Taenebrae, Daemonsoul, Daemoneyes and Daemonheart of Argonessen
Glitzakram - Trade Thread
That said, I would like to see certain things obscured by other means then just a plain simple secret door. An excellent example is how they hid the Obscured Graveyard in the Eerie Forest. Sure they could also place runes in-front of the doors, but I bet that those are far more difficult to overcome by different classes then a secret door that just need you to bother then to get a high level secret door clicky from the AH.
But please name me five secret doors that you are really worried about, on which class and why. Maybe then we can give constructive feedback with dedicated examples.
* We have collectable bags, hell even hireling folders, but can I have that 6-pack for my potions please?
* Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here
The problem with secret doors is not True Seeing. The problem with secret doors is their static nature. Once a secret door is found, every one knows where it is. Making them unavailable to non-rogues is just lame.
Also, I don't care about your shadar-kai assassin now. What makes you think strong-arming me into needing one will help matters? Improve the expansion so that I'll want it, don't nerf the old stuff so I'll need it. Then again, you could just do the right thing and let VIPs have it for free.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
-= Proud member of the MAC guild on Khyber =-
Aganthor (Completionist (4/13), Human Paladin, L7)
Alts: Caitlan (Ftr) / Gimlinas (Barb) / Chakmar (Sorc) / Shureyoucan (Monk) / Nessyia (Ranger), Dystran (Cleric), Karkwa (Rogue-Acrobat), Mekkanik (WF FvS), etc.
I really don't see how you can think this less important to the people who wont possibly be able to make the search DCs than in is to you who can. What this means to me is not running certain content unless I happen to have a rogue/Atri/capable ranger with me. Because I log in to play, not hope I find the others I need with me to play.
that's all that they are working on atm
I think we should start a letter writing campaign to WB main office attn.ceo
they are just trying to gouge people whenever they can
end of story
there needs to be some accountability for all the screw ups of the last two years
if I could go back andplay the game in the "vast and mysterious" days before free to play I would....nuff said
If they were going to make the skills more user friendly it would be a whole different matter and garner a lot less Doom.
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If they made the skills more user friendly, the white trail used for trap detection comes to mind for search, and reduced the size of the doors, search would then have it's advantages to finding Doors.
Nerfing stuff is just bad design.
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If you want old players to stop zerging to look for secret doors make them random with interesting loot!
In simple, easy to understand English, this has become an issue for content designers. It is not longer WAI for them and how they design or want to design content for us.
It is clear you do not like it and everyone that does is now a paid shill for Turbine. Everyone that understand the need for it is the same.
Sorry, no, I'm not sorry, that you 'easy button' was taken away from you. Adapt and overcome or take your toys and go home.
Until then, please continue to exercise your right, it is very humorous!
Epic characters can do hundreds or thousands of damage, they have magical gear so powerful that just dropping it on a normal person's foot would kill them. They can literally punch massive craters into solid stone. Finding a secret door is no more an appropriate challenge for them than level 1 kobolds are.
Stop proving you have absolutely no grasp of how your own game works.
I get the idea. Rogue skills should be more useful, and simply taking a min level 1 item along shouldn't make one of the uses of the search skill obsolete from the get-go.
OK, that sounds reasonable.
But are you sure you've thought it through completely?
This will be extremely annoying to many players, since we'll now have to have 5-10 different detectection items in our already overflowing inventory and bank slots.
Why is it necessary to go about changing this mechanic that I've never heard anyone complain about?
Is it to split the opposition to the more game breaking changes you're already doing?
<seemingly offensive Army of Darkness quote>
What a daft idea this is.
Way to render rogues even more obsolete devs.
I can see the LFM panel now: "rogue wanted traps/secret doors bonus"
Now in quests while the party gets the thing finished, the poor old rogue will be trailing behind, not only getting the traps, but now searching out the secret doors. Who on earth thinks that this makes the game more exciting and new player friendly for the rogue class???
Je ne suis pas
DDO Alpha Tester
Are sales of the Divining Rod really that low these days?
This is only a new plot to gauge us into buying items from the shop no normal person should need to buy anyway.
Turbine, scrap this idea immediately. Either use the "different doors" idea from this forum or else use the "getting a bonus on search" idea here, if you need to, but stop the nonsense of deliberately damaging really cool and working game mechanics by replacing them with ****!
Poison immunities nerfed in order to sell more pots - result: Annoyed players.
Disease immunities nerfed in order to sell more pots - result: Annoyed players.
True Sight and Dedect Secret Door spell to be nerfed inorder to sell more Divining Rods - result: Annoyed players.
There is an Annoying Threshold lurking somewhere out there, you know, @Turbine? Getting to much and crossing the annoying threashold results in loosing a (paying) customer.
If at least the new system would somewhat resemble PnP D&D game mechanics - I could live with that. But blatantly and deliverately introducing given thresholds for creating an artificial demand for the Divining Rods? I just grow an instant hunchback and long teeth, my eyes grew stalks and my annoying level got another +10!
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