So, who is the crowd they want to attend? Vet.s? Or new players? The only thing I see is that they do not care about vet.s, who play this game by planning(!) with past lives and have a so not casual attitude any more.
I see this change as a complete ignorant move towards longterm players, who are happy otherwise in spending money for their game experience. Ignorant, because it addresses a minor concern of some vet.s. especially those, who plan with more than one past life feat.
And then there is my former statement of an easy bailout. Actually all secret doors are magically hidden doors. Instead of implementing mundane and magically hidden doors they nerf items. More and more utility of items is replaced by combat relevance only.
Another point is the definition of 'making it interesting'. Why would their impression be mine? I found secret doors boring from day one of Open Beta in 2005 or when wit started. The animation is simple and functional but not immersive whatsoever. Should I stop at secret doors now and say:
''Unbelievable, it is a secret door. Let us find out and explore that tiny room in Bringing the Light. There might be inconceivable amounts of treasure in there. This is so interesting now.''
It boils down to: will my current items for secret door revealing be still worth it or am I forced to skip several easy xp bonuses?