Page 4 of 4 FirstFirst 1234
Results 61 to 76 of 76
  1. #61
    Community Member
    Join Date
    Oct 2009
    Location
    In a box.
    Posts
    2,268

    Default

    Quote Originally Posted by PermaBanned View Post

    So considering that 1) The number of useful skill categories that could/will benefit from a newly crafted vs existing GS are small, and 2) the number of skills you can boost while seeking any specific double shard effect is extremely limited...

    All this huff & puff seems to me like a huge waste, there's still plenty of genuinely complaint worthy issues out there.
    The problem isn't that this change will make new GS items more beneficial. It's that for anyone who's currently got a GS item either has to be satisfied with a less effective item, grind a new one, or buy some dopants. Which sounds a lot like Turbine wants some quick store cash as well as more grind while allowing power creep. Just because it's a choice to do so doesn't make it "not grind". It's another way to burn player time instead of, say, adding a new quest. And considering how much the power creep is taking over, at some point those two old GS wasted slots may matter a lot more.

  2. #62
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Location
    Bell's Brewery, MI.
    Posts
    10,991

    Default

    Quote Originally Posted by PermaBanned View Post

    Btw, has any of the complainers really stopped to think of what they can actually achieve through recrafting based on skill boost?

    All this huff & puff seems to me like a huge waste, there's still plenty of genuinely complaint worthy issues out there.
    Of course they have not thought this through they just want something to complain about no matter how asinine the complaint is.

    I just used the crafting planner to try and re-craft my CHA 6 Item I use. To make something I would MAYBE want, I would have to give up it being a dual shard and T3 Bonus effect as well as my current T2 Bonus effect to gain squat.

    Yea, I'm gonna re-craft and loose what I currently want and use to gain nothing of value to me.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  3. #63
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Location
    Bell's Brewery, MI.
    Posts
    10,991

    Default

    Quote Originally Posted by FrancisP.Fancypants View Post
    The problem isn't that this change will make new GS items more beneficial. It's that for anyone who's currently got a GS item either has to be satisfied with a less effective item, grind a new one, or buy some dopants. Which sounds a lot like Turbine wants some quick store cash as well as more grind while allowing power creep. Just because it's a choice to do so doesn't make it "not grind". It's another way to burn player time instead of, say, adding a new quest. And considering how much the power creep is taking over, at some point those two old GS wasted slots may matter a lot more.
    Maybe you should go and use the planner and try to re-craft what you currently use and see what you give up for what you gain and see what less effective means.

    You loose more in re-crafting then what little you gain, if anything!

    At least I would. But if you want to potentially loose out on your current T2 effect, your Dual shard and T3 effect, to make a more effective GS skill item, by all means, please do!

    I'll chose to not waste my time in Shroud trying to make the most effective GS Skill item and loose out on all the other benefits crafted into it.

    Your welcome to as it is your choice.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  4. #64
    Community Member PermaBanned's Avatar
    Join Date
    May 2013
    Posts
    4,587

    Default

    Quote Originally Posted by FrancisP.Fancypants View Post
    The problem isn't that this change will make new GS items more beneficial.
    Actually, that's exactly what those crying nerf are saying; that somehow if people can craft a new GS item that does everyting their existing GS item does and more (extremely unlikely), that it makes their existing GS item that looses zero functionality less beneficial than it could be (again, extremely unlikely).
    Quote Originally Posted by FrancisP.Fancypants View Post
    It's that for anyone who's currently got a GS item either has to be satisfied with a less effective item, grind a new one, or buy some dopants.
    That's contradictory to your first statement. You would only "have to be satisfied with a less effective" existing item if making a new item was more beneficial; hence that's what people have a problem with.
    Quote Originally Posted by FrancisP.Fancypants View Post
    Which sounds a lot like Turbine wants some quick store cash as well as more grind while allowing power creep. Just because it's a choice to do so doesn't make it "not grind". It's another way to burn player time instead of, say, adding a new quest. And considering how much the power creep is taking over, at some point those two old GS wasted slots may matter a lot more.
    Yah, by comparison to all the epic gear out there, the possibility that you might have an extra skill boost or two (let alone weather or not the extra boost would actually be useful) if your GS were crafted slightly differently is what will determine if it's a wasted slot.

    Remember, you only get skill boosts from HP & SP, and if you want any extra or "bonus" effects; your options are limited. Feel free to post any examples of "I have this, but I could've had this" where the change is actually screwing you...
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow

  5. #65
    Community Member Vint's Avatar
    Join Date
    Feb 2006
    Location
    Indianapolis
    Posts
    3,594

    Cool

    Quote Originally Posted by Hendrik View Post
    The sky is not falling, the DEVs are not out to get you, the voices in your head are not real, and your microwave is not plotting with your toaster to get you.
    Shows you. I already got rid of the toaster
    Flabby-Flaber-Flabo--Heifer-Oinks

    LEGION

  6. #66
    Community Member
    Join Date
    Jun 2013
    Posts
    9

    Thumbs up Well, then...

    Quote Originally Posted by Krelar View Post
    The line right above that one is kind of important though.



    So your 1/2/3 item that stack for +6 total will now be 2/4/6 with only the +6 applying.

    In other words your existing items will be exactly the same as they are now but you may have more choices for making new items in the future.
    Okay, so let me get this straight if I have a tier 2 greensteel item with a 2nd tier exceptional effect and first tier exceptional effect of the same type I get an additional +1 and this guy is already starting the funeral for my item being boosted? Yeah... I appreciate the boost to my unfinished greensteels and I'm not crying about it...

  7. #67
    Community Member Hendrik's Avatar
    Join Date
    May 2006
    Location
    Bell's Brewery, MI.
    Posts
    10,991

    Default

    Quote Originally Posted by Vint View Post
    Shows you. I already got rid of the toaster

    Epic fail on your part.

    You see, the blender was behind it all!




    Nobody expects the blender!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  8. #68
    Community Member
    Join Date
    May 2013
    Posts
    169

    Default

    Quote Originally Posted by Hendrik View Post
    How YOU see it is NOT fact, it is opinion.

    The post I quoted is filled with opinion with no basis in reality.
    This is the post you quoted:

    Quote Originally Posted by Hendrik View Post
    This new change looks like it's going to be great for the DDO Store, which is the main reason it's being implimented. More re-crafting, more ingredients to aquire, more Yellow Dopants and Raid Timer Bypasses being sold in the store. Another reason revolves around plans to sell more skill tomes, by dumbing down the existing system and laying the groundwork for further monetised power creep.
    The fact is that Turbine are introducing power creep by adding potentially superior GS item configurations than had previously existed. Prior to this change, players planning GS items would use their crafting materials to build the best possible item for their build. Arbitrary changes to the system would devalue the investment made by those players, by enabling better versions to be crafted.

    Players who had previously committed resources to the endeavor of a best-in-slot GS item, who don't want to be left at a relative disadvantage, will have to spend resources rebuilding their GS items from the ground up, in order to mitigate it. Turbine are literally banking on that happening, by introducing this change.

    Are you sure you want to get into this with me?

  9. #69
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    17,004

    Default

    So now you people are crying doom when Turbine IMPROVES an item?

    Any of you who are anal-retentive enough that it drives you crazy that you could be getting a +6 CHA skill bonus AND a +4 INT skill bonus at the same time instead of just a +6 CHA skill bonus most certainly have some extra shroud ingredients lying around.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  10. #70
    Community Member
    Join Date
    Apr 2011
    Posts
    5,391

    Default

    Quote Originally Posted by RightToRemainStupid View Post
    This is the post you quoted:



    The fact is that Turbine are introducing power creep by adding potentially superior GS item configurations than had previously existed. Prior to this change, players planning GS items would use their crafting materials to build the best possible item for their build. Arbitrary changes to the system would devalue the investment made by those players, by enabling better versions to be crafted.

    Players who had previously committed resources to the endeavor of a best-in-slot GS item, who don't want to be left at a relative disadvantage, will have to spend resources rebuilding their GS items from the ground up, in order to mitigate it. Turbine are literally banking on that happening, by introducing this change.

    Are you sure you want to get into this with me?
    To be fair, greensteel items with exceptional skill bonuses are level 11 items and with U19 we will have level 28 quests/items. I don't think it makes sense for greensteel to exclusively have the best skill bonuses in the game. I am sure we will see exc (or will they be insightful) skill bonus higher than +6 on new named items and/or augments. This makes perfect sense to me since greensteel items are 17 levels below the cap.

    I don't think it is forcing anyone to recraft their greensteel, because once we understand what else is available for skill bonuses in U19 it may not even be worth it.

    I don't mind Turbine tying to make a profit which is necessary to keep the game open, but in reality I don't think this specific move is about profits, but trying to retool the game for future level cap increases. Level cap increases are helpful for profits, but it's also something most people want because it keeps the game fresh and fun.

    I did have to redo my triple negative immunity gs last year which didn't bother me all that much, but I don't think I will need to this time around since nothing is getting worse with my items. I think Turbine really handled this well by ensuring nobody's gear gets nerfed and they should be applaued for this rather than barked at.
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
    Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
    U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (18 rogue 2 artificer mechanic - hope to go back to DC casting some day), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  11. #71
    Community Member PermaBanned's Avatar
    Join Date
    May 2013
    Posts
    4,587

    Default

    Quote Originally Posted by RightToRemainStupid View Post
    Are you sure you want to get into this with me?
    I'll be your huckleberry...
    Quote Originally Posted by RightToRemainStupid View Post
    The fact is that Turbine are introducing power creep by adding potentially superior GS item configurations than had previously existed. Prior to this change, players planning GS items would use their crafting materials to build the best possible item for their build. Arbitrary changes to the system would devalue the investment made by those players, by enabling better versions to be crafted.

    Players who had previously committed resources to the endeavor of a best-in-slot GS item, who don't want to be left at a relative disadvantage, will have to spend resources rebuilding their GS items from the ground up, in order to mitigate it. Turbine are literally banking on that happening, by introducing this change.
    With the enhancement pass, Wis & Int skill boots will become attractive. The casters who would benefit from those boosts likely would've had to make new GS anyway, as only Cha & Dex skills are typically featured by most peoles GS.

    Please cite an example of an existing GS item that would benefit from recrafting to get improved skill boosts with out loosing any of it's existing functionality, ie Tier 2 bonus effect & Tier 3 double shard effect.

    This whole hoopla about a need to recraft GS has been grossly over stated. Spend some time with a crafting planner, and you'll see that your options are actually quite limited, unless you're willing to exchange bonus effects (like Permablur & a displace clicky) for a skill boost.

    Simply having a right does not necessitate exercising it
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow

  12. #72
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    17,004

    Default

    By the way, I've had to redo my 45 hp GS item on several characters a couple of times as new items came out and I had to do the inventory shuffle.

    I also once had a +5 Will save GS item, back before +5 (now +6 or +7) resistance items were common. This was also back when a good will save meant something because getting held was death. Now, meh, who cares... I had to redo that item as well.

    Also I had a perm-blur Shroud item once, when that was the only way to get perma-blur.

    Having to redo GS because of game changes is nothing new.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  13. #73
    Community Member NaturalHazard's Avatar
    Join Date
    May 2010
    Posts
    8,866

    Default

    Quote Originally Posted by Qhualor View Post
    your tinfoil hat is bigger than mine
    Hat? more like a tent..........

  14. #74
    Founder adamkatt's Avatar
    Join Date
    Feb 2006
    Location
    Somewhere in the US 48
    Posts
    3,191

    Default

    Quote Originally Posted by SirValentine View Post
    From Lama release notes:
    Pointless thread.

    Dont you know only hp and sp and conop gs are all thats even slightly useful now?!?!?
    Outatime Exodus
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
    http://www.youtube.com/watch?v=MWu8NOa69vM

  15. #75
    Community Member Qhualor's Avatar
    Join Date
    Sep 2009
    Posts
    10,027

    Default

    Quote Originally Posted by RightToRemainStupid View Post
    This is the post you quoted:



    The fact is that Turbine are introducing power creep by adding potentially superior GS item configurations than had previously existed. Prior to this change, players planning GS items would use their crafting materials to build the best possible item for their build. Arbitrary changes to the system would devalue the investment made by those players, by enabling better versions to be crafted.

    Players who had previously committed resources to the endeavor of a best-in-slot GS item, who don't want to be left at a relative disadvantage, will have to spend resources rebuilding their GS items from the ground up, in order to mitigate it. Turbine are literally banking on that happening, by introducing this change.

    Are you sure you want to get into this with me?
    I actually think its an over due change. when Vale and Shroud were released, the game was very much different than today. the current system made sense a few years ago, limiting the power creep. of course, that was before changes with increasing damage output significantly, lowering DS and P2W store items that have steadily increased the past few years.

    changing the GS crafting extends the life of one of the most popular packs. GS was starting to already phase out in upper levels. some players I know weren't even wearing a GS hp item anymore. too many gear choices today and you just have to do away with something when something else could be a better fit for your character. not saying GS gear isn't useful or good to have in epics, but now we can find what some believe to be better.

    do I think that raid timer bypass, yellow dopants and maybe the small ingredients that can be bought in the store might spike in profit? sure, but I doubt by a lot. does it suck to recraft gear? sure, but I have had to recraft my mains hp item 3 times already. i still have all 3 because you never know when I might need to do another gear swap. the drop rates for shards are no where near as bad as they used to be. they are always up for roll now. large ingredients have half the value of what they were a year ago. its not like GS is going backwards or getting nerfed. your old one will still be good. theres no pressure or time restraint to hurry and get a new one. a lot of people run DA for tokens. I get a lot of shards and ingredients from running that quest every day.

    believe me. im not shy to point out power creep, P2W and money grabbing schemes and I will call Turbine out on it. im happy for this change and I think there is not much for concern over this.

  16. #76
    Community Member
    Join Date
    Dec 2009
    Posts
    2,523

    Default

    Quote Originally Posted by Thrudh View Post
    So now you people are crying doom when Turbine IMPROVES an item?

    Any of you who are anal-retentive enough that it drives you crazy that you could be getting a +6 CHA skill bonus AND a +4 INT skill bonus at the same time instead of just a +6 CHA skill bonus most certainly have some extra shroud ingredients lying around.
    I can't wait for the next expansion pack so I can throw a fit that the new gear nerfed the rest of the entire game! And levels 26-28.... obviously nerf 1-25.

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload