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  1. #1
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    Default Need some advice

    It has been a loooooong time since I have played. I do have some points I could spend, and I have the Drow class available.

    I am looking for a solo(primarily) build that will take me through most of the f2p areas: I would prefer to play a rogue or rogue/barb mix. I only have 28-pt builds available at this time. Can someone recommend a build that will be fun to play through the earlier parts of the game? If things go well, I will upgrade my account, but am looking forward to getting the most from the f2p areas as I can before I make any further decisions.

    I would be willing to play any class that is not too intensive on clicking, and would also be willing to look into a decent S&B build for early levels.

    My primary goal is to maximize my enjoyment of the game before I join a guild, etc.

    Thank you for your replies.

  2. #2
    Community Member Noctus's Avatar
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    Quote Originally Posted by HeirToAll View Post
    I am looking for a solo(primarily) build that will take me through most of the f2p areas: I would prefer to play a rogue or rogue/barb mix. I only have 28-pt builds available at this time.

    Barbarian is the most non-solofriendly non-newplayerfriendly class in the game.

    With Drow open for you i'd recommend a Paladin (for excellent soloability) / Rogue (solve traps) mix. STR-based.

    Something like 2 Paladin / x Rogue. Sword&Board is usually not the best style for high-level group runs, but for low- and midlevel solo-explorers its imho suited best.

    Buy some wands of Cure light/moderate wounds. Use Heavy armor (to help against hordes of melee / arcehr mobs) or light armor (to use Evasion, which helps against traps and caster-mobs), depending on circumstance.

    Important feats:
    * Power Attack
    * Thoughness
    Erzskalde (Warchanter) / Erzmarschall (melee FvS) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

    AOK - From Argonnessen

  3. #3
    Community Member Stoner81's Avatar
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    Another good one is a Ranger/Rogue mix of 18 Ranger and 2 Rogue, take the 2 Rogue levels first to maximize your skill points and then go Ranger the rest of the way. You get traps and locks for extra XP and loot which is always nice and a good boost in UMD for later levels.

    Stoner81.

  4. #4

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    Quote Originally Posted by Stoner81 View Post
    Another good one is a Ranger/Rogue mix of 18 Ranger and 2 Rogue, take the 2 Rogue levels first to maximize your skill points and then go Ranger the rest of the way. You get traps and locks for extra XP and loot which is always nice and a good boost in UMD for later levels.
    Maximizing skill points would mean taking the second rogue level later, like around level 8-10; 7 at the earliest. Taking the second rogue level at level 2 minimizes your skill points.

  5. #5
    Community Member Therigar's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Another good one is a Ranger/Rogue mix of 18 Ranger and 2 Rogue
    On a ranger/rogue multiclass there is no reason to take more than 1 level of rogue. Go 1 rogue/19 ranger instead.

    This is actually an interesting class combination because you have a lot of flexibility. You can take the tempest prestige enhancements for excellent two-weapon fighting or you can choose arcane archer to kill from a distance instead.

  6. #6
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by HeirToAll View Post
    It has been a loooooong time since I have played. I do have some points I could spend, and I have the Drow class available.

    I am looking for a solo(primarily) build that will take me through most of the f2p areas: I would prefer to play a rogue or rogue/barb mix. I only have 28-pt builds available at this time. Can someone recommend a build that will be fun to play through the earlier parts of the game? If things go well, I will upgrade my account, but am looking forward to getting the most from the f2p areas as I can before I make any further decisions.

    I would be willing to play any class that is not too intensive on clicking, and would also be willing to look into a decent S&B build for early levels.

    My primary goal is to maximize my enjoyment of the game before I join a guild, etc.

    Thank you for your replies.
    Rogue and Barb's are not solo friendly But it can be done if you are persistent.

    Human 18 Pally/2 Rogue (or Fighter) would be viable. Drow (as well as any other race) would also work but I personally dislike Drow so take the suggestion (going human) at face value.

    Human 16 Bard/4 Fighter WC are fun 16/2/2 Bard/Fighter/Rogue are also fun and you gain evasion.

    Main Feats for all 3 builds...

    Toughness, PA, Cleave, Greater Cleave and the Best 2HW you can find.

    If you do the 2 Rogue Splashes, 14 Dex will provide you with enough ability to make evasion work in the greater majority of quests.

    All of these builds have blue bar's for self healing Not great for group healing but can be done in a pinch.

    18 Cleric/2 Fighter (with the above suggested feats) will allow you to have a leisurely walk to 20 also.

  7. #7
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    Quote Originally Posted by Noctus View Post
    With Drow open for you i'd recommend a Paladin (for excellent soloability) / Rogue (solve traps) mix. STR-based.

    Something like 2 Paladin / x Rogue. Sword&Board is usually not the best style for high-level group runs, but for low- and midlevel solo-explorers its imho suited best.
    And, well... for f2p+drow soloing, there's also this old thing...
    https://www.ddo.com/forums/showthread.php/332212

    Drow 12/6/2 cleric/ranger/rogue. Calling that a specialist is sort of stretching it, more like it specializes in being a self-sufficient generalist. (Offensive casting is the one thing it doesn't do.) It even comes with a built-in switch from sword&board to TWF...

    Sure, you have plenty of things to click on, and it really helps to have good gear, but... well, it's been fun for me so far.

    And, you have several servers to play on, so why not put a different toon on each and see what you like best that way? You get the advantage of more TP from per-server favor rewards that way, too.

    And as for the f2p/favor-farming thing - I've noticed that if you keep doing every available quest for favor in quest-level order starting from the f2p Normal difficulty and at least some wilderness objectives, you'll get more experience than you can use, well into double-digit levels. (Finding myself banking levels until getting close to the per-level xp cap in order to not take more than 25% overlevel xp penalty is ... well, usual.)

    By the time you get there on a couple of servers (or three or four) you should also have enough TP from favor to buy a few adventure packs too.
    Last edited by mna; 06-29-2013 at 01:02 PM.

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