I have little doubt that a pally can be spec-ed for decent self-healing. However, that comes at a cost somewhere.
Poorly played is a relative concept. What works in solo often times does NOT work in a PUG. Stealth is often an unheard of term in a group run, where chaos and whirling meat-cleavers rule. Your point is that the self-sufficiency of a class is not representative of how it is played, but that is totally and completely false. In a group setting you don’t get to play your toon like you’d prefer. Otherwise, you’ll be booted.
That’s the dynamic of a group.
And gear is directly tied to how you play your toon.
If the common strategy on the end fight of a Shroud (prime example here) is for the melees to surround and pin harry while the casters and ranged toons pick him off from afar, and you have a melee toon, you’d better be prepared to fulfill that role. Otherwise, you’re not doing your job. So you’d better be geared accordingly. That usually means taking more punishment than you dish out.
Self-healing is directly tied to playstyle. And playstyle often has to vary because a) not all quests are the same, and b) not all mandatory combat situations will fit your preferred playstyle and gear setup.
Cure serious is 3d6+6+15, so 32 average ?
75 emp hjeal makes .... 120
1.3 human .... 267
Hotd is 30% ? So with max of 39 from csw that would be ~ 420.
But things you learn while soloing are invaluable and makes you much better player and more pleasant to group with.What works in solo often times does NOT work in a PUG.
Especially always keeping an eye on your own health AKA don't do stupid **** ( or do that if you have toon/gear/experience for that)
Noone is disputing byoh for raids. If you have 6 con item, toughness, heavy fort, appropriate weapons for Harry/portals ( no stupid shield for God's sake ), do your puzzle, run water, blow every boost, ability in 1 round and don't beg for every bloody thing at every portal, ~ 30 reflex and 30 resist ( umd fire shield is a plus, but hey noone does elite Shroud at level anymore, new folks are such pansies ) and you still DIE, then yes you can call your hjealer namesIf the common strategy on the end fight of a Shroud (prime example here) is for the melees to surround and pin harry while the casters and ranged toons pick him off from afar, and you have a melee toon, you’d better be prepared to fulfill that role. Otherwise, you’re not doing your job. So you’d better be geared accordingly. That usually means taking more punishment than you dish out.
I leave my FVS mostly parked these days, but not because of the BYOH or anti-BYOH crowd. I just got a lot of the gear I wanted (minus the ridiculous to farm stuff), pulled Twillight on my 2nd CITW run, upgraded it, got other great gear via MoTU, pretty much EE'd everything there was, so what's left to do except TR it, which frankly doesn't provide enough benefits right now to make it worth it since I'm still having fun playing my rogue/monk/sorc to acquire better gear for them.
Haven't even flagged for FoT on the FVS. Just don't see the gear there that I have to have for it, and certainly since I can't trade anything to my other toons, I'm not incentivised to heal it.
Turbine wants more parked healers to make a pugging return, they need to lighten up on the BtCoA on raid loot. I have zero reason to even be in a CITW on that toon anymore. Why, so I can put everything up for someone to roll on?
I'd gladly start pugging with my healer again if Turbine put some real carrots out there worth chasing.
There was always an unwritten rule that nobody would complain about FvS being borderline OP (except Shade) because it was of the understanding that they would be healing people as well as killing the BLEEP out of stuff. Making DC-casting borderline useless has upset this balance.
The problem with the BYOH mindset is it basically says screw the group, I'm here for my xp with no regard for the rest of you, take care of yourselves. That shouldn't be the basis on which people consent to group, and if people could solo it and be their own healer one would wonder why they are looking for a group at all. Certainly it's mystifying to me why you would find it strange that people looking for a group for a quest would hope for healing from a divine player in the group.
The point I was trying to make is that first-lifers don't have the gear, because it takes quite a bit of time to farm. Hence they are going to have a whole host of issues. Part of healing amp is gear.
Likewise, part of healing amp is racial. So now we're limiting all pallies are Human or at least half-elf.
Devotion item is a no-brainer, though it can be hard to slot, especially if you are melee where displacement, protection, AC, PRR, DR, false life, and heavy fort all need to have a spot . And if it a swappable item, that doesn’t work well in a protracted fight.
You might get a 10% healing amp item with GS or Dragon-touched armor. This assumes that a first lifer is going to know what to make for his first GS item, and gear it appropriately. Usually, a melee goes for a weapon., or if they are kinda cagy they go for a smoke item for the displacement. Either way, it takes a lot of grind to get.
And there are no past-lives.
HotD, if I recall, has 30% healing amp at cap. I don’t think I was seeing that kind of boost. I could be wrong.
So until you have all this wonderful gear, and all of these past lives, I’m seeing a big issue with some of the numbers being presented here for a decent chunk of the playerbase. Now granted, when I ran my first pally, these were all of the same problems I ran into. It is much easier now that I’ve had two or more bites at the apple when it comes to acquiring gear, and was able to plan out my next life for better heal stats, but that’s after I ran from lvl 1 to 20 with numbers nowhere near what you’re claiming they should be.
I think that many of the people posting on the forum work in a bubble, because one of the keys to many builds here are past-lives. That doesn’t help your average player who is maybe on their first or second life, and doesn’t run quests for items until ransack takes over.
Quite frankly first-life Melees SHOULD be human. Period.
You can't get any amp unless you are until level 20. and this 30% is really nice.
After seeing all the whining on this I'm now of the mind of screw the mooks who can't heal themselves, they aren't worth the trouble anyway if they are too stupid to figure it out.
My actual pally has 1 past life, which was done because his first life was a 28pt build and I wanted to get to 34pt. I only mention this because you thought I felt 28pt pallies weren't viable. My very first alt ever was a 28pt pally, who I got to cap, played a few epic (enough to get 20 tokens) and tr'ed him back into the same build, the one linked in my signature.
Not sure what you mean here. I play the same solo, in pugs, in guild runs, and in raids. I was never a fan of stealth, though.Poorly played is a relative concept. What works in solo often times does NOT work in a PUG.
Yes, self-healing is indeed tied to playstyle. That same playstyle serves me well solo, in pugs, in guild runs, and in raids.Self-healing is directly tied to playstyle. And playstyle often has to vary because a) not all quests are the same, and b) not all mandatory combat situations will fit your preferred playstyle and gear setup.
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