I haven't been playing much after the TR ED loss controversy but here is some feedback based on what I have read so far of the lammania preview:
Excellent work on the epic feats.
I would drop the epic reputation (+ skills) feat. Actually if you want to make things more newbie friendly (which I think is one of the goals of this expansion pack) I would drop all skill focus feats except skill focus UMD (people are less able to cripple their builds that way). Lower the Lord of Blades intimidate threshold to compensate. Please remove improved fortification as a warforged option as well as negotiator, athletic, combat casting, etc.
I would increase epic luck of heroes (the +1 all saves) to +2 all saves (it doesn't have the no fail saves component which is what makes the others desirable).
Excellent work on the new cleric tree.
I would just do the suggested improving on the evil side SLAs.
I like that you are opening up multi class options by allowing 6 class trees.
It has been 2 months and it looks like most of the work has been a single class tree and some bug fixes.
I think you need more time to have a finished enhancement tree product.
I think it is paramount to have good cleric/fvs enhancements (for healthy non BYOH pugging grouping that allows build variety) and polished trees when you launch them.
Separate the enhancement pass from the expansion pack.
Give us a new preview of enhancements every 2 months and plan on releasing it at the end of the year or 1st half of next year (when you are getting mostly positive feedback instead of mostly negative feedback).
Add the warpriest melee tree to clerics.
Add the divine avenger melee tree to FVS (based on getting divine disciple after 2 months I'm guessing this would take 4 months to add those 2 trees).
Have clerics and FVS share the healing tree instead of the protection tree.
Ditch protection from clerics and FVS.
Have wizards and sorcerers share the archmage tree (or have them share all 3 trees: savant, archmage, and palemaster for more build options... they share them all in PNP). This wouldn't take much development time.
Remove wand heightening and critical accuracy enhancements or combine them with wand/scroll mastery and critical damage enhancements.
Either have all spell power bonuses be 2 points per AP spent capping at 80 (so people aren't discouraged from going into racial trees or non SP granting trees). Have the cap raised to 100 if you have the palemaster or archmage level 20 capstone or 120 if you have the savant level 20 capstone.
Alternatively add a generic tree that has wizard style spell power/critical enhancements without capstones.