Hello again! There’s another change that will be visible on this week’s Lamannia game build before we’re done with implementation: the wonderful world of secret doors. As part of our work to enhance Shadar-kai, Rogue, and other “sneaky business” in game, we have been evaluating the way secret doors behave in game content at high levels.
Hidden doors and search skill become largely irrelevant at the higher levels of the game because the magic to reveal them is available at such low levels. Above level 5 to 8, you basically never end up using your spot or search skills to find hidden doors. Our quest makers place hidden doors in high level content, but if everyone can automatically see them, then those doors are not very “hidden”, in which case, what is the point of making them hidden at all?
We’ve deliberated over this for a while and there were a couple ways we could approach it. We could try just not placing hidden doors anymore. It’s faster for us to place basic doors… but then it also means there’s just physically nothing “hidden” for you to find. That seemed bad. We could nerf the instant-find spells. That also seemed bad. So we were at kind of an impasse to meet our design goals. We’ve landed on a design that we think will reward players for character advancement, encourage designers to keep hiding those doors in newer high level content, and soften any radical changes to the quests players are used to.
Here are the details of the design, and what state the design is in for Lamannia:
- We will be updating the Detect Secret Doors spell so that it scales up as your character levels up. We are still working the full design out - such as what the casting formula is specifically and which skills will influence it - and you therefore may experience odd behavior on Lamannia with the spell since the mechanic has not yet been finalized and the spell isn’t acting as it should in this build.
- True Seeing will now detect secret doors if you would have been able to find the door with a Spot & Search check of 30. We were going for a simple round number that's right around the Heroic/Epic line. True Seeing will continue to have all of its other effects, including negating Displacement, Blur and Invisibility.
- Any existing equipment that has the Detect Secret Doors spell will be set to an adjusted caster-level appropriate for Heroic content. The durations are intended to be the same as what they currently are on live.
- The Divining Rod will be set to a higher caster level so that it’ll always succeed at detecting secret doors. We'll also keep its current duration where it is.
As always you’re welcome to provide feedback on these changes, but keep in mind that the version of the changes that you’ll be seeing on Lamannia are not ready to be taken for a test drive yet. We’re looking forward to getting the design up on a future build that you can play with, and we’ll let you know once that time comes!