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Thread: Secret Doors!

  1. #101
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    Quote Originally Posted by Hendrik View Post
    Go back, re-read PF's post.

    In simple, easy to understand English, this has become an issue for content designers. It is not longer WAI for them and how they design or want to design content for us.

    It is clear you do not like it and everyone that does is now a paid shill for Turbine. Everyone that understand the need for it is the same.

    Sorry, no, I'm not sorry, that you 'easy button' was taken away from you. Adapt and overcome or take your toys and go home.

    Until then, please continue to exercise your right, it is very humorous!

    Okay so let me get this straight..

    Any arbitrary change to the game mechanics is excusable because IT HAS BECOME AN ISSUE FOR CONTENT DESIGNERS? You must be high, because that means that they can do anything on a whim and it's okay with you. You really are showing your true colors now Hendrik, it's also funny to see how desparate and hysterical your responses are becoming.

    LOL! Imagine having as your MO, 'Turbine said so, that's good enough for me!' ROFL!!!

  2. #102
    Community Member Satyriasys's Avatar
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    Thumbs up

    I am excited about this change. I think it's a great idea. Theres no question a D&D game should have secret doors but allowing anyone with a clicky to find any door in game sort of defeats the purpose of having them in the first place. Now I am just waiting for randomized doors and traps.
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  3. #103
    Community Member Thrudh's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Now in quests while the party gets the thing finished, the poor old rogue will be trailing behind, not only getting the traps, but now searching out the secret doors. Who on earth thinks that this makes the game more exciting and new player friendly for the rogue class???
    Me. I love playing the rogue class.

    The traps in DDO are varied and interesting and very different from other MMOs...

    My first character was a rogue, and I loved the immersion of secret doors and traps and locks and spotting hidden mobs, and getting spot messages no one else could see (Listen messages too, because I maxed that out back then as well).

    It does make me somewhat sad that everyone finds all secret doors immediately, and most people run past traps.

    I don't know if this change is necessary, but I am a huge proponent of making skills more useful (Bring back the special DM messages for high Spot, Listen, Diplomacy, etc skills!)
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  4. #104
    Community Member AsburyParker's Avatar
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    Quote Originally Posted by Aussir View Post
    Screw you, Turbine. You think everyone is a rogue or something?

    True Seeing is TRUE SEEING! Do you know the meaning of TRUE?

    Screw this. Whoever is the retarded monkey in Turbine thinking of these moronic changes, he/she needs to literally go die.



    My money is going elsewhere.

    Good riddance.
    So I take it that this is a big issue for you.

  5. #105
    Community Member Aussir's Avatar
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    Quote Originally Posted by AsburyParker View Post
    So I take it that this is a big issue for you.
    Whatever you want to think.

    I was already on a temp break due to the mess with U18. With all the changes to enhancements and more, I'm out for good.
    Last edited by Aussir; 06-30-2013 at 07:38 AM. Reason: Edited due to misunderstanding being cleared.
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  6. #106
    Community Member AsburyParker's Avatar
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    Well speaking for all of the idiots, I think the other issues you mentioned are much more worthy of your rage than this, what I perceive to be a minor - yet misguided, move on Turbine’s part. I hate to see you or anyone go, but if this is the last straw for you then that is your right.

  7. #107
    Community Member Aussir's Avatar
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    Quote Originally Posted by AsburyParker View Post
    Well speaking for all of the idiots, I think the other issues you mentioned are much more worthy of your rage than this, what I perceive to be a minor - yet misguided, move on Turbine’s part. I hate to see you or anyone go, but if this is the last straw for you then that is your right.
    It just piles up... I used to love DDO and honestly pains me to see it go down the drain because someone at Turbine lacks a brain of any sort.

    Alas, I can't continue to support a game that has morphed into something that can't even be described, no matter how much I enjoyed over 6 years playing it.

    Sounds as if someone in there is purposely trying to get as much hate from the players as possible.
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  8. #108
    Community Member Dimack's Avatar
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    This is like when congress passes stupid laws and you think, "this is my hard earned tax dollars at work?" LOL with the billion bugs and issues and a half-baked expansion on the way in a month we get solution? Heavens no, we instead get a new and improved harder to find/finish your quests without waiting an hour for a 90 hp rogue, secret door feature! Really? I actually checked the date of this posting to make sure it wasn't April 1st.

    Clearly at 9ish in the morning after a long weekend I'm drawing a blank, but are there any quests that require you to find a secret door to finish? I want to say yes, but this hangover isn't clearing my brain enough to come to that conclusion. What a profoundly mind boggling waste of resources that could be used to improve the coding of the game. I can't wait to see the hundreds of threads about how even with a 70 search some secret doors can't be found and all the quests that can't be finished as a result. Because there is absolutely no way they will be able to implement this without screwing it up. Man my days of fanboidom are getting hard to see through the haze of this murky waste that is unneeded updates.
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  9. #109
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    Quote Originally Posted by Aussir View Post


    Good riddance.
    Could not have said it better.

    Bye!

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    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  10. #110
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    Quote Originally Posted by PurpleFooz View Post





    • True Seeing will now detect secret doors if you would have been able to find the door with a Spot & Search check of 30. We were going for a simple round number that's right around the Heroic/Epic line. True Seeing will continue to have all of its other effects, including negating Displacement, Blur and Invisibility.



    As always you’re welcome to provide feedback on these changes, but keep in mind that the version of the changes that you’ll be seeing on Lamannia are not ready to be taken for a test drive yet. We’re looking forward to getting the design up on a future build that you can play with, and we’ll let you know once that time comes!
    - PurpleFooz
    Till when?
    Till you find something else to "fix" instead of focusing bugs?
    I bet you will make true seeing add +10 to your dice to see if you are going to hit blurred, displaced mobs.

  11. #111
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    There is one quest I can think of at the top of my head that requires you to find secret door to complete. Catacombs part 2. I built a level 4 barb and maxed his str and con and made sure he had a negatice search and spot. THEN RAN THE QUEST. He not only spotted the door but searched and found it. I ran the quest on elite just to make sure it was hard. This is a minor change. I remember the uproars that came when they nerfed the crit rage barbs and the two weapon fighting WOP users. We learned to adapt to the game as presented to us. Not a big deal imho.

  12. #112
    Community Member FranOhmsford's Avatar
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    This thread has already reached 5 pages So it's highly probable that my objections have been noted by others.

    Just in case though; Here I go:

    1. You don't mention Secret Door Detection items {Cannith Crafting} - Are these to become irrelevant?

    2. True Seeing giving a Spot/Search skill of 30? THIRTY?! Are you kidding? - Try 50-60!

    3. I have no issues whatsoever with making Epic Quests require more than a Lvl 1 Secret Door Clickie/ 1 Lvl of Wizard/Bard etc. to find secret doors in BUT This HAS to be Epic Quests only and SHOULDN'T bleed down to Vale/Gianthold etc.
    Epic Quests are:
    Lvl 21 Normal
    Lvl 20 Hard
    Lvl 19 Elite
    Right?

    4. We WILL need a higher level Secret Door Detection Shard - Min Lvl 75 to craft {125 Unbound}, +7 Shard
    Blindness Ward of Battle Skill are the standard in my book with a pair of Goggles of Secret Door Detection on my bar for swap in.

    5. Cannith Crafting CANNOT be the ONLY viable way of attaining this suffix - Secret Door Detection {and True Seeing need to be on more named items in future!

    6. Our Inventories have reached Maximum potential if you go by the lack of space for another tab - I have all 6 tabs on most of my characters, I have 80 spaces in my Shared Bank and concentrate on getting House K Favour for Bank space as early as possible.
    Guess what: I am selling after vitrually EVERY quest I run!
    If I'm running a chain like Tangleroot, Threnal, Sorrowdusk etc. I end up throwing stuff away {collectables usually - even with two bags on every character} and leaving sellable items in chests!

    AND I DON'T CARRY MASSES OF CLICKIES/SCROLLS/POTIONS etc LIKE SOME PEOPLE ON THESE FORUMS INSIST WE SHOULD!

    I do however end up with a number of potions of course {all those DIFFERENT cure pots are a pain!}
    One chest of Scrolls {you know the type - 5-8 DIFFERENT Scrolls and some plat!} can fill an inventory in one fell swoop!
    QUICK SUGGESTION HERE - Give us multiples of one scroll rather than many different ones in a chest {I get ONE Heal Scroll or ONE Raise Dead Scroll or ONE DDoor/Teleport Scroll etc. I'm keeping it for those characters of mine who can use.
    Unfortunately this takes up valuable space!

    Then there's the FULL Shared Bank and the constant alting to clear space in it!

    I don't want a bunch of different vendor trash scrolls from a chest BUT if I got 5 Raise Dead Scrolls or 5 DDoor/Heal/Teleport etc. then I'd be a lot happier about the use of that Inventory slot {Until I can mail them to my Clerics/Wizards etc.}.


    Now of course it does look like I've just gone off topic BUT the issue here is with the Inventory space!
    Most of my characters have at least one 5 Shot {if possible} clickie of Poison Neutralization, Curse Removal etc. {which I rarely remember to use BUT keep anyway!} AND one stack of the requisite Potion {Usually between 10 and 25 rather than the 100 some people expect!}.

    What Cannith Crafting did was to consolidate inventory spaces - Rather than having 2 or 3 clickies and perhaps some pots of Detect Secret Doors we could have ONE Permanent swap-in item!
    True Seeing was {and still is} on so few items that it was never viable for those of us with multiple characters!

    Now you're just pushing us back to MULTIPLE Inventory spaces being taken up!



    And FINALLY:


    7. Detect Secret Doors is a low level {lvl 1 mainly} spell and has been such throughout Dungeons & Dragons!
    You've already made Mage Armour POINTLESS! - NONE-STACKING with Bracers/Robes/Outfits and ONLY EVER +4!
    This would be a better spell to fix in my view!
    DON'T MAKE DSD POINTLESS TOO PLEASE!

  13. #113
    Community Member Wanesa's Avatar
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    There should be always roll while "search". It can emulate real search. If something is better hidden, it can take a long time to find it. Yes, you can have luck and find it on first attempt. Search should work as open lock. I suggest to hide dice during search and hide result of that roll to the players. Player should never know, whether there is chance to find something by repeating attempts.

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  14. #114
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    Quote Originally Posted by SisAmethyst View Post
    Yeah it is super hidden due to the fact that a Level 25 wizard bothered to cast a protective spell. The reason why is as like a low level item crafted by a low level Artificer doesn't find, as like the anti-magic aura of Mentau or the Titan in The Master Artificer strip you of low level buffs/spells. Why do you think there exist a metamagic feat named Heighten?

    That said, I would like to see certain things obscured by other means then just a plain simple secret door. An excellent example is how they hid the Obscured Graveyard in the Eerie Forest. Sure they could also place runes in-front of the doors, but I bet that those are far more difficult to overcome by different classes then a secret door that just need you to bother then to get a high level secret door clicky from the AH.

    But please name me five secret doors that you are really worried about, on which class and why. Maybe then we can give constructive feedback with dedicated examples.
    At first I thought the idea behind the change was lame, but Sis makes a good point. Powerful wizards would be able to conceal secret or say, magical doors from level one spells. They could also create null magic areas where spells or clickies do not work. But if the devs ever implemented those, a lot of non-RPGers would flip.

    Personally one of my favorite module concepts was A-4 in the dungeons of the slave lords. Party starts with all weapons and gear stripped and has to live off the land until they reacquire their posessions later in the module.

    So I will reserve judgement until I see how this finally gets implemented.

  15. #115

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    The most interesting Secret Door in the game is found in the Lord of Blades raid.

    All this sounds interesting, lead on, and make something out of it.

    Frankly except for Epic Disadvantage, I am liking the new changes...

  16. #116
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    Seriously tho turbine?

    The game is suffering from bugs, lag, and a ton of other **** that stains a player's underwear. And all you guys could do was deliberate about Secret Fukin Doors? This is what happens when you dont play the game you design.

  17. #117
    Community Member Veriden's Avatar
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    Quote Originally Posted by Cynning View Post
    I definately think you are on the right track. As we become more powerful, so do the monsters we fight. In current content we are fighting gods for heavens sake! Surely they must have a better means of hiding their stuff than an ORC in STK does. Maybe not change the current method though, but add new "Warded" doors/chests that require a very high DC to get too. I like the idea, just re-think it. What you are suggesting doesn't say Nerf, but it is

    Battlehawke
    There are no orcs in stk, just saying. Those are hobgoblins.

    also, I am against this change. Doesn't need to happen and is a waste of the player's money who is making the dev's pay checks. What really needs fixed in ddo? The marketing team, and get a new executive producer. Your current guy is dumber that George bush jr

  18. #118
    Community Member bjones0064's Avatar
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    Wink Not a bad idea

    I think its a great idea. It would make it more of a challenge.

  19. #119
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Althotas View Post
    There is one quest I can think of at the top of my head that requires you to find secret door to complete. Catacombs part 2. I built a level 4 barb and maxed his str and con and made sure he had a negatice search and spot. THEN RAN THE QUEST. He not only spotted the door but searched and found it. I ran the quest on elite just to make sure it was hard. This is a minor change. I remember the uproars that came when they nerfed the crit rage barbs and the two weapon fighting WOP users. We learned to adapt to the game as presented to us. Not a big deal imho.
    the Tavern quest in Korthos too.

    the search DC for those doors are intentionally low so it wouldn't prevent any classes from completing the quest. if you notice, any class with dumped spot and search can spot most secret doors and traps up to around level 10. maybe a level or 2 before that, cant remember. theres a quest, I believe in WW chain, maybe, but definitely in harbor that can search for a secret door without a clicky as a non trapper type.

  20. #120
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    The secret door in The Collaborator also has a disguised lever that will open the door without spot/search.
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