My first ever character was a 28pt pally, and that build eventually evolved into the build I posted to the forums for new players, where again, I explain that it works fine for 28pt builds. It's linked in my signature as Evasion Paladin.
The amount a HotD can self-heal is plentiful to overcome incoming damage. The don't play well as tanks, though, but tanks aren't needed in DDO except in the rarest situations. (LOB, TOD and FOT are the only instances I can think of that need a tank.)I never said it was. That being said, unless you have the appropriate gear, the damage you soak as a Paladin in melee is going to be worse as you will not deal as much damage per hit as a fighter, you’ll be in combat longer, and thereby you will take more damage overall. The DoS PrE compensates for a lot of that.
My first pally life was HotD. It was nice when leveling, but without proper gear (which takes time to acquire), the amount of damage he took in melee – especially in boss fights – was striking.
Mind you, this was before the change to PRR.
My pally spent most of his life in the pre-PRR days.
Any build, no matter how good, can be played in such a way to make it seem bad. I don't see pointing out those playstyles as evidence of anything.Last time I checked a reconstruct and repair cost SP. This is, unless, you’re doing it from a scroll.
And if you play like a lot of people play – which is standing in the middle of melee as opposed to the back of the pack – you tend to use a lot of quickened reconstructs.
And yeah, I’m noticing that self-healing draws a lot of SP away from damage-dealing. As a fleshy AM – first-life, nonetheless – I had less of a problem with “staying power” mainly because a) you get SP increases with the AM PrE, and b) I wasn’t spending my SP on self-heals and burst healing. This means more SP into damage and other things.
You guys completed successfully without a dedicated healer. That is a successful BYOH run.Except for the part about the guys in the group who weren’t able to BYOH.
Maybe you missed that part…