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  1. #1
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    Default Nice knowing you, various Greensteel items.

    From Lama release notes:

    Exceptional Skill bonuses of different numerical values no longer stack.

  2. #2
    2016 DDO Players Council Jeromio's Avatar
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    Quote Originally Posted by SirValentine View Post
    From Lama release notes:
    I think you forgot the part where it said that current values are doubled.
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    The line right above that one is kind of important though.

    Exceptional Bonuses to Skills have been doubled in value.
    Items that had a +1 Exceptional Bonus to one or more skills now provide a +2 Exceptional Bonus to those skills.
    Items that had a +2 Exceptional Bonus to one or more skills now provide a +4 Exceptional Bonus to those skills.
    Items that had a +3 Exceptional Bonus to one or more skills now provide a +6 Exceptional Bonus to those skills.
    So your 1/2/3 item that stack for +6 total will now be 2/4/6 with only the +6 applying.

    In other words your existing items will be exactly the same as they are now but you may have more choices for making new items in the future.

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    Community Member Charononus's Avatar
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    wasn't broken but they just had to "fix" it

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    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Charononus View Post
    wasn't broken but they just had to "fix" it
    Not a nerf, and we have bigger fish to fry.

    Seriously, there's so much terrible junk in this "expansion" that trivial things like this need to be ignored.

  6. #6
    Community Member Charononus's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Not a nerf, and we have bigger fish to fry.

    Seriously, there's so much terrible junk in this "expansion" that trivial things like this need to be ignored.
    Yeah it's not a nerf per say, and there is way worse stuff, it's just a case of looking at it and going what was the point of this change. You put a dev on it for what reason? That kind of thing. It wasn't broken but they put dev time on fixing it and with all the stuff that is broken it just makes me shake my head and wonder what's going on at turbine.
    Last edited by IWCoppercrest; 06-29-2013 at 07:16 AM. Reason: **** out word

  7. #7
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Krelar View Post
    The line right above that one is kind of important though.



    So your 1/2/3 item that stack for +6 total will now be 2/4/6 with only the +6 applying.

    In other words your existing items will be exactly the same as they are now but you may have more choices for making new items in the future.
    Exactly. There is literally only one way to look at this no matter how hard you try to find a downside. It's an improvement.

  8. #8

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    Quote Originally Posted by Charononus View Post
    Yeah it's not a nerf per say, and there is way worse stuff, it's just a case of looking at it and going what was the point of this change. You put a dev on it for what reason? That kind of thing. It wasn't broken but they put dev time on fixing it and with all the stuff that is broken it just makes me shake my head and wonder what's going on at turbine.
    As others have noted, this is a slight buff to greensteel. You can now get your +6 cha skills, and get other exceptional skill bonuses as well. Even your existing items are not worse. They are the same or better.
    Last edited by IWCoppercrest; 06-29-2013 at 07:17 AM.

  9. #9
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    I suppose it is 'nice knowing you' in the sense that my caster that is not yet finished with past lives will be deconstructing their ConcOp, +5 CHA Skill, +150 SP, Blindness Ward item. And rebuilding as ConcOp, +6 CHA Skill, +4 INT Skill, +150 SP, <something> versions.

    A pretty nice increase, with Spell Power now being tied to an INT based skill. The last slot there is kind of a tossup between lousy choices. Thinking Minor Good Guard. Anyone have any better suggestions for the Tier 1 mod? Mostly used for TRing, since ConcOp+Torq aren't much good by endgame.

  10. #10
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    Quote Originally Posted by Charononus View Post
    wasn't broken but they just had to "fix" it
    My vote is if you quit the game you should quit the forums to because your opinion no longer matters go away and I mean that in the nicest way possible.

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    Community Member Ironclans_evil_twin's Avatar
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    Quote Originally Posted by Charononus View Post
    wasn't broken but they just had to "fix" it
    besides being a buff, it probably lets them put Exceptional skill items on other gear in differing values without having to worry about crazy stacks.. and it makes them fit in with how most bonuses stack in DDO.

    In almost every case making some of the oddball stacking rules fit in with the rest of the game is a good thing IMO.

  12. #12
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    Quote Originally Posted by Ironclans_evil_twin View Post
    besides being a buff, it probably lets them put Exceptional skill items on other gear in differing values without having to worry about crazy stacks.. and it makes them fit in with how most bonuses stack in DDO.

    In almost every case making some of the oddball stacking rules fit in with the rest of the game is a good thing IMO.
    Yup ^^. This is just it. The stacking rules on this and on dodge (which is also being changed) have always been confusing. It certainly more than ever marginalizes the chattering ring, though. lol. Maybe I will use it to create a halfling bane shard now.
    Last edited by psteen1; 06-28-2013 at 03:54 PM. Reason: typo

  13. #13
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Jeromio View Post
    I think you forgot the part where it said that current values are doubled.
    Facts have no place here when crying DooOOoommmMM1!!!11!!!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

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    Community Member redspecter23's Avatar
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    Right now, we're still operating under the assumption that the greensteel recipes themselves haven't been changed. Our old items will seemingly be upgraded to 2/4/6 instead of 1/2/3, but we assume that new items will be created as 2/4/6. It's a fairly safe assumption, but it's probably worth checking out to make sure that newly made items still grant the 2/4/6 to skills instead of who knows what in it's place potentially.

    We can make fairly safe assumptions that lore abilities across the board will be changing, including lore on greensteel. While they're in there tinkering I wouldn't put it past them to change the skills bonuses to something like +1 pet trick or some silly thing.

    While we do have some info, we don't have all the info so jumping to conclusions (both positive and negative) isn't necessarily a good thing.
    Kaarloe - Degenerate Matter - Argonnessen

  15. #15
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    Quote Originally Posted by ForumAccess View Post
    I suppose it is 'nice knowing you' in the sense that my caster that is not yet finished with past lives will be deconstructing their ConcOp, +5 CHA Skill, +150 SP, Blindness Ward item. And rebuilding as ConcOp, +6 CHA Skill, +4 INT Skill, +150 SP, <something> versions.

    A pretty nice increase, with Spell Power now being tied to an INT based skill. The last slot there is kind of a tossup between lousy choices. Thinking Minor Good Guard. Anyone have any better suggestions for the Tier 1 mod? Mostly used for TRing, since ConcOp+Torq aren't much good by endgame.
    pls excuse the side question but whats the skill thats tied to spell power now?

  16. #16
    Community Member Charononus's Avatar
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    Quote Originally Posted by supott View Post
    pls excuse the side question but whats the skill thats tied to spell power now?
    spellcraft when the expansion goes live.

  17. #17
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    Quote Originally Posted by Charononus View Post
    spellcraft when the expansion goes live.
    Also Heal (wis based), Repair (int based) & Perform (cha based) depending on what kind of spell power your looking at.
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow - btw, do you have change for 10 million population?

  18. #18
    2014 DDO Players Council
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    Quote Originally Posted by Jeromio View Post
    I think you forgot the part where it said that current values are doubled.
    No, I didn't forget that at all.

    This is a nerf to existing greensteel items, going from having 3 useful properties to only 1.

    The fact that the numeric total didn't change is quite beside the point that this makes those items obsolete.

    PS: Yes, you could view it as a buff to FUTURE greensteel items that you didn't build yet, but it still nerfs the existing ones.

  19. #19
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    Quote Originally Posted by SirValentine View Post
    No, I didn't forget that at all.

    This is a nerf to existing greensteel items, going from having 3 useful properties to only 1.

    To be 'nerfed' an item would have to lose utility. No items are going to lose utility at all. Some items are going to gain utility, and some items that were optimal will have other combinations become superior to them. This is not a nerf.

  20. #20
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    Quote Originally Posted by SirValentine View Post
    No, I didn't forget that at all.

    This is a nerf to existing greensteel items, going from having 3 useful properties to only 1.

    The fact that the numeric total didn't change is quite beside the point that this makes those items obsolete.

    PS: Yes, you could view it as a buff to FUTURE greensteel items that you didn't build yet, but it still nerfs the existing ones.
    Say you made a pair of bracers with +1, +2, and +3 cha skill bonuses.

    Did you make that item in order to have 3 enhancements on it, or in order to get +6 to cha skills?

    If a cut a pizza into 4 pieces it's no more or less calories to eat the whole thing than if I cut it into eight pieces.

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