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  1. #21
    Community Member Atremus's Avatar
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    Quote Originally Posted by djl View Post
    With this change, we also badly need better "Armored Agility" augments to increase max dex bonus. For low PRR melee classes like Barbarians, this is especially a problem. The highest augment is +2. We really need +4, or ideally +6.
    We could use some more augments that is for sure!

    Exceptional Fort
    Vitality

    Are the 2 I am looking for in particular
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  2. #22
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    Balizarde, ANY Dun Robar, epic duelists got much hotter. If it stacks with feats and epic abilities of course.
    And ICYS ! At level 14, yummy.
    Quote Originally Posted by djl View Post
    Splashing 2 fighter is an option, but it lowers DPS. The barb capstone is one of the few that is actually worthwhile.
    Off topic but barbie cap is ****, while 2 figther wouldn't let you pick armor mastery, it gives you option for stun blow and hjaste boost if you dont have it yet, so it RAISES dps, hmm ?

  3. #23
    Community Member Thrudh's Avatar
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    Quote Originally Posted by djl View Post
    Splashing 2 fighter is an option, but it lowers DPS.
    Trade-offs are good...

    The devs are doing it right when we have to make hard decisions.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  4. #24

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    OP: It’s an improvement to the game. Having to wear underlevelled gear just to get +1%/+2%/+3% dodge was a stupid design decision from the beginning.

    Quote Originally Posted by Deadlock View Post
    Even more reason to remove the cap on Dodge for unarmoured characters.
    Or just make the cap “Dex bonus or Max Dex Bonus from armor, whichever is lower”.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

  5. #25
    Community Member Teh_Troll's Avatar
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    With the low-hanging fruit int he fighter trees there is NO WAY IN HELL fighter splash will lower DPS.

  6. #26
    Community Member redoubt's Avatar
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    Quote Originally Posted by Thrudh View Post
    This... I should be happy that it makes gearing easier, but it also ruins some gear (all current 1% and 2% dodge items are pretty worthless now), and it makes us more cookie-cutter... I had one guy who focused on dodge, maxing it out... I guess I should be happy it's easier now... But it makes him less different from my other characters.

    How is Dodge, Mobility, and Spring Attack handled? What about Mobility on an item?



    This... It's probably a good change, but my gut reaction is that it's taking away a tradeoff decision. And hard trade-off decisions are what makes this game great.
    Exactly.
    /sigh

  7. #27
    Community Member Wizza's Avatar
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    How do you people even like this? You lose 2% dodge AND the option to CHOOSE. With this, you will be pidgeholed in a build with a 8% dodge somewhere, in an epic item. Horray with the same build everyone!

    The core feature of this game was always managing the stacking bonuses that you character had, creating interesting build based on trade offs. Now, there is no trade off. Throw away your items, you just need an 8% one.
    Quote Originally Posted by Rys View Post
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  8. #28
    Community Member Standal's Avatar
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    Does this mean that all gear stacking is now out? Skills stacking is out, now dodge stacking is out. Is heal amp next? I'm not sure if I'm strongly or against this. Stacking HA and Dodge and taking a fighter splash made my barb "defensive". Now he just gets his 8% dodge like everybody else with a ML24 Mabar cloak or a Dun'Robar ring. I definitely was having trouble fitting in everything, but I think that it's going to be a lot less interesting gearing out a character.

  9. #29
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    Quote Originally Posted by Wizza View Post
    How do you people even like this? You lose 2% dodge AND the option to CHOOSE. With this, you will be pidgeholed in a build with a 8% dodge somewhere, in an epic item. Horray with the same build everyone!

    The core feature of this game was always managing the stacking bonuses that you character had, creating interesting build based on trade offs. Now, there is no trade off. Throw away your items, you just need an 8% one.
    There's a Dodge +10% item being added, so you won't lose anything. Not clear whether it'll be in random lootgen stuff or if it'll become an augment that you can slot. An augment would be my preference.

  10. #30
    Community Member Wizza's Avatar
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    Quote Originally Posted by Deadlock View Post
    There's a Dodge +10% item being added, so you won't lose anything. Not clear whether it'll be in random lootgen stuff or if it'll become an augment that you can slot. An augment would be my preference.
    1) Where did you see the 10% dodge item?
    2) My point stands about no options still stands.
    Quote Originally Posted by Rys View Post
    Severlin and Severlin Online. PLAY FOR FREE* NOW!

    *maybe
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  11. #31
    Developer Vargouille's Avatar
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    Feats and enhancements will continue to stack unless the bonuses have explicit types associated with them, in which case they work like any other bonuses. They no longer have the unique special snowflake status of stacking if and only if they are different values.

  12. #32
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    This is the same situation as the exceptional stat items, as they keep adding more levels, the stacking would get out of control. If they add a dodge plus ten item in the expansion, it would have been a dodge plus five for a total of fifteen, if the later add what would have been a dodge plus six item it would put it at twenty one, with the new system they have more control over it.

  13. #33
    Community Member HatsuharuZ's Avatar
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    The dodge change makes slotting easier. I don't need a 1%, 2% and 3& dodge item in 3 different slots to get six, I can just get a 6% dodge item. Simple is better, imo.

  14. #34
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    Just adding my input from what i have tested,

    As varg put in, enchantments and feats all stack, currently i have a 14rogue/monk who has capped Dodge without any items
    So dodge certainly isnt going away, and is easier to find in most situations

    also adding in more defensive stats across the board really...

    i mean, with this 1st life char i have max dodge, 121AC, 132 PRR, 832HP, 120%Fort with just the dojo gear...
    Tho i do have to say, getting all the Twists of fate to do this wouldnt be easy on live, unless of course you already had em, but thats besides the point. and does take away some dmg, but with the Dex to dmg they are adding it could be alot worse for being able to solo EE without a hireling.

  15. #35
    Uber Uber Completionist
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    Quote Originally Posted by Wizza View Post
    1) Where did you see the 10% dodge item?
    2) My point stands about no options still stands.
    It's in the release notes

    Treasure Changes:
    There are many new item effects and higher bonuses to find!
    Notable new effects to find include Improved Vorpal, Energy Absorption, and Doubleshot, +10% Dodge, among many others.
    You don't know that there will be no options, we haven't saw what options there are for picking up the 10% dodge yet. You could argue that as dodge won't need 4 seperate items to get 10%, you're gaining options on what gear you want to slot.

    I really don't see this as a big deal.

  16. #36

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    Quote Originally Posted by Deadlock View Post
    It's in the release notes



    You don't know that there will be no options, we haven't saw what options there are for picking up the 10% dodge yet. You could argue that as dodge won't need 4 seperate items to get 10%, you're gaining options on what gear you want to slot.

    I really don't see this as a big deal.
    +1
    freeing up gear slots = more choices

  17. #37
    Hero nibel's Avatar
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    Quote Originally Posted by Standal View Post
    Does this mean that all gear stacking is now out? Skills stacking is out, now dodge stacking is out. Is heal amp next?
    I really hope so. Additive stacking (exceptional stats, dodge, exceptional skill) was already bad enough. Multiplicative stacking is one tier over it. I think they just didn't adressed it yet because unlike the other two changes, they can't only double it and call it a day because of their multiplicative nature. Someone with heal amp 10/20/30 don't have only extra 60% heal amp. Specially if they also have enhancement-based heal amp (human, helf, paladin, monk).
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

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    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  18. #38
    Community Member Systern's Avatar
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    Quote Originally Posted by Vargouille View Post
    Feats and enhancements will continue to stack unless the bonuses have explicit types associated with them, in which case they work like any other bonuses. They no longer have the unique special snowflake status of stacking if and only if they are different values.
    So, uhhhh.... If you're doing this for Dodge, are you going to do the same thing to Healing Amp? *panic* (See, It's not unique!)

    How will that mess up Pally past lives feats???

  19. #39
    Community Member Vellrad's Avatar
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    If max dex bonus caps max dodge bonus at 1:1, its not big difference.

  20. #40
    Community Member redoubt's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    +1
    freeing up gear slots = more choices
    Repectfully, I disagree.

    It just makes it easier.

    Need 6% dodge on items to max out your dex bonus? Only takes one item now. Easier.

    Need to choose between having 3 and 2 dodge or 3 dodge with 10% exceptional fort.... that is a choice. Getting both without sacrifice is easier.

    Let them add the 10 dodge item and continue to allow stacking. Let the 25% hard cap and Max Dex Bonus cap combined with the need to slot other beneficial items take care of it. i.e. my main was hitting 23% dodge at level 25 in light armor if I had a bard buff. Adding a 10 dodge item on top of what I already had would be a waste due to the hard cap.

    Anyone with a low MDB most likely only wears one item now and will continue to wear only one, but have more options for an item that will allow him to max his MDB. Its a good change for S&B and heavy armor users. Please leave in more stacking options for light armor and robe wearer who are willing to make a CHOICE to slot more than one dodge item to fit their build.

    To repeat: The existing mechanics will prevent dodge from becoming too powerful due to the hard cap at 25% and the soft cap at MDB. Let it stack!
    /sigh

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