hopes), but can still be viable in todays game. The concept of the build is to be full-time range with max burst dps most of the time. Manyshot, 10k stars and Endless Fuselage are providing the bulk of the burst dps along with haste boost twisted from LD. This build is designed to be used with FoTW and I will work on more with EDs once this concept materializes into an actual working build. Feedback would be appreciated as there is just not enough AP to buy everything I would like.


    Artificer 8 / Monk 6 / Ranger 6
    Male Half-Elf - Lawful Neutral
    BUILD ID: 54380


    --------------------------------------------------------------------------------
    PAST LIVES SELECTED:
    Barbarian (3), Ranger (1)
    Tomes Recorded: STR: +4, DEX: +4, CON: +4, INT: +4, WIS: +4, CHA: +4

    --------------------------------------------------------------------------------
    LEVEL 1
    Race Selected: Male Half-Elf
    Alignment Selected: Lawful Neutral
    Class Selected: Ranger (Ranger 1)
    Abilities Raised: STR: 16, DEX: 16, CON: 14, WIS: 16
    Skills Ranks Raised: Concentration +4 (4), Move Silently +4 (4), Search +4 (4), Spot +4 (4), UMD +2 (2)
    Feats Selected: Toughness, Half-Elf Dilettante (Rogue), Favored Enemy (Giant)
    Automatic Feats Granted: Past Life (Barbarian), Past Life (Ranger), Attack, Heroic Durability, Sneak, Defensive Fighting, Half-Elf Keen Senses, Half-Elf Mixed Heritage, Half-Elf Social Graces, Immunity to Sleep, Sunder, Trip, Wild Empathy, Simple Weapons, Martial Weapons, Shield Proficiency (General), Light Armor Proficiency, Bow Strength, Wilderness Lore

    --------------------------------------------------------------------------------
    LEVEL 2
    Class Selected: Monk (Monk 1 / Ranger 1)
    Skills Ranks Raised: Concentration +1 (5), Spot +1 (5), UMD +0.5 (2.5)
    Feats Selected: Zen Archery
    Automatic Feats Granted: Armor Class Bonus (Wisdom), Disciple of Breezes, Disciple of Candles, Disciple of Pebbles, Disciple of Puddles, Finishing Moves, Flurry of Blows, Unarmed Strike, Exotic Weapons (Kama), Exotic Weapons (Shuriken)

    --------------------------------------------------------------------------------
    LEVEL 3
    Class Selected: Monk (Monk 2 / Ranger 1)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Concentration +1 (6), Spot +1 (6), UMD +0.5 (3)
    Feats Selected: Point Blank Shot, Power Attack
    Automatic Feats Granted: Armor Class Bonus, Evasion, Meditation

    --------------------------------------------------------------------------------
    LEVEL 4
    Class Selected: Artificer (Monk 2 / Artificer 1 / Ranger 1)
    Abilities Raised: STR: 18
    Skills Ranks Raised: Disable Device +3 (3)
    Automatic Feats Granted: Magical Training, Exotic Weapons (Great Crossbow), Exotic Weapons (Repeating Light Crossbow), Exotic Weapons (Repeating Heavy Crossbow), Medium Armor Proficiency, Artificer Construct Mastery, Inscribe Infusion, Unleash Iron Defender, Reanimate Construct, Artificer Knowledge (Scrolls), Rapid Reload

    --------------------------------------------------------------------------------
    LEVEL 5
    Class Selected: Ranger (Monk 2 / Ranger 2 / Artificer 1)
    Skills Ranks Raised: Concentration +1 (7), UMD +2 (5)
    Automatic Feats Granted: Rapid Shot, Two Weapon Fighting

    --------------------------------------------------------------------------------
    LEVEL 6
    Class Selected: Ranger (Ranger 3 / Monk 2 / Artificer 1)
    Skills Ranks Raised: UMD +2.5 (7.5)
    Feats Selected: Weapon Focus (Ranged)
    Automatic Feats Granted: Diehard

    --------------------------------------------------------------------------------
    LEVEL 7
    Class Selected: Artificer (Ranger 3 / Artificer 2 / Monk 2)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Disable Device +2 (5), UMD +2 (9.5)
    Automatic Feats Granted: Rune Arm Use, Artificer Craft Mastery, Artificer Knowledge (Potions)

    --------------------------------------------------------------------------------
    LEVEL 8
    Class Selected: Ranger (Ranger 4 / Artificer 2 / Monk 2)
    Abilities Raised: STR: 20
    Skills Ranks Raised: Concentration +3 (10), UMD +1.5 (11)
    Automatic Feats Granted: Precise Shot

    --------------------------------------------------------------------------------
    LEVEL 9
    Class Selected: Ranger (Ranger 5 / Artificer 2 / Monk 2)
    Skills Ranks Raised: Concentration +2 (12), Search +2 (6), UMD +1 (12)
    Feats Selected: Cleave, Favored Enemy (Evil Outsider)

    --------------------------------------------------------------------------------
    LEVEL 10
    Class Selected: Ranger (Ranger 6 / Artificer 2 / Monk 2)
    Skills Ranks Raised: Concentration +1 (13), Search +3 (9), UMD +1 (13)
    Automatic Feats Granted: Manyshot, Improved Two Weapon Fighting

    --------------------------------------------------------------------------------
    LEVEL 11
    Class Selected: Artificer (Ranger 6 / Artificer 3 / Monk 2)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Disable Device +3 (8), UMD +1 (14)
    Automatic Feats Granted: Artificer Knowledge (Wands)

    --------------------------------------------------------------------------------
    LEVEL 12
    Class Selected: Artificer (Ranger 6 / Artificer 4 / Monk 2)
    Abilities Raised: WIS: 20
    Skills Ranks Raised: Disable Device +3 (11), UMD +1 (15)
    Feats Selected: Improved Critical (Ranged), Empower Healing Spell
    Automatic Feats Granted: Trapmaking

    --------------------------------------------------------------------------------
    LEVEL 13
    Class Selected: Artificer (Ranger 6 / Artificer 5 / Monk 2)
    Skills Ranks Raised: Disable Device +3 (14), UMD +1 (16)
    Automatic Feats Granted: Retain Essence, Artificer Knowledge (Arms and Armor)

    --------------------------------------------------------------------------------
    LEVEL 14
    Class Selected: Artificer (Artificer 6 / Ranger 6 / Monk 2)
    Skills Ranks Raised: Disable Device +3 (17), UMD +1 (17)

    --------------------------------------------------------------------------------
    LEVEL 15
    Class Selected: Monk (Artificer 6 / Ranger 6 / Monk 3)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Concentration +3 (16), UMD +1 (18)
    Feats Selected: Great Cleave, Path of Inevitable Dominion
    Automatic Feats Granted: Fast Movement, Still Mind

    --------------------------------------------------------------------------------
    LEVEL 16
    Class Selected: Monk (Artificer 6 / Ranger 6 / Monk 4)
    Abilities Raised: WIS: 22
    Skills Ranks Raised: Concentration +3 (19), UMD +1 (19)
    Automatic Feats Granted: Ki Strike (Magic), Slow Fall

    --------------------------------------------------------------------------------
    LEVEL 17
    Class Selected: Monk (Artificer 6 / Ranger 6 / Monk 5)
    Skills Ranks Raised: Concentration +1 (20), Disable Device +1 (18), UMD +1 (20)
    Automatic Feats Granted: Purity of Body

    --------------------------------------------------------------------------------
    LEVEL 18
    Class Selected: Monk (Artificer 6 / Monk 6 / Ranger 6)
    Skills Ranks Raised: Concentration +1 (21), Disable Device +1 (19), UMD +1 (21)
    Feats Selected: Dodge, Stunning Fist

    --------------------------------------------------------------------------------
    LEVEL 19
    Class Selected: Artificer (Artificer 7 / Monk 6 / Ranger 6)
    Skills Ranks Raised: Disable Device +3 (22), Search +1 (10), UMD +1 (22)
    Automatic Feats Granted: Artificer Knowledge (Wondrous Items)

    --------------------------------------------------------------------------------
    LEVEL 20
    Class Selected: Artificer (Artificer 8 / Monk 6 / Ranger 6)
    Abilities Raised: STR: 23
    Skills Ranks Raised: Disable Device +1 (23), Search +3 (13), UMD +1 (23)
    Feats Selected: Improved Precise Shot
    Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
    Enhancements Selected: Artificer Damage Boost I, Artificer Energy of Creation I, Artificer Crossbow Damage I, Human Improved Recovery I, Monk Improved Recovery I, Monk Wisdom I, Racial Toughness I, Improved Tumble I, Improved Jump I, Improved Jump II, Improved Tumble II, Human Adaptability Strength I, Human Improved Recovery II, Racial Toughness II, Artificer Crossbow Damage II, Improved Rogue Dilettante I, Adept of Wind, Adept of Rock, Artificer Damage Boost II, Artificer Crossbow Attack I, Artificer Battle Engineer I, Ten Thousand Stars, Monk Wisdom II, Ranger Devotion I, Human Greater Adaptability Wisdom I, Elven Arcane Archer I, Arcane Archer (Conjure +2 Arrows), Arcane Archer (Conjure +3 Arrows), Arcane Archer (Imbue Force Arrows), Arcane Archer (Imbue Acid Arrows), Arcane Archer (Imbue Explosive Arrows), Porous Soul, Monk Ninja Spy I, Arcane Archer (Conjure +4 Arrows), Arcane Archer (Imbue Force Burst Arrows), Arcane Archer (Imbue Terror Arrows), Improved Rogue Dilettante II, Ranger Favored Damage I, Ranger Favored Damage II, Arcane Archer (Conjure +5 Arrows), Arcane Archer (Imbue Slaying Arrows), Ranger Devotion II, Artificer Wand and Scroll Mastery I, Ranger Sprint Boost I

    EDs will be mostly FoTW

    Twists Rejuvenation Cocoon, Haste Boost, Brace for Impact

    Lvl 21 Feat Overwhelming Critical
    Lvl 24 Feat Toughness ????

  2. #2
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    Different Character Planner Post (updated a few things...mainly added some INT for better skill points)

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Ranged Bomber
    Level 25 Lawful Neutral Half-Elf Male
    (6 Monk \ 6 Ranger \ 8 Artificer \ 5 Epic) 
    Hit Points: 391
    Spell Points: 681 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 16
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             15                    24
    Dexterity            15                    19
    Constitution         14                    18
    Intelligence         12                    16
    Wisdom               16                    25
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +3 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               4                    17
    Bluff                -1                     6
    Concentration         6                    32
    Diplomacy             0                     7
    Disable Device        n/a                  31
    Haggle               -1                     6
    Heal                  3                    12
    Hide                  2                    11
    Intimidate           -1                     6
    Jump                  2                    14
    Listen                3                    12
    Move Silently         6                    15
    Open Lock             n/a                  27
    Perform              n/a                    n/a
    Repair                1                     8
    Search                5                    31
    Spot                  7                    19
    Swim                  2                    12
    Tumble                3                    12
    Use Magic Device      1                    29
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Diplomacy (+1)
    Skill: Move Silently (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Artificer)
    Skill: Disable Device (+5)
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    
    
    Level 3 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+2)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Fist
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Diehard
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+3)
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Precise Shot
    
    
    Level 5 (Artificer)
    Skill: Disable Device (+3)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    
    
    Level 6 (Artificer)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Cleave
    Feat: (Automatic) Artificer Knowledge: Wands
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 7 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Use Magic Device (+2)
    Feat: (Artificer Bonus) Point Blank Shot
    Feat: (Automatic) Improved Wild Empathy
    Feat: (Automatic) Trapmaking
    
    
    Level 8 (Artificer)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    
    
    Level 9 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Monk)
    Skill: Concentration (+6)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 14 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge (ALL)
    
    
    Level 15 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: WIS
    Skill: Concentration (+3)
    Skill: Search (+6)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Search (+8)
    
    
    Level 18 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+3.5)
    Skill: Search (+1)
    Feat: (Selected) Precision
    
    
    Level 19 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 20 (Ranger)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2.5)
    
    
    Level 21 (Ranger)
    Skill: Bluff (+2)
    Skill: Concentration (+2)
    Skill: Listen (+4)
    Skill: Repair (+2)
    Skill: Search (+4)
    Skill: Swim (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+3.00586e+007)
    Feat: (Selected) Mobility
    Feat: (Automatic) Epic Skills
    
    
    Level 22 (Ranger)
    Skill: Diplomacy (+2.5)
    Skill: Use Magic Device (+3.00594e+007)
    
    
    Level 23 (Ranger)
    Skill: Bluff (+1)
    Skill: Use Magic Device (+3.00598e+007)
    
    
    Level 24 (Ranger)
    Skill: Bluff (+0.5)
    Skill: Search (+3)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Ranger)
    Skill: Diplomacy (+1.5)
    Skill: Tumble (+1)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Ten Thousand Stars
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Artificer Energy of Creation I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II

  3. #3
    Community Member Kerthyn's Avatar
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    Sounds like an Uzy build. You might get some ideas here. https://www.ddo.com/forums/showthrea...All-Time-!-%29
    Orien- Kelerak(completionist)/Cetus, Keleryn/Zeus, Kertha/Ice Bard, Kelerah/Barbarian
    ]

  4. #4
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    Quote Originally Posted by Kerthyn View Post
    Sounds like an Uzy build. You might get some ideas here. https://www.ddo.com/forums/showthrea...All-Time-!-%29
    Thanks for the link, might rob a few ideas from there, but I think the builds are still quite a bit different. Ranger lvls give me enough skill points to get open locks, umd & search and disable...plus I get lvl 3 artificer spells (insightful damage for xbow and adamantine as well).

  5. #5
    Community Member Kerthyn's Avatar
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    Quote Originally Posted by jskinner937 View Post
    Thanks for the link, might rob a few ideas from there, but I think the builds are still quite a bit different. Ranger lvls give me enough skill points to get open locks, umd & search and disable...plus I get lvl 3 artificer spells (insightful damage for xbow and adamantine as well).
    Sweet. I've wanted to try something thing like this for awhile now.
    Orien- Kelerak(completionist)/Cetus, Keleryn/Zeus, Kertha/Ice Bard, Kelerah/Barbarian
    ]

  6. #6
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    Quote Originally Posted by Kerthyn View Post
    Sweet. I've wanted to try something thing like this for awhile now.
    Well I am gonna try next life but would love some feedback if you try before me.

  7. #7
    Community Member 96th_Malice's Avatar
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    Quote Originally Posted by Kerthyn View Post
    Sounds like an Uzy build. You might get some ideas here. https://www.ddo.com/forums/showthrea...All-Time-!-%29
    Agreed 100%
    " Elize Ryd - Officer @ Band of Gypsys "


    " Trapped in my skin - See the nexus in my dreams - But will you bury me within? "

    Amaranthe - The NeXuS

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