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  1. #1
    DDO Producer
    Join Date
    Feb 2011
    Location
    In Shack.
    Posts
    684

    Default End of the Week with Major Mal Totally Enhanced Edition MKII

    Enhancements! So this will be short from me- there has been a bunch of work on them, but in no way are we done! Here is a pretty good list of what we have done up to this point. This list is in no way complete, but it gives you good folk a look at some of the bugs that have been addressed up to this point.
    A word about the rest of Lamannia- this is an Alpha build-with the exception of the enhancements. So, any weirdness you see, or half built doohickies they are not finished yet-stealth and ransack for example, and you may see some experiments here and there. This build is ripped right out of development, and not out of our usual release branches.
    Anyway, without further adieu…Enhancements 3.0.
    Racial Enhancements
    Drow
    DDO: U18: Enhancements: Drow: Each rank of Vermin Lore stacks upon itself
    DDO: U18: Enhancements: Drow: All rank 2 and higher Xen'drik Weapon Training enhancements display prereqs twice
    DDO: U18: Enhancements: Drow: All rank 2 and higher Xen'drik Weapon Training enhancements changes only take effect when changi…?
    DDO: U18: Enhancements: Drow: Nothing is Hidden does not reveal Secret Doors
    DDO: U18: Enhancements: Drow: Improved Dodge grants bonus to Medium and Heavy armor
    DDO: U18: Enhancements: Drow: Venomed Blades does not show up in the character sheet
    DDO: U18: Enhancements: Drow: Both Dexterity autogrant bonuses for Drow Racial enhancements grants bonuses to Intelligence
    Dwarf
    DDO: U18: Racial Enhancements: Dwarf: Stout does not bestow a Balance bonus
    DDO: U18: Racial Enhancements: Dwarf: Stout increases Posion saving throw bonus incorrectly
    DDO: U18: Enhancements 3.0: Racial: Dwarf - Iron Stomach does not increase the caster level of potions
    DDO: U18: Enhancements 3.0: Racial: Dwarf Auto Grant - Dwarven Toughness available at level 6 with 10 points spent does not ac…?
    DDO: U18: Enhancements 3.0: Racial: Dwarven Weapon Training - affect is applied/removed only when you unequip and re-equip the…?
    DDO: U18: Enhancements 3.0: Dwarf Racial: Stand Like Stone - Does not have limited uses like other Action Boosts
    DDO: U18: Enhancements 3.0: Dwarf Racial: Throw Your Weight Around - Great Axes and Mauls don't get proper damage boost
    DDO: U18: Enhancements 3.0: Dwarf Racial: Autogrant: Third Dwarven Toughness - Requires incorrect Level of Character
    DDO: U18: Enhancements 3.0: Dwarf Racial: Autogrant: First Dwarven Toughness - also grants +1 to saves vs. Poison
    Elf
    DDO: U18: Enhancements: Elf Tree - Aerenal/valenar Weapon training does not increase damage.
    DDO: U18: Enhancements: Elf Tree - Nothing is Hidden does not peform a search check on Secret Doors.
    DDO: U18: Enhancements: Elf Tree -Elven Weapon Training Enhancements resetting after Acceptance
    DDO: U18: Enhancements - All Elf Enhancements are categorized as Unknown
    DDO: U18: Enhancements: Elf Tree - Feywild tap Applies 25% Concealment but tooltip says 10%
    DDO: U18: Enhancements: Elf Tree - Binding Shadows debuf has DNT TBD
    DDO: U18: Enhancements: Elf Tree - Fey Sight contains a typo
    DDO: U18: Enhancements: Elf Tree Can obtain Grace without all prerequisite enhancements
    Half-Elf
    DDO: u18: Enhancements: New enhancements place the highest of 3 ranks in the center of the list
    DDO: u18: Enhancements: Half-elf - Higher Teir Dilettante Ranks can be taken before the previous ranks
    DDO: u18: Enhancements: Half-Elf: Rogue dilettante ability Sly Flourish does not deal damage
    DDO: u18: Enhancements: Half-Elf: Rogue dilettante ability Sly Flourish does not inflict the -1 penalty
    DDO: u18: Enhancements: Half-Elf - The 1 cost Innate ability cannot be taken
    DDO: u18: Enhancements: Half-Elf - Power of the storm does not last equal to concentration score
    DDO: u18: Enhancements: Half-Elf - Greater Dragon Mark of Storm deals outdoor damage indoors
    DDO: u18: Enhancements: Half-Elf - Greater Dragon Mark of Storm deals greater than 5d10 damage
    DDO: u18: Enhancements: Half-Elf: Paladin improved dilettante does not increase saves
    DDO: u18: Enhancements: Half-Elf: Human Versatility boosts stop functioning on log out/in
    Half Orc
    DDO: U18: Enhancements: Half-Orc: Extra Action Boosts rank 2 and 3 do not function
    DDO: U18: Enhancements: Half-Orc: Lock Bash enhancement does not fuction correctly; still uses Charisma
    DDO: U18: Enhancements: Half-Orc: Orcish Rage does not share Action Boost charages and thus cannot be tested
    DDO: U18: Enhancements: Half-Orc: Brute Fighting ranks 2 and 3 do not grant additional threat generation
    DDO: U18: Enhancements: Half-Orc: All ranks of Orcish Fury are removed after resting even though character is below 50% health
    DDO: U18: Enhancements 2.0: Half-orc: Brutal Spellcasting: Cannot take Enhancement
    Halfling
    DDO: U18: Enhancements: Halfling - All Halfling Enhancements are categorized as Unknown
    DDO: U18: Enhancements: Halfling - Heroic Companion does not work
    DDO: U18: Racial Enhancements: Halfling: Break Out the Leeches does not have a duration equal to the character Heal skill
    DDO: U18: Racial Enhancements: Halfling: Skillful Thrower does not function
    DDO: U18: Racial Enhancements: Halfling: Rank 2 of Improved Dodge does not grant +1 Dodge bonus
    DDO: U18: Racial Enhancements: Halfling: Heroic Companion does not bestow dodge bonus for ranks 2 and 3
    DDO: U18: Racial Enhancements: Halfling: Heroic Companion bestows incorrect saving throw bonus at rank 2 and 3
    DDO: U18: Racial Enhancements: Halfling: Heroic Companion does not bestow Physical Resistance bonus for rank 3
    DDO: U18: Racial Enhancements: Halfling: Master Thrower does not function
    Human
    DDO: U18: Enhancements: Heroic Durability needs to add more HP as you level up
    DDO: PBUGS: Greater Dragonmark of Sentinel does not trigger unique weapon property Chimera's Ferocity
    DDO: u18: Enhancements: Human: Visual: Autogrants too close together
    DDO: u18: Enhancements: Human: The same Human Greater Adaptability and Human Adaptability stat can be selected
    DDO: u18: Enhancements: Human: Human Greater Adaptability must be taken twice
    DDO: u18: Enhancements: Human: First rank of Human Determination can be taken without Human Versatility
    DDO: u18: Enhancements: Human: Human Determination's Extra Action Boost costs 1 AP, should be 2
    DDO: u18: Enhancements: Human: Human Versatility switches to Skill Boost at rank 2 and 3 regardless of which boost a player pi…?
    DDO: u18: Enhancements: Human: No warning that Human Versatility Save Boost does not stack with Human Determination Stubborn S…?
    DDO: u18: Enhancements: Human: Human Versatility Save Boost does not go away after 20 seconds if you have Human Determination …?
    DDO: u18: Enhancements: Human: First rank of Skill Focus can be taken without Human Versatility
    DDO: u18: Enhancements: Human: Skill Focus switches to Stealthy at rank 2 and 3 regardless of which skillset a player picked
    DDO: u18: Enhancements: Human: Human Versatility Save Boost does not go away after 20 seconds if you have Human Determination …?
    DDO: u18: Enhancements: Human: Lesser Dragonmark of Sentinel is both an active and passive enhancement
    DDO: u18: Enhancements: Human: Lesser Dragonmark can be taken without Dragonmark Focus
    DDO: u18: Enhancements: Human: Lesser Dragonmark of Sentinel doesn't describe its Protection from Elements spell in the tooltip
    DDO: u18: Enhancements: Human: Lesser Dragonmark of Passage also gives Greater Dragonmark of Passage for free
    DDO: u18: Enhancements: Human: Lesser Dragonmark of Passage will only teleport you to the House Deneith Enclave
    DDO: u18: Enhancements: Human: Traditionalist Caster tier 2 gives +3 (6 total) universal spell power instead of +2 (5 total)
    DDO: u18: Enhancements: Human: Fighting Style Great Weapon Aptitude defaults to Traditionalist Caster for ranks 2 and 3
    DDO: u18: Enhancements: Human: Fighting Style costs 1 ap
    DDO: u18: Enhancements: Human: Greater Dragonmarks can be taken without Lesser Dragonmarks and Dragonmark Focus
    DDO: u18: Enhancements: Human: Greater Dragonmark of Sentinel doesn't describe its Globe of Invulnerability spell in the tooltip
    DDO: u18: Enhancements: Human: Greater Dragonmark of Finding doesn't improve chest level/loot
    DDO: u18: Enhancements: Human: It is impossible to tell if Greater Dragonmark of Finding suceeded or failed
    Warforged
    DDO: U18: Racial Enhancements: Warforged: Tier 1 Construct Nature Construct Hardiness multiselector t2 and t3 do not work
    DDO: U18: Racial Enhancements: Warforged: Tier 1 Repairs Systems multiselector for Healer's Friend t2 and t3 do not work
    DDO: U18: Racial Enhancements: Warforged: Tier 1 Repair System multiselector enhancement Mechanist does not grant increased re…?
    DDO: U18: Racial Enhancements: Warforged: Tier 1 Filtration System does not apply any bonuses to Disease resistance
    DDO: U18: Racial Enhancements: Warforged: Tier 3 Enhancement Juggernaut is incorrectly Occult Slayer

  2. #2
    DDO Producer
    Join Date
    Feb 2011
    Location
    In Shack.
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    Default

    Artificer
    DDO JBUG: Mournlands: Enhancements: Artificer's Arcanotech capstone autogrant does not function
    DDO: U18: Enhancements: Artificer Battle Engineer - Battle Engineer doesnt work with all applicable enhancements.
    DDO: U18: Enhancements: Artificer Battle Engineer - Infused Armor does not reduce the spell check failure by 10%
    DDO: U18: Enhancements: Artificer Battle Engineer - Infused Armor II does not bestow the +5 Physical resistance Rating
    DDO: U18: Enhancements: Artificer Battle Engineer - Abilities that use Action Boost are not sharing charges
    DDO: U18: Enhancements: Artificer Battle Engineer - Wreck Construct does not apply Wrecked debuff
    DDO: U18: Enhancements: Arcanotechnician - Static Shock does not describe the spell Static Shock
    DDO: U18: Enhancements: Arcanotechnician - Lightning Sphere does not describe the spell Lightning Sphere
    DDO: U18: Enhancements: Arcanotechnician - Blast Rod does not describe the spell Blast Rod
    DDO: U18: Enhancements: Arcanotechnician - Lightning Motes cannot cast if the spell is on cool down
    DDO: U18: Enhancements: Arcanotechnician - Lightning Sphere cannot cast if the spell is on cool down
    DDO: U18: Enhancements: Arcanotechnician - Blast Rod cannot cast if the spell is on cool down
    DDO: U18: New Enhancements: Battle Engineer: Tier 4 ability increase does not require Tier 3 as its prerequisite
    DDO: PBUGS: Enhancements: Artificer Enhancement Infused Armor (first rank) stops providing bonus Universal Spell Power after p…?
    barbarian
    DDO: U18: Enhancements: Frenzied Berserker: Barbarian Toughness does not grant Hit Points
    DDO: U18: Enhancements: Frenzied Berserker: Death Frenzy tooltip has DNT text
    DDO: U18: Enhancements: Frenzied Berserker: Tantrum cooldown is too short
    DDO: U18: Enhancements: Frenzied Berserker: Tantrum does not consume 1 use of Rage
    DDO: U18: Enhancements: Frenzied Berserker: Extra Rage grants 2 additional uses of rage per rank instead of 1
    DDO: U18: Enhancements: Frenzied Berserker: Die Harder temp hit points are stacking with previous ranks
    DDO: U18: Enhancements: Frenzied Berserker: Die Harder does not have a 5 minute trigger time
    DDO: U18: Enhancements: Frenzied Berserker: Power Rage grants double bonuses
    DDO: U18: Enhancements: Frenzied Berserker: Temp Hitpoints from Blood Tribute last for 30 seconds though tooltip states 1 minute
    DDO: U18: Enhancements: Frenzied Berserker: Constitution damage stops incurring after a certain number of uses for Blood Tribute
    DDO: U18: Enhancements: Frenzied Berserker: Constitution penalty from Blood Tribute does not go away
    DDO: U18: Enhancements: Frenzied Berserker: Using Blood Rite while at maximum stacks will set the temp hitpoints to max
    DDO: U18: Enhancements: Frenzied Berserker: Sprint Boost does not share action boost uses
    DDO: U18: Enhancements: Frenzied Berserker: Mad Munitions has a String Table Error right in the tooltip
    DDO: U18: Enhancements: Frenzied Berserker: Blood Trail has a String Table Error in tooltip
    DDO: U18: Enhancements: Frenzied Berserker: Supreme Cleave has a 1 second cooldown
    DDO: U18: Enhancements: Frenzied Berserker: Crazed Strikes contains a String Table Error
    DDO: U18: Enhancements: Frenzied Berserker: Focus Wide does not require Mad Munitions or Angry Arms
    DDO: U18: Enhancements: Frenzied Berserker: Focus Wide does not function
    DDO: U18: Enhancements: Frenzied Berserker: Focus Wide contains String Table Errors
    DDO: Enhancements: Occult Slayer: Weapon Bond does nothing
    DDO: Enhancements: Occult Slayer: Innate Spell Resistance grants +4 instead of +3
    DDO: Enhancements: Occult Slayer: Rank 1 Parrying Bond grants +666 AC at weapon bond counter 10
    DDO: Enhancements: Occult Slayer: Knockout tooltip has a string table error in it
    DDO: Enhancements: Occult Slayer: Guarded Bond tooltip has a string table error in it
    DDO: Enhancements: Occult Slayer: Bond of Retribution displays DNT text in several locations
    DDO: Enhancements: Occult Slayer: Kinetic Bond tooltip has a string table error in it
    DDO: Enhancements: Occult Slayer: Viscious Strikes rank 3 tooltip and icon description are rank 1
    DDO: Enhancements: Occult Slayer: Viscious Strikes tooltip displays String Table Error
    DDO: Enhancements: Occult Slayer: Vampiric Bond triggers everytime player attacks
    DDO: Enhancements: Occult Slayer: Mental Bond does not require its prerequisites
    DDO: Enhancements: Occult Slayer: Mental Bond contains String Table Errors
    DDO: Enhancements: Occult Slayer: Tier 5 Toughness does not grant Hit Points
    DDO: U17: Enhancements: Barbarian: Frenzied Berserker - Focus Wide has a multiselector when it should not
    DDO: u18: Enhancements: Frenzied Berserker: Core abilities all require level 2, should only require Barbarian levels
    DDO: u18: Enhancements: Occult Slayer: Core abilities all require level 2, should only require Barbarian levels
    DDO: u18: Enhancements: Ravager: Core abilities all require level 2, should only require Barbarian levels
    Bard
    DDO: U18: Enhancements: Bard, Spellsinger: Various icons not appearing on Spellsinger Enhancements Tree
    DDO: U18: Enhancements: Bard, Spellsinger: Haunting Melody has incorrect name
    DDO: U18: Enhancements: Bard, Spellsinger: "Haunting Melody" not functioning
    DDO: U18: Enhancements: Bard, Spellsinger: "Charlatan" only increasing Concentration Skill
    DDO: U18: Enhancements: Bard, Spellsinger: "Sharp Note" not applying effects
    DDO: U18: Enhancements: Bard, Spellsinger: "Sharp Note" tooltip typo
    DDO: U18: Enhancements: Bard, Spellsinger: "Flicker" has 100% application rate when taking damage
    DDO: U18: Enhancements: Bard, Spellsinger: "Inspired Flicker" doesn't do anything
    DDO: U18: Enhancements: Bard, Spellsinger: "Wand and Scroll Mastery" granting incorrect multipliers
    DDO: U18: Enhancements: Bard, Spellsinger: "Magical Studies" Rank3: "Magical Training" feat doesn't grant "Echoes of Power"
    DDO: U18: Enhancements: Bard, Spellsinger: "Wand Heightening" awarding one extra DC Save Bonus
    DDO: U18: Enhancements: Spellsinger: Spell Song Vigor does nothing
    DDO: U18: Enhancements: Spellsinger: Advanced Magical Studies does not add any spellpoints
    DDO: U18: Enhancements: Spellsinger: Frolic is applying to Song of Arcane Might and Spell Song Trance whenever they are used
    DDO: U18: Enhancements: Spellsinger: Core ability Music of the Makers does not function
    DDO: Enhancements: Warchanter Innate and other icons not showing up in panel.
    DDO: Enhancements: Song of Heroism has typos in the tooltip
    DDO: Enhancements: Warchanter: Skaldic Rage can be used with no ranks of Perform.
    DDO: U18: Enhancements: Warchanter: Innate enhancements do not have level restrictions
    DDO: U18: Warchanter: Enhancements: Boast is not giving the proper bonuses.
    DDO: U18: Warchanter: Enhancement: Rallying Cry- show up the same way 3 times and is not working
    DDO: U18: Enhancements: Warchanter: Gathering Cold doesn't work properly.
    DDO: U18: Enhancements: Warchanter: Iced Edges doesn't work
    DDO: U18: Enhancements: Warchanter: Inspire Recklessness doesn't work.
    DDO: U18: Enhancements: Warchanter: High Spirits doesn't work., rank 2 and 3 are DNT
    DDO: U18: Enhancements: Warchanter: Armorer- costs 1 point instead of 2, and can continue to use medium armor after you return…?
    DDO: U18: Enhancements: Warchanter: Obstinance doesn't work.
    DDO: U18: Enhancements: Warchanter: Howl of the North is active even without skaldic rage
    DDO:U18: Enhancements: Warchanter: Skaldic Rage doesn't get extended by lingering songs.
    DDO: U18: Enhancements: Warchanter: can use Ironskin Chant without the ranks in perform and the ranks stack with each other.
    DDO: U18: Enhancements: Warchanter: Northwinds does not work.
    DDO: U18: Enhancements: Bard: Warchanter: High Spirits - Tooltip gives false info and contains DNT text
    DDO: U18: Enhancements: Bard: Warchanter: Strength or Charisma - Choosing Charisma locks the next tier from being accessed
    DDO: U18: Enhancements: Bard: Warchanter: Gathering Cold - Resetting your enhancements does not entirely remove this one
    DDO: U18: Enhancements: Bard: Warchanter: Northwinds - DNT text and incorrect requirements are displayed in the tooltip
    DDO: U18: Enhancements: Bard: Warchanter: Obstinance & Heroes' Feast - String Table Errors appear in the requirements
    DDO: u17: Enhancements: Tools of War DNT enh_brd Enhancement 2.0 enhancements are showing up in u17 even when the rips are off
    DDO: u18: Enhancements: Warchanter: Fighting Spirit cannot be taken
    DDO: u18: Enhancements: Spellsinger: Song of Capering targets more than one enemy
    DDO: u18: Enhancements: Spellsinger: Song of Capering targets enemies through walls
    DDO: u18: Enhancements: Bard: Many enhancements no longer use Songs/uses of Bardic Music
    Cleric
    DDO: U19: Enhancements: Cleric Divine Disciple: Spell Criticals enhancements do not modify spell critical chance
    DDO: U19: Enhancements: Cleric Divine Disciple: Efficient Quicken missing from Tier 3 Efficient Metamagic multiselector
    DDO: U18: Enhancements: Cleric Protection Domain - Close wounds does not damage undead.
    DDO: U18: Enhancements: Cleric Protection Domain - You are able to cast Shield self on self.
    DDO: U18: Enhancements: Cleric Protection Domain - Grant Energy Resistance does not require ranks in Energy resistance
    DDO: U18: Enhancements: Cleric Protection Domain - Trapfinding doesnt actually spot traps.
    DDO: U18: Enhancements: Cleric Protection Domain - Grant armor does not require ranks in Armored
    DDO: U18: Enhancements: Cleric Protection Domain - Grant armor rank 2 only bestows 1 stack of Wary.
    DDO: U18: Enhancements: Cleric Protection Domain - Grant light Guard does not require light guard
    DDO: U18: Enhancements: Cleric Protection Domain - Grant Light Guard rank 2 only bestows rank 1
    DDO: U18: Enhancements: Cleric Protection Domain - Cautious tooltip is incorrect
    DDO: U18: Enhancements: Cleric Protection Domain - Regenerative shielding is... odd (Sorry i seriously dont know what to say h…?
    DDO: U18: Enhancements: Cleric Protection Domain - Protections formula seems a little off
    DDO: U18: Enhancements: Cleric Healing Domain - Unyielding Sovereignty does not remove all of the effects that it should.
    DDO: U18: Enhancements: Cleric Healing Domain - Incredible Healing does not increase maximum caster level.
    DDO: U18: Enhancements: Cleric Healing Domain - Reactive Healing permantly makes players immune to the spell.
    DDO: U18: Enhancements: Cleric Healing Domain - Cure Focus does not remove max caster level.
    DDO: U18: Enhancements: Cleric Healing Domain - Healing Domain does not always grant 1 Light spell power.
    DDO: U18: Enhancements: Cleric Healing Domain - Improved Empower Healing is not actually improving the feat.
    DDO: U18: Enhancements: Cleric Healing Domain - Radiant Servant does not grant +1% Positive Energy Spell Critical Chance
    DDO: U18: Enhancements: Cleric Healing Domain - Radiant Servant does not cause you to do maximum healing
    DDO: U18: Enhancements: Cleric Healing Domain - Charisma/Wisdom visually are linked but they actually are not.
    DDO: U19: Enhancements: Cleric: Divine Disciple: Transcendence tooltip does not match buff.
    DDO: u18: Enhancements: Cleric Protection: CBug: Sanctuary's spell point cost is high
    DDO: u18: Enhancements: Cleric Protection: CBug: AP costs for abilities seem high compared to other trees
    Druid
    DDO: U18:Enhancements: Season's Herald Tree - Innates require Druid Level 1
    DDO: U18:Enhancements: Season's Herald Tree - SLA Sunburst always says invalid target.
    DDO: U18:Enhancements: Season's Herald Tree - SLA Storm of Vengence always says invalid target.
    DDO: U18:Enhancements: Season's Herald Tree - Negotiator doesnt bestow ranks for skills.
    DDO: U18:Enhancements: Season's Herald Tree - SLA Produce Flame has cooldown but doesn't function.
    DDO: U18:Enhancements: Season's Herald Tree - Nature's Warden has a 3 second cooldown
    DDO: U18:Enhancements: Season's Herald Tree - Efficient metamagic does not require Tier 2 Effecient Metamagic
    DDO: U18:Enhancements: Season's Herald Tree - SLA Creeping Cold does not decrease in cooldown each rank
    DDO: U18:Enhancements: Season's Herald Tree - Wax and Wane grants 2% but tooltip says 1%
    DDO: U18: Enhancements: Nature's Warrior: Aggravate has incorrect DR in its description
    DDO: U18: Enhancements: Nature's Warrior: Flight is granting incorrect dodge bonus
    DDO: U18: Enhancements: Nature's Warrior: Flight is granting incorrect duration
    DDO: U18: Enhancements: Nature's Warrior: Blood Moon Frenzy does not exist
    DDO: U18: Enhancements: Nature's Warrior: Fight does not grant any type of bonus
    DDO: U18: Enhancements: Nature's Warrior: Reaving Roar cannot be toggled on and tested
    DDO: U18: Enhancements: Nature's Warrior: Fatal Harrier cannot be toggled on and tested
    DDO: U18: Enhancements: Nature's Warrior: Improved Dodge has its requirements displayed twice
    DDO: U18: Enhancements: Nature's Warrior: Alpha Strike does not do an area attack
    DDO: U18: Enhancements: Nature's Warrior: Alpha Strike appears to attack twice
    DDO: U18: Enhancements: Nature's Warrior: Alpha Strike does not deal extra damage to listed creatures
    DDO: U18: Enhancements: Nature's Warrior: Alpha Strike can be used in any form
    DDO: U18: Enhancements: Nature's Warrior: Alpha Strike has incorrect description
    DDO: U18: Enhancements: Nature's Warrior: Wild Healing ranks are all weaker than live version
    DDO: U18: Enhancements: Nature's Warrior: Celerity can be used in any form
    DDO: U18: Enhancements: Nature's Warrior: Celerity does not state is requires wolf form
    DDO: U18: Enhancements: Nature's Warrior: Nature's Adept does not reduce animal form penalty
    DDO: U18: Enhancements: Nature's Warrior: There are several instances of DNT Text
    Favored Soul
    DDO: U18: Enhancements: Protection Tree: Blur trait not granting spell for Favored Souls
    DDO: U18: Favored Soul Enhancements - No Enhancements
    DDO: U18: Favored Soul Enhancements - Cannot read Enhancement tree titles.
    DDO: U18:Enhancements: Angel of Vengeance Tree - Innates do not require a certain level to obtain.
    DDO: U18:Enhancements: Angel of Vengeance Tree - I like spellpoints is called I like Spellpoints
    DDO: U18:Enhancements - Tier 1 requires 1 points spent in the tree which stops you from gaining any enhancements.
    DDO: U18:Enhancements: Spellsinger - Music of the Sewers does not work.
    DDO: U18:Enhancements: Spellsinger - Music of the Dead does not work.
    DDO: u18: Enhancements: Favored Soul (Angel of Vengeance & Protection) missing enhancements
    DDO: u18: Enhancements: Favored Soul Protection Tree: Same tree as Cleric Protection Tree
    Fighter
    DDO: u18: Enhancements: Stalwart Defender: Toughness autogrant doesn't specifiy what an innate ability is
    DDO: u18: Enhancements: Fighter: Stalwart Defender: Improved Stalwart Defender's icons have masking problems
    DDO: u18: Enhancements: Fighter: Stalwart Defender: Improved Stalwart Defense says ability, should say stance
    DDO: u18: Enhancements: Fighter: Stalwart Defender: Toughness autogrant should be given at level 1, requires level 3
    DDO: u18: Enhancements: Fighter: Stalwart Defender: Stalwart Armor Mastery Gives +3 AC even when no armor is equipped
    DDO: u18: Enhancements: Fighter: Stalwart Defender: Defense Boost gives a buff named Action Point Defense, should be Defense B…?
    DDO: u18: Enhancements: Stalwart Defender: Stalwart Shield Mastery: None of the tiers work
    DDO: u18: Enhancements: Stalwart Defender: Tier 2 Reinforced Armor works on all armor, should only be heavy armor
    DDO: u18: Enhancements: Stalwart Defender: Tier 2 Reinforced Armor isn't giving the correct AC bonus
    DDO: u18: Enhancements: Stalwart Defender: Tier 2 Reinforced Armor doesn't apply to Warforged with Adamantine Body
    DDO: u18: Enhancements: Stalwart Defender: Tier 2 Reinforced Shield doesn't give the correct AC
    DDO: u18: Enhancements: Stalwart Defender: Stalwart Defense's tooltip doesn't list its equipment prereqs
    DDO: u18: Enhancements: Stalwart Defender: Tier 3 Inciting Defense does not add +25/50/75% threat generation
    DDO: u18: Enhancements: Stalwart Defender: Stalwart Defense can be used without a melee weapon and shield
    DDO: u18: Enhancements: Stalwart Defender: Tier 3 Strength or Constitution can't be taken until 20 points are spent in tree, s…?
    DDO: u18: Enhancements: Stalwart Defender: Tier 3 Reinforced Armor isn't giving the correct AC bonus
    DDO: u18: Enhancements: Stalwart Defender: Tier 3 Reinforced Armor is applying to all armor, should only be heavy armor
    DDO: u18: Enhancements: Stalwart Defender: Tier 3 Reinforced Armor doesn't apply to Warforged with Adamantine Body
    DDO: u18: Enhancements: Stalwart Defender: Tier 3 Reinforced Shield doesn't give the correct AC
    DDO: u18: Enhancements: Stalwart Defender: Counterattack's tooltip in the enhancement tree is a string table error
    DDO: u18: Enhancements: Stalwart Defender: Counterattack does not add +1[w]
    DDO: u18: Enhancements: Stalwart Defender: Counterattack does not stack
    DDO: u18: Enhancements: Stalwart Defender: Shield Expertise's tooltip is confusing
    DDO: u18: Enhancements: Stalwart Defender: Shield Expertise's effects for ranks 1 and 2 are switched
    DDO: u18: Enhancements: Stalwart Defender: Block and Cut has nothing to do with shields
    DDO: u18: Enhancements: Stalwart Defender: Block and Cut rank 1 gives 5% melee doublestrike, should be 10%
    DDO: u18: Enhancements: Stalwart Defender: Block and Cut can be used unarmed
    DDO: u18: Enhancements: Stalwart Defender: Block and Cut gives Quick Strike buff, text and icon should be the same as the enha…?
    DDO: u18: Enhancements: Stalwart Defender: Armor Expertise's tooltip is confusing
    DDO: u18: Enhancements: Fighter: CBug: Add Haste Boost
    U18: Enhancements: Kensei: Spiritual Bond is not limited to the Weapon Group Focus
    U18: Enhancements: Kensei: Tactics and Shattering Shot/Strike have incorrect AP costs
    U18: Enhancements: Kensei: Some multiselectors do not care what you select and pick for you
    U18: Enhancements: Kensei: One with the Blade does not make Focus weapons Centering
    U18: Enhancements: Kensei: One with the Blade is given out for free then taken away
    Monk
    U18: Enhancements: Ninja Spy: Ninjitsu's "Wave of Despair" not acting as an AoE
    U18: Enhancements: Ninja Spy: Ninjitsu's "Poisoned Soul" does not place poison stacks on target when used
    DDO: U18: Monk Enhancements - Unable to Access tier 5
    DDO: U18: Monk: All Earth stance Physical Resistance Rating passive increases are not applying
    DDO: U18: Enhancements: Shintao Monk: Rise of the Phoenix expended debuff never goes away
    DDO: U18: Enhancements: Monk: Ninja Spy - Cannot take Ranks 2 and 3 of Deadly Exploits
    DDO: U18: Enhancements 2.0: Monk: Henshin Mystic: Staff Training - Cannot select Tier 2 until you spend 20 AP
    DDO: U18: Enhancements 2.0: Monk: Henshin Mystic: Quick Strike - applies to melee attacks instead of just Quarterstaves
    U18: Enhancements: Ninja Spy: Sting of the Ninja stance is not applying effect to thrown weapons
    U18: Enhancements: Ninja Spy: Deadly Exploits costs 1 AP per tier instead of 2 AP
    U18: Enhancements: Ninja Spy: Shadow Double is missing a tooltip
    U18: Enhancements: Ninja Spy: Diversion creates a pirate dummy that never goes away
    U18: Enhancements: Ninja Spy: Diversion's pirate dummy does not gather enemy hate
    U18: Enhancements: Ninja Spy: Ninja Master capstone should give Shuriken Vorpal
    U18: Enhancements: Ninja Spy: Breaking Wind does not add the +1 [W] damage to its melee strike
    Paladin
    DDO: U17: Lamannia: Enhancements 3.0: Paladin Class Feat: "Paladin of the ..." appears in Feat list
    DDO: U18: Enhancements: Paladin: Sacred Defender - Extra Lay on Hands would be better at a lower tier
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Innate / Autogranted abilities are not restricted by level
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: All Enhancements appear in Unknown Groups in Character Sheet
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: ALL Innate / Autogranted Enhancements are called "Eternal Defender"
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Can select the first rank of ANY multiselector without the Enhancement P…?
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Redemption - Does not Raise Dead allies
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Eternal Defender - Toggled ability does not work as stated in tooltip
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Eternal Defender - Passive bonus to range of unconsciousness does not ge…?
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Active Innate / Autogranted Enhancements have strange clicky dragging fr…?
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: First Innate / Autogrant - Holy Bastion does not grant HP for some Sacre…?
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Improved / Greater Sacred Defense refers to STALWART Defense
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Sacred Armor / Shield Mastery - Enhancement called Stalwart Armor / Shie…?
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: +1 Charisma or Constitution does not give bonus
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Tier 3 +1 Charisma or Constitution automatically grants Tier 4 CHA or CO…?
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Reinforced Defense - Reinforced Shield applies AC increase based on Armor
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Reinforced Defense - Third Rank grants less than +50% bonus
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Sacred Shield Mastery - Does not grant additional AC bonus from Shield
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Defensive Smiting - Tooltip does not indicate duration
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Improved Sacred Defense - Multi Selector tooltip does not give information
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Greater Sacred Defense - Multi Selector tooltip does not give information
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Reinforced Defense - Multi Selector tooltip does not give information
    DDO: U18: Enhancements 2.0: Paladin: Sacred Defender: Charisma or Constitution - Multi Selector tooltip does not give informat…?
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Extra Remove Disease's tooltip is ambiguous
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Purchasing Extra Remove Disease will grant Improved Restoration as well
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Rally rank 2 & 3 do not give a +4 Sacred bonus to will saves vs. fear
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Rally & Champion of Good do not stack (Sacred bonus to will saves vs. …?
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Purchasing Improved Restoration will grant Extra Remove Disease as well
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Improved Turning does not state the full name of the feat it improves
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Divine Sacrifice increases critical multiplier against all monsters, n…?
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Vigor of Life rank 2 gives 10.25% healing amp
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Vigor of Life gives incorrect negative damage resistance
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Censure Outsiders does not work
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Passion doesn't always work
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Censure Demons prints DNT text in the combat log when taken
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Holy Retribution does not give +2[w] and +3[w] at tiers 2 and 3
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Hunter of the Dead III does not state how much damage it will deal
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Exalted Smite broken
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Slayer of Evil III Hunter of the Dead III does not function
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Improved Courage of Heaven says it requires level 3, should be 12
    DDO: u18: Enhancements: Paladin: Knight of the Chalice: Champion of Good says it requires level 3, should be 20
    Ranger
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: title of the enhancement tree is cut short, showing "Deepwood ..."
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Stealthy 3/3 does not grant bonus sneak attack die when stealthed
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Tendon Cut is a multiselector instead of a 3 tiered enhancement
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Tendon Cut's effect has DNT text in it
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Aimed Shot does not grant 3 stacks of Archer's Focus on sneak attack
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Killer does not apply its buff on killing enemies
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Hunter's Mercy's description states it's DC is increased by Favored Enem…?
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: T1 Auto-grant does not apply any bonus sneak attack dice while stealthed
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: All autogrants acting oddly with Point Blank Shot distance
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Autogrants tier 2 and tier 4 are not granting Sneak Attack bonus dice at…?
    DDO: U18: Enhancements V3: Ranger: Deepwoods Stalker: Resetting enhancements does not always remove the 2 bonus sneak attack d…?
    DDO: U18: Enhancement V3: Ranger: Deepwoods Stalker: Tier 3 auto-grant is incomplete
    DDO: U18: Enhancements: Tempest: Improved Defense does not grant armor bonus
    DDO: U18: Enhancements: Tempest: Improved Defense does not decrease trigger time of Deflect Arrows
    DDO: U18: Enhancements: Tempest: Improved Parry does not increase Physical Resistance Rating
    DDO: U18: Enhancements: Tempest: Improved Mobility does not increase Dodge cap for unarmored characters
    DDO: U18: Enhancements: Tempest: Dance of Death does not deal damage
    DDO: U18: Enhancements: Tempest: Dance of Death cooldown is too short
    DDO: U18: Enhancements: Tempest: The Growing Storm does not grants buff when damaging enemies
    DDO: U18: Enhancements: Tempest: Shield of Whirling Steel always grants the same bonus to Shield Armor Class
    DDO: U18 arcane archer enhancement tier 3 elemental arrows can be taken before prerequisites are met.
    DDO: U18 arcane archer tier 4 elemental arrows can be taken before prerequisites are met
    DDO: U18 arcane archer tier 4 enhancement dexterity/wisdom can be taken before prereqs are met.
    DDO: arcane archer conjure arrows dont go away on log out.
    DDO: arcane archer shattermantle shot cooldown is too long.
    DDO: arcane archer soul magic ability is not granting spell points
    Rogue
    DDO: u18: Enhancements: Rogue Thief-Acrobat - All ranks of 'Staff Training' only apply 'To Hit' bonus
    DDO: u18: Enhancements: Rogue Thief-Acrobat - Quick Strike cooldown is too short
    DDO: u18: Enhancements: Rogue Thief-Acrobat - Shadow Dodge does not rank up effects past level 1
    DDO: u18: Enhancements: Rogue Thief-Acrobat - Sweeping Strikes has the wrong pre-requisite
    DDO: u18: Enhancements: Rogue Thief-Acrobat - Strength or Dexterity grants Dexterity from Thief-Acrobat and Mechanic trees
    DDO: u18: Enhancements: Rogue Thief-Acrobat - Vault does not perform a jump
    DDO: U18: Enhancements: Assassin: All Poison Strikes to not appear to allow saves
    DDO: U18: Enhancements: Assassin: All Poison Strikes to not display DC in their tooltip
    DDO: U18: Enhancements: Assassin: Toxin Affinity grants incorrect Saving Throw vs. Poison bonus
    DDO: U18: Enhancements: Assassin: Shiv debuff icon is incorrect
    DDO: U18: Enhancements: Assassin: Shadow Dagger does not take into account Rogue level or Int Modifier
    DDO: U18: Enhancements: Assassin: Killer can stack more times than listed for all ranks
    DDO: U18: Enhancements: Assassin: Assassinate does not have a cooldown
    DDO: U18: Enhancements: Rogue: Mechanic: Time Bomb - Bomb is placed in front of character at a distance that makes it exploita…?
    Sorcerer
    DDO: U18: Enhancements: Earth Savant: One with the Soil is stacking at each rank
    DDO: U18: Enhancements: Earth Savant: Erosion stacks every time an enemy takes damage from an acid spell
    DDO: U18: Enhancements: Earth Savant: Top tier autogrant "Elemental Apotheosis: Earth" is not granting +1 to Caster levels for…?
    DDO: U18: Enhancements: Earth Savant: Top tier autogrant "Elemental Apotheosis: Earth" is not Subtracting 1 from Caster levels…?
    DDO: U18: Cbug: Enhancement: Wizard/Sorcerer character do not have access to Perform
    DDO: Enhancements: Air Savant: Max rank in Acrobatic does not confer 1% dodge bonus.
    DDO: Enhancements: Air Savant: Elemental Apotheosis Air does not confer -1 caster level to acid/earth spells.
    DDO: Enhancements: Air Savant: Efficient Metamagic primary tooltips do not show action point costs.
    DDO: Enhancements: Air Savant: One with the Storm does not confer electricity resistance.
    DDO: Enhancements: Air Savant: Wind Dance cannot be activated.
    DDO: u18: Enhancements: All Sorcerer Savants: Autogrants cancel each other out
    DDO U18: the new enhancement intensity for fire savant is not granting a bonus to haggle
    DDO: U18: Enhancements: fire Savant: Top tier autogrant "Elemental Apotheosis: fire" is not granting +1 to Caster levels for …?
    DDO: U18: Enhancements: fire Savant: Top tier autogrant "Elemental Apotheosis: fire" is not Subtracting 1 from Caster levels f…?
    U18: Enhancements: Water Savant: Cannot access Water Savant tree without multi-classing
    Wizard
    DDO - Enhancement - Wizard: Palemaster - Skeletal Knight - Dismissing the Skeletal Knight dismisses the pet, but the Skeletal …?
    DDO: U18: Enhancements: Archmage: Energy of the Scholar does not grants spell points
    DDO: U18: Enhancements: Archmage: Spell Critical: Force Tiers 2, 3, and 4 do not grants +2% crit chance
    DDO: U18: Enhancements: Archmage: Tier 5 Spell Mastery does not require the same Tier 4 school
    DDO: U18: Enhancements: Archmage: Each rank of Improved Heightening decreases spell cost incorrectly
    DDO: U18: Enhancements: Archmage: Tier 3 and above innates do not save upon clicking accepts
    DDO: U18: Enhancements: Archmage: All reduced metamagic costs from Master of Magic are incorrect
    DDO: U18: Cbug: Enhancement: Wizard/Sorcerer character do not have access to Perform
    DDO: u18: Enhancements: Pale Master: Summoning a Skeletal Knight with any Pale Master Form on will crash the game

  3. #3
    Community Member Teh_Troll's Avatar
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    ***** DDO: u18: Enhancements: Stalwart Defender: Stalwart Defense can be used without a melee weapon and shield *****


    Does this mean Stalwart Stance DOES work without a shield like it does now on live?

  4. #4

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    I just hope they fix clerics. Don't want to just be nannybots.

  5. #5
    DDO Producer
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    Quote Originally Posted by Teh_Troll View Post
    ***** DDO: u18: Enhancements: Stalwart Defender: Stalwart Defense can be used without a melee weapon and shield *****


    Does this mean Stalwart Stance DOES work without a shield like it does now on live?
    No it turns off when a shield or weapon are unequipped.

  6. #6
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    No it turns off when a shield or weapon are unequipped.
    What's the rationale for this change over the way it works on live?

    We can't have a stalwart actually being useful for that 99% of the game where a shield isn't needed?
    Last edited by Teh_Troll; 06-28-2013 at 09:38 AM. Reason: needed to add snark and correct spelling

  7. #7
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by EnziteBob View Post
    I just hope they fix clerics. Don't want to just be nannybots.
    Get used to it because it looks like they nerfed everyone self-healing so much we're gonna need nannybots.

    Congrats to all the divines who whined about not being needed!

    Now hjeal meh!

  8. #8

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    Quote Originally Posted by Teh_Troll View Post
    Get used to it because it looks like they nerfed everyone self-healing so much we're gonna need nannybots.

    Congrats to all the divines who whined about not being needed!

    Now hjeal meh!

    well if they screw this one up it just gives me one more reason to go find something else to do like go outdoors and such. I will not be stuck as a nanny in my favorite class in D&D/DDO.

  9. #9
    The Hatchery danotmano1998's Avatar
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    Thanks for the info!

    Can't imagine having to plow through 3 million bug fixes one at a time..

    Just as an aside...

    Is there any chance you guys will ever change the policy of testing the software on a REAL environment?

    This whole shenanigans of saying "This is fixed" when in 3 minutes of it being released it's discovered by dozens of players that is NOT fixed is getting frustrating. It's becoming crystal clear to those of us who read the forums and play the game regularly that you guys really have no idea WHAT is in the live version of the software, only what was supposed to be in it.

    I find this discouraging, to say the least. It must be incredibly frustrating for you guys too. How about a plan to fix the disconnect?
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  10. #10
    Hero
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    So it's till early for me but is this a list of things fixed, or a list of things still broken? I can't tell. I need coffee.

  11. #11
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    Quote Originally Posted by MajMalphunktion View Post
    No it turns off when a shield or weapon are unequipped.
    Please don't do this, pretty please.
    Legions of these sword and board paladins, fighters are ALREADY absolutely non contributing in any epic elite quest.
    We are forced to turn off stance and go twf/big ass thf fury for raids to be of any use NOW.
    This will essentially kill twf+little bit of durability style and greatly reduce offense for stalwarts.

    Even well geared/played"Tank" in "offense" mode is already way behind the power of Shiradis, monkchers and more powerful builds. PRR/hp is the only advantage, if you remove it, there would be no reason to play toon which is useless 95 % time.

  12. #12
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Veles View Post
    Please don't do this, pretty please.
    Legions of these sword and board paladins, fighters are ALREADY absolutely non contributing in any epic elite quest.
    We are forced to turn off stance and go twf/big ass thf fury for raids to be of any use NOW.
    This will essentially kill twf+little bit of durability style and greatly reduce offense for stalwarts.

    Even well geared/played"Tank" in "offense" mode is already way behind the power of Shiradis, monkchers and more powerful builds. PRR/hp is the only advantage, if you remove it, there would be no reason to play toon which is useless 95 % time.
    What he said, I started another thread for this specific issue.

    A shield is needed 1% of the time. For that other 99% of the time TWFing/THFing is just better. without the STR bonus from stance you've just turned a Stalwart already crappy DPS into that of a bard.

  13. #13
    Community Member rsking's Avatar
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    Quote Originally Posted by EnziteBob View Post
    well if they screw this one up it just gives me one more reason to go find something else to do like go outdoors and such. I will not be stuck as a nanny in my favorite class in D&D/DDO.
    healers may not be my favorite class.... But i'm not going to hold everyones hand through a dam quest I do that enough with DJing and having to pay for usage rights -.-

    I hate people that keep whining HEAL ME. HEAL ME. HEAL ME...... hell i'm not there f*cking hire.....
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

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    Quote Originally Posted by Teh_Troll View Post
    without the STR bonus from stance you've just turned a Stalwart already crappy DPS into that of a bard.
    My bard resents you comparing him to a useless stalwart!

  15. #15
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by rsking View Post
    I hate people that keep whining HEAL ME. HEAL ME. HEAL ME...... hell i'm not there f*cking hire.....
    You are now.

    Hjeal meh!

  16. #16
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by mute_mayhem View Post
    My bard resents you comparing him to a useless stalwart!
    Can my useless stalwart at least laugh at paladins?

  17. #17
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    Quote Originally Posted by Teh_Troll View Post
    Can my useless stalwart at least laugh at paladins?
    Wouldn't you be laughing with the useless DoS paladins?

  18. #18
    Community Member rsking's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    You are now.

    Hjeal meh!
    NO ITS BYOH cause i'm not babysitting anyone and by BYOH I mean for every situation. I build Battle clerics not Heal bots. and those that complain that healers aren't useful just run with power players too much
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  19. #19
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by rsking View Post
    NO ITS BYOH cause i'm not babysitting anyone and by BYOH I mean for every situation. I build Battle clerics not Heal bots. and those that complain that healers aren't useful just run with power players too much
    BYOH looks like it might be done with the gutting of Devotion line on martial classes that used to have them.

    You mean you USED TO build battle-clerics until Turbine removed the option. We can't have options, this game must be simple for all the WOWTards and the simpletons who like Neverwinter.

    Now hjeal meh!

  20. #20
    Community Member AsburyParker's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    BYOH looks like it might be done with the gutting of Devotion line on martial classes that used to have them.

    You mean you USED TO build battle-clerics until Turbine removed the option. We can't have options, this game must be simple for all the WOWTards and the simpletons who like Neverwinter.

    Now hjeal meh!
    Maybe this is their tactic for dealing with the lack of forming balanced groups. They’ll force us to do it by confining builds to only fit predetermined functions. It’s genius; it’ll have to work, right?

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