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  1. #1
    Community Member TheNameIwasntB4's Avatar
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    Default Functioning Secret Door detection to be borked?

    Yup. So, all those characters that cannot find secret doors without a clickie, won't be able to find secret doors again.

    Since secret doors will now scale as the quest gets harder, I see a future where the same can be said for feather falling and underwater action items.

    The farther you fall, the more you will need a higher level feather fall item. Don't have one, you can buy one at the store. This will also work as people take more damage from falling and if they survive the fall with their weak feather fall item, they will need healing. If the character dies, then it will need a rez cake from the store.

    Underwater action items need to be changed so the deeper you go or the longer underwater you stay, the more you will need a higher level UW action item. Dying underwater will add a new dimension as people try to find your soulstone while they are worried about their UW action item not holding up. Again, luckily, the DDO STore has a semi solution.

    My two ideas are even better than borking the functioning secret door detection process we have now.

    Yes, these are three items I have never thought that I needed in the game to make the game play more enjoyable. Right up there with cosmetic pets.


    Don't know what I am talking about, here it is from Purplefooz.
    Last edited by TheNameIwasntB4; 06-29-2013 at 07:21 AM.
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  2. #2
    Community Member Hendrik's Avatar
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    Quote Originally Posted by TheNameIwasntB4 View Post
    Yup. So, all those characters that cannot find secret doors without a clickie, won't be able to find secret doors again.


    My two ideas are even better than borking the functioning secret door detection process we have now.
    If by functioning process we have now means two skills being totally useless above Levels 5 to 8, umm, sure?

    Hidden doors and search skill become largely irrelevant at the higher levels of the game because the magic to reveal them is available at such low levels. Above level 5 to 8, you basically never end up using your spot or search skills to find hidden doors. Our quest makers place hidden doors in high level content, but if everyone can automatically see them, then those doors are not very “hidden”, in which case, what is the point of making them hidden at all?
    Personally, I happen to LIKE skills having a use in all levels of gameplay.

    I guess you are one that would rather have all secret doors removed in quests above Level 8 so you do not have to invest in Search/Spot. Your easy button to find all secret doors has been replaced with actual in game skills to be used to find them, the way it should be.

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  3. #3
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    Finding a door isn't an appropriate challenge for an epic barbarian that has the strength to rip a dragon's head off with his bare hands. He can literally ram his magically gauntletted fists through several feet of solid stone to find doors.

    FIX THINGS THAT ARE BROKEN, LEAVE WORKING STUFF ALONE!

  4. #4
    Community Member TheNameIwasntB4's Avatar
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    Default You are getting it Hendrik

    With my ideas on feather falling and underwater action us players should be investing more points into Heal and Repair skills to get our hit points back. I also think all characters should be building up their tumble skills and eloquence skills, not to mention the listen skill.

    My most favorite times in this game have been when I have been tumbling around and taunting the monsters with my awesome eloquence skill that they could not hit me. Then they would go bother someone else.

    There was a time when in Tear of Dhakaan you could not open ANY shrine without a rogue. Well, there was one. But Turbine changed that one.

    Now, if they put all shrines in all quests behind a locked door that would certainly raise the value of rogues and artificers further and put more value on a KNOCK spell.

    Just think, the locked doors could be scaled with the difficulty of the quest to further enhance the game experience for rogues and artificers.

    If rest shrines are locked behind doors that cannot be opened, the DDO store would then be utilized more for mana pots.

    Micro Transactions to the fullest!!!!


    I did forget to mention I am using a LOT of sarcasm in this thread to point out the abursdity of messing around with something that works, and with Turbine's past history of messing around with a functioning game mechanic, it usually turns into a disaster the first and second run through as we on the LIVE server alpha test the new mechanic.
    Last edited by TheNameIwasntB4; 06-29-2013 at 08:20 AM.
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  5. #5
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    Quote Originally Posted by Hendrik View Post
    If by functioning process we have now means two skills being totally useless above Levels 5 to 8, umm, sure?
    Two? Turbine made one of those skills next to useless with their unchanging game design and last time I checked the other was quite useful for finding trap boxes for two of the three classes that even get meaningful amounts of it.

    The whole skill system in this game is pretty bad due to the all or nothing nature of most, class skills and classes that don't get meaningful amounts of skill points anyway. So, I'm more in favor of moving the game further from them than towards them myself.

  6. #6
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    They probably broke true-seeing and can't figure out how to fix it.

    Seriously, could you look at bugs first, instead of another whack of the nerf-bat?

    This is the same as the idiotic poison changes. The only thing taking away poison immunity did was use up an inventory slot for poison pots. It didn't make the game any more challenging. Just more annoying.

    I pledge right now, never to spend Turbine points to find a secret door -I don't care what you put behind it. If I can't finish the quest without it, I won't run the quest.

    Just scrap this nonsense right now and fix the "always on when you log in cosmetic helm". I notice that is still present on Lamania. Good work there devs. How about the double message when leaving the ship. How about sliding held mobs. And this time don't just say you fixed them. Actually fix them. How about the up and down arrows in the augment bags? "Oops you clicked twice in a row, you must want that augment in your inventory instead of at the top of the bag where you were headed". The list is endless.

    You have to earn the right to nerf.

  7. #7
    Community Member PermaBanned's Avatar
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    wwwhhhhaaaatttttt!!!!!!

    You mean, my no min-level detect secret door clicky will no longer be usefull all the way upto and during end game?

    The shame of it all!

    Ok, seriously though...
    If you come to an mmo to play a soloist, you should expect to find certain limitations you can't over come - nobody is (or at least should be IMO) perfectly able to do everyting.
    Similarly, if you build a party for a quest full of dps kings that can't conquer a search check, so be it.

    I would and do prefer this solution over simply removing anything hidden from high/epic level quests. They're not hiding anything critical to success or failure of the quest, just little bonuses.

    I suppose this might be more gripe worthy than the GS skill boost change, but only just barely.
    Last edited by PermaBanned; 06-29-2013 at 06:41 PM.
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  8. #8
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    Quote Originally Posted by oweieie View Post
    Finding a door isn't an appropriate challenge for an epic barbarian that has the strength to rip a dragon's head off with his bare hands. He can literally ram his magically gauntletted fists through several feet of solid stone to find doors.
    ROFLMFAO

    I love the visual this gives me of some hulking bruit methodically working his way through a dungeon -hall by hall, room by room- punching holes in the wall every 5 feet or so looking for a secret door...

    Classic Barbarian thinking, grats on the quality RP there Oweieie!

    Quote Originally Posted by oweieie View Post
    FIX THINGS THAT ARE BROKEN, LEAVE WORKING STUFF ALONE!
    ^This^ is however, a priority I must admit I agree with 100%. Weather or not I like a change being irrelevant, "If it ain't broke, don't fix it." There's lots of things in this game that need to be worked on, anything functional should not be on that list.
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow

  9. #9
    Hero Marcus-Hawkeye's Avatar
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    While I'm not particularly happy about the change especially, I figured this would come in time. Just out of curiousity, is there a quest that requires you to find a door to complete it? I suppose the next question would be, is there a secret door that has something marvelous behind it that could be the entire reason for doing the quest? I ask these questions seriously as I can't really recall if there is such a case....

  10. #10
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Marcus-Hawkeye View Post
    While I'm not particularly happy about the change especially, I figured this would come in time. Just out of curiousity, is there a quest that requires you to find a door to complete it? I suppose the next question would be, is there a secret door that has something marvelous behind it that could be the entire reason for doing the quest? I ask these questions seriously as I can't really recall if there is such a case....
    Well, there's a secret door out in a Gianthold quest that hides nothing more than a non-disable-able death trap, I thought that was marvelously clever...

    But to answer your question directly no, there's no quest who's completion or awesome treasure requires finding a secret door, just vendor loot or the occasional bonus shrine, and of course the occasional small xp bonus for finding secret doors - and by small I mean not even enough to make up for a loss of the 10% deathless bonus.
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow

  11. #11
    Community Member Zillee's Avatar
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    Claw of Vulkoor is the only quest I can think of where I headdesk if I realise I've forgotten the DSD clickie.

  12. #12
    Hero Marcus-Hawkeye's Avatar
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    Ah yes I recall the claw of vulkoor I think. The hidden door in the named skeleton treasure room? Is that what you are referring to?

    Well I'm pretty sure they'd modify any quest requiring the secret door to be found. Or close the quest for a few months while they fix it

    So having said all that, does it really matter then if they change this function? You are still going to be able to zerg through the quests you normally zerg through. Now as for the "work on broken stuff" argument, I pay VIP subscription for them to change stuff, broken or not. They add things, take stuff away, mix it up, break all sorts of stuff, that's what I pay them to do. That's what keeps this game interesting to me. If they didn't change stuff up I'd have left a long time ago.

  13. #13
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by PermaBanned View Post
    Well, there's a secret door out in a Gianthold quest that hides nothing more than a non-disable-able death trap, I thought that was marvelously clever...

    But to answer your question directly no, there's no quest who's completion or awesome treasure requires finding a secret door, just vendor loot or the occasional bonus shrine, and of course the occasional small xp bonus for finding secret doors - and by small I mean not even enough to make up for a loss of the 10% deathless bonus.
    Isnt there 1 quest in Threnal where the key is behind secret door and you cant go forward without getting key or is it a lever?

    Quote Originally Posted by Marcus-Hawkeye View Post
    Ah yes I recall the claw of vulkoor I think. The hidden door in the named skeleton treasure room? Is that what you are referring to?

    Well I'm pretty sure they'd modify any quest requiring the secret door to be found. Or close the quest for a few months while they fix it

    So having said all that, does it really matter then if they change this function? You are still going to be able to zerg through the quests you normally zerg through. Now as for the "work on broken stuff" argument, I pay VIP subscription for them to change stuff, broken or not. They add things, take stuff away, mix it up, break all sorts of stuff, that's what I pay them to do. That's what keeps this game interesting to me. If they didn't change stuff up I'd have left a long time ago.
    Also after you kill first giant secret door to the left or go through traps on the right.
    Last edited by Ivan_Milic; 06-29-2013 at 07:56 PM.

  14. #14
    Hero Marcus-Hawkeye's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    Isnt there 1 quest in Threnal where the key is behind secret door and you cant go forward without getting key or is it a lever?



    Also after you kill first giant secret door to the left or go through traps on the right.
    Hmmm, I don't recall the threnal quest with that....
    But yeah it would suck running through those traps without some protection and a high jump skill.... but the path is still there. I've mentioned it before, but what about different kinds of hidden doors? I like the one in the Nercopolis where you have to shoot the skull on the ceiling... that one actually took me a while to figure out the first time....

  15. #15
    Community Member TheNameIwasntB4's Avatar
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    Default Planar Gird Xorian Cipher

    You must find the secret door before you can get access to the three locked doors for some of the loot.

    The Grotto Quest on Korthos. In order to get out you must look for the currently no fail secret door. I assume this will always be non fail, but others have alluded to it.


    Church and the Cult. You need to find that secret door to continue the quest right in the beginning.



    I will keep thinking on it.

    I was mostly ranting about Turbine doing something against something that works and the players don't complain about, and ignoring the myriad of other issues. Not to mention that when Turbine updates something, it is invariably broken in the worst way.

    That trap in gianthold is a search and disable in the 60s. And there is actually really bad loot in that chest. Once you do it once, you will never want to waste your time on it again.
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  16. #16
    Community Member Charononus's Avatar
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    Quote Originally Posted by Marcus-Hawkeye View Post
    While I'm not particularly happy about the change especially, I figured this would come in time. Just out of curiousity, is there a quest that requires you to find a door to complete it? I suppose the next question would be, is there a secret door that has something marvelous behind it that could be the entire reason for doing the quest? I ask these questions seriously as I can't really recall if there is such a case....
    Top of my head list

    The grotto (you know something is going to break so new players can't find the door to leave the quest)

    Claw of Vulkoor

    Mindsunder

    The Lost Thread

    Church and the Cult

    Maybe tomb of the forgotten little fuzzy on that one

    can't think of others from the top of my head.

  17. #17

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    Tower of despair. You cant leave part 1 without finding that "secret" door.
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  18. #18
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    Quote Originally Posted by PermaBanned View Post
    Well, there's a secret door out in a Gianthold quest that hides nothing more than a non-disable-able death trap, I thought that was marvelously clever....
    And even when you warn people there will always be someone that can't resist and will open it anyhow.

    I keep seeing threads where people are complaining EE is too easy. I can't reconcile those threads with threads like these where people are complaining that they are actually making the game just slightly more difficult in one area.

    I don't think they will make any secret door necessary for quest completion too high.
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  19. #19
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by Marcus-Hawkeye View Post
    Hmmm, I don't recall the threnal quest with that....
    But yeah it would suck running through those traps without some protection and a high jump skill.... but the path is still there. I've mentioned it before, but what about different kinds of hidden doors? I like the one in the Nercopolis where you have to shoot the skull on the ceiling... that one actually took me a while to figure out the first time....
    You either need to lock pick or knock the doors that need key, or get the key behind the secret door.

  20. #20
    Community Member Charononus's Avatar
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    Quote Originally Posted by oweieie View Post
    Finding a door isn't an appropriate challenge for an epic barbarian that has the strength to rip a dragon's head off with his bare hands. He can literally ram his magically gauntletted fists through several feet of solid stone to find doors.

    FIX THINGS THAT ARE BROKEN, LEAVE WORKING STUFF ALONE!
    New Epic Feat Barbarian Search

    your barbarian runs full speed at the walls, if there is no secret door he is stunned for 10 secs, if there is he breaks thru the door Hulk style.

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