Combined Epic Rep (for Bluff & Perform) + RUIN.
Totally luv the combo, --Just Devastating!
Are you folks sure that Ruin is a spell and not a martial attack?
One, two! One, two! and through and through. The vorpal blade went snicker-snack!
He left it dead, and with its head. He went galumphing back.
For those who haven't tried it yet, when on Lam, just go to Feats on your character sheet and click "show unavailable" to read about all the new ones.
Once they go live, I'm swapping Bulwark of Defense for Blinding Speed. If Ruin is modified by force spellpower, I'd definitely consider getting it as my next feat.
Cool beans and just one more reason why completionist should be autogrant....
Another epic feat I would really like to see is targeted at divines.
Spell DC for all divine spells, number of SP and number of Turns is based on the highest of Wis and Cha.
This would give divines a chance to either play a Wis based or a Cha based build to the full but at the cost of using a feat. For epic levels I would consider that powerful but definitely not overpowering and hence create more interesting options.
I love that they are adding more epic feats to the game! I do like Ruin, blinding speed, and watchful eye more than the others though. In regards to Ruin, I love the fact that they're adding epic spells to the game from the Epic Hand book. At much more power too, in the Epic Handbook Ruin only does 20d6(Max damage:120, without metamagic and has a save for half and spell resistance)! There is a greater Ruin (35d6(Max:210) in the Epic book, but no where near as awesome as what they are proposing.
In regards to what others are saying about Ruin in the thread, I have to agree with the people that are saying if it can be effected by meta magic and spell power it will be quite useful. I know that even though it's much better than the Pen and paper version that doesn't always make it good enough for DDO.
Anyone know for sure if we are getting another feat slot at level 28?
Kill'em all and let their favorite deity sort'em out
Quote from a shroud run "I am an idiot, not a newb"
Even if this had the standard 3 second reuse timer, it being at 75 SP means you'd be an idiot to take it. Overpowered my butt. If destinies didn't exist, the feat *might* be viable, but compared to destines it's garbage.
Every character gets one feat at first level, and then at 3rd level and every 3 heroic levels after that (6th, 9th, 12th, 15th, 18th) for a total of 7.
Every character also gets a feat at level 21 and 24 (epic levels 1 and 4), for which Epic Feats can be selected in addition to standard feats
We should be getting one at 27 and 30 for a total of four epic feats.
Level cap should go to 30 next yearish.
Remote possibility of a bonus feat for an epic completionist type condition but very unlikely, think extra twist slot instead.
Somewhat possible making completionist/epic completionist auto grants thereby freeing up a feat.
Definitely possible Toughness will no longer be a must take feat thereby freeing up a feat.
[QUOTE=JOTMON;5030524]B]Blinding Speed:[/B] Permanent Haste (+30% enhancement to movement speed, +15% enhancement to attack speed, +1% dodge, +1 attack & +1 reflex saves)
~Nice i could see people taking this, not quite full haste but decent
If the description is accurate, it is haste. The 32% movement speed is not accurate in the spell description of haste fyi.
Epic Fortitude/Reflex/Will should be +3 and not an auto-fail on a 1.
Watchful Eye needs to activate for the new secret door changes too. It needs a passive combat benefit, like +1 Reflex and 1% Dodge.
Epic Reputation should also state "Increase this bonus to +6 if you have 23 ranks in the skill".
Ruin is underwhelming. Halve the SP cost and make it a 12 second cooldown. EE mobs have way too many HPs, and you'll be chain chugging mana pots to make this worth the epic feat slot.
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