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  1. #1
    Community Member DefecTalisman's Avatar
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    Dec 2010
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    Question Opinions on a 17 Cleric/2 Monk/1 Fighter Arcan Archer please

    I have a few past lives behind me. Just finished with a FVS life and thought I would do a few cleric lives next.
    Im NOT looking to stay at 20 and rather at having a nice even DPS progression throught leveling to 20.
    I run with a TR partner always. I am unsure of what class they intend to take next life, but my build must be able to solo sufficiently.

    If you could please give me feedback on the build I have shoehorned together.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 334
    Spell Points: 1419 
    BAB: 14\14\19\24
    Fortitude: 19
    Reflex: 13
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    19
    Dexterity            14                    20
    Constitution         15                    19
    Intelligence          8                    12
    Wisdom               17                    28
    Charisma              8                    14
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     5
    Bluff                -1                     2
    Concentration         2                     4
    Diplomacy            -1                     2
    Disable Device       n/a                    n/a
    Haggle               -1                     3
    Heal                  3                    11
    Hide                  2                     5
    Intimidate           -1                     2
    Jump                  2                     4
    Listen                3                     9
    Move Silently         2                     5
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     1
    Search               -1                     1
    Spot                  3                     9
    Swim                  2                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Past Life: Arcane Prodigy
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Follower of the Silver Flame
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Radiant Servant I
    
    
    Level 8 (Cleric)
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Human Improved Recovery II
    Enhancement: Elven Arcane Archer I
    
    
    Level 9 (Cleric)
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 13 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Cleric Radiant Servant II
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 15 (Monk)
    Feat: (Selected) Bow Strength
    Feat: (Monk Bonus) Toughness
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Versatility I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Half-Elf Ranger Dexterity I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Notes :
    * Fighter bonus feat allows me to take a pre-req for Manyshot & Arcane Archer.
    * I am only able to get manyshot by level 12 due to pre-req feats for Radiant Savant & Arcane Archer needing a mental toughness feat. Which works out well with the base Dex 14 and +3 tome at least.
    * Offensive spells will mainly consit of Blade Barrier & Cometfall

  2. #2
    Community Member
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    May 2013
    Posts
    149

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    Ranged in heroics is really weak even with specialized toons, this build even worse. No improved precise shot, low strength, imp crit so late, slaying arrows at 20. Manyshot is weak until you get BAB 16.
    You devote so many feats for flavour ranged damage. While you have the option for maximized/empowered blade barriers hitting for ~ 250 from lvl 11.

    If you are going for fast past life, caster cleric is much faster and more powerful. Or twinked thf cleaving melee.

  3. #3
    Community Member DefecTalisman's Avatar
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    Dec 2010
    Posts
    56

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    Quote Originally Posted by Veles View Post
    Ranged in heroics is really weak even with specialized toons, this build even worse. No improved precise shot, low strength, imp crit so late, slaying arrows at 20. Manyshot is weak until you get BAB 16.
    You devote so many feats for flavour ranged damage. While you have the option for maximized/empowered blade barriers hitting for ~ 250 from lvl 11.

    If you are going for fast past life, caster cleric is much faster and more powerful. Or twinked thf cleaving melee.
    For a melee build then maybe something along these lines ?

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (2 Fighter \ 17 Cleric \ 1 Wizard) 
    Hit Points: 332
    Spell Points: 1384 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 7
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            10                    14
    Constitution         15                    19
    Intelligence          8                    12
    Wisdom               18                    29
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    13
    Bluff                 0                     2
    Concentration         2                    27
    Diplomacy             0                    12
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                  4                    11
    Hide                  0                     2
    Intimidate            0                     2
    Jump                  6                     9
    Listen                4                     9
    Move Silently         0                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     1
    Search               -1                     1
    Spot                  4                     9
    Swim                  2                     6
    Tumble                n/a                   3
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Fighter Bonus) Power Attack
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Extra Turning I
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Human Improved Recovery III
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Extra Turning II

  4. #4
    Build Constructionist unbongwah's Avatar
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    Jul 2009
    Posts
    12,762

    Default

    See my Radiant Archer and wowo's monkcher threads for some cleric-based AA builds. But as Veles says, ranged DPS is backloaded; melee- or caster-based is better for heroic leveling.

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