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  1. #1
    Community Member faelilha's Avatar
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    Aug 2009
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    Default Help me. 15 Druid 3 Monk 2 Fighter

    These numbers do not include gear and enhancements.
    I need help with enhancements, and would like ideas on my endgear. (I would like to focus on dps)
    This level progression is good?

    Thanks everyone!

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Davster Underfoe
    Level 20 Lawful Neutral Human Male
    (2 Fighter \ 3 Monk \ 15 Druid) 
    Hit Points: 330
    Spell Points: 931 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 11
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            14                    17
    Constitution         16                    19
    Intelligence          8                    11
    Wisdom               16                    19
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 12
    +3 Tome of Dexterity used at level 12
    +3 Tome of Constitution used at level 12
    +3 Tome of Intelligence used at level 12
    +3 Tome of Wisdom used at level 12
    +3 Tome of Charisma used at level 12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    22
    Bluff                -1                     0
    Concentration         7                    26
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                     4
    Hide                  2                     3
    Intimidate           -1                     0
    Jump                  6                    22
    Listen                3                     4
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     4
    Swim                  3                     7
    Tumble                3                     4
    Use Magic Device      1                    11
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Monk Bonus) Power Attack
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Augment Summoning
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 6 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 7 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 10 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 13 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 14 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 16 (Druid)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 17 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 19 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Druid)
    Ability Raise: STR
    Skill: Balance (+1.5)
    Skill: Concentration (+2)
    Last edited by faelilha; 06-25-2013 at 06:25 PM.

  2. #2
    Community Member
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    The first thing that comes to my mind is you need to drop Augment Summons, with the wolf 5 levels below you it will get shredded rather quickly so the feat is better used elsewhere.

    Second suggestions is to drop Oversized Two Weapon Fighting, last i looked it was still a rather minor boost compared to not having it.

    While it cannot be active at the same time as Power Attack you should consider Precision, bypassing 25% of fortification is nice if you intend to crit or do sneak attack damage.

    Assuming you followed the above you still have on free feat (removed aug summon and OTWF, added precision) to get something like Improved Crit Slash (or blunt for unarmed/animal form attacks).

    Are three toughness feats needed? The first unlocks the enhancements and gives the biggest boost due to those, the others are what, 21 hitpoints each? I'd swap one for Empower Heal, for 10 more SP per cast its very efficient. The other toughness maybe Concentration.

  3. #3
    Community Member faelilha's Avatar
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    Default

    Quote Originally Posted by smeggy1384 View Post
    The first thing that comes to my mind is you need to drop Augment Summons, with the wolf 5 levels below you it will get shredded rather quickly so the feat is better used elsewhere.

    Second suggestions is to drop Oversized Two Weapon Fighting, last i looked it was still a rather minor boost compared to not having it.

    While it cannot be active at the same time as Power Attack you should consider Precision, bypassing 25% of fortification is nice if you intend to crit or do sneak attack damage.

    Assuming you followed the above you still have on free feat (removed aug summon and OTWF, added precision) to get something like Improved Crit Slash (or blunt for unarmed/animal form attacks).

    Are three toughness feats needed? The first unlocks the enhancements and gives the biggest boost due to those, the others are what, 21 hitpoints each? I'd swap one for Empower Heal, for 10 more SP per cast its very efficient. The other toughness maybe Concentration.
    Thanks for the previous tips...

    I know almost nothing about druid, the druid has enhancements that help to build fighting with 2 weapons?
    Last edited by faelilha; 06-28-2013 at 10:07 AM.

  4. #4
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    With two weapons no, but if you wanted to go wolf form you can get the natural fighting feat for a boost to double strike chance while in animal form, and can take it 2 or 3 times to stack the chance. Combined with shield mastery and improved shield mastery it starts adding up. Throw in wolf forms fast attack speed and sneak attack damage (and don't forget precision to bypass some fort!) and you can chew your way through heroic content easily. If going this route take Improved Crit: Blunt regardless of the weapon you hold, animals are considered unarmed.

    If two weapon fighting is what you want a water or fire elemental build for it could be fun, though not up to a wolf druids physical damage (but ahead of them in magic damage). I'm currently leveling a first life druid with a two weapon fighting build using natures warrior 1 for reaving roar. Kill speed is a tad low until i get that first kill in on a group and they get hit with 13d6 sonic, if that doesn't wipe them all out a second mob goes down to swords and triggers another roar to finish the pack. The pace of my kills has slowed now at 10, but once i pick up fire elemental form it will really be picking up again. I chose Half Elf for my race(access to elven scimitar enhancements), rogue dilettante for bonus sneak attack damage, 10 str, 15(or maybe this was 14 at start) dex, 14 con, 18 wis, 10 char and 10 int.

    The str was rather low at start, and it does hurt damage until you get Flameblades (or another wisdom to damage weapon), but i had to get the dex up for two weapon fighting, needed 18 wisdom for spells, and 10 int for a few skill points. If you're not using a first life character finding points for strength would be a lot easier. Probably a lot better builds all over these forums, but i'm having plenty of fun with mine.

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