Wizards. The class with lots of skill points to spare, get a new skill that's based on their casting stat.
Sorcerers. The class with no skill points to spare, get a new skill that's NOT based on their casting stat. Sorcerers, the nuking/spell damage class, are now weaker than wizards in terms of acquiring skill-based spell power.
Divines. The classes with ever fewer skill points to spare that sorcerers (due to typically being expected to scroll heal and thus needing concentration, as well as having two casting stats, wisdom and cha, instead of just one, cha, thus leaving fewer points for int), get TWO new skills, one of which is NOT based on their casting stat, and the other of which is based on their casting stat only if they are a DC caster (which they should be, but that's an argument for another thread...). Divines are now significantly weaker than arcanes in therms of acquiring skill-based spell power.
I would like to know the reason for this change. Why were wizards given much easier access to spell power than sorcerers? Why were arcanes given much easier access to the necessary spell power than divines? Is there something about divines on live right now that is overpowering and thus deserving of them receiving this relative nerf, compared to their arcane counterpart?