Yep, I hit a chest 450 times on a rainy Sunday afternoon, at 30 seconds per pop. That is a total of 3 hours and 45 minutes, to take advantage of something that I knew was going away the next day. As I recall, I also noted that it is something that I would never ordinarily do. Since then, I logged on to verify that 18.2 didn't fix my cleric's spell crits (it didn't). That took only a few minutes, and I am probably done for in game time for this week.
Are you really trying to make the case that I post too much? I worked all day, and am squeezing in a couple of posts between house hold tasks now. You have over 10 times the posts that I do, and have been posting in this thread since the middle of the day. Really, I would expect most people in your position to have more sense than to press THIS issue. However, most of us have known for some time that you are "special".
You shouldn't worry about my parents so much. They are only in their 70s. My grandmother died 17 months ago, at the age of 98. She lived on her own until 6 weeks before she died. My family tends to live a long time and age well, and my parents are having the time of their life running the business they built from the ground up.
Its not like I am bored. I am running my own consulting company, and have more clients than I really want. I keep bumping my consulting rates in an attempt to reduce the demand, but it just doesn't seem to be working lately.
I know this must all sound foreign to you. I keep forgetting that some people didn't have the advantage of growing up in a culture which cherishes and prizes hard work. Some of us just weren't meant to take Social Security at 62 and spend the rest of our lives watching day time TV.
On the other hand, if you read the thread and came to the conclusion that "Turbine could be better run by monkeys", that is your conclusion, not my statement. I'll stand behind what I said, not what you concluded.
You raise an interesting point though. Are they going away from the normal “end game” because there is a decline in hardcore players? Is it that the casuals are giving more? Is it that Turbine can save money by having us run the same content and avoid not making new raids?
To be honest, it doesn’t really matter what reason. They are the boss so they can do as they see fit. I only wonder why is it just now that they are addressing the issues of guild decay and tr xp.
There was no need to alter this stuff in the past because you had a ton of people that were keeping the game afloat financially. Now you are running into a situation that people are either not playing as much or not spending as much. Either way, Turbine would not have started looking into altering these unless they knew they were either losing players or money.
If they decide to cater to the casuals, not a problem. I would love to start tr’ing again and not need 4.3 mill xp. So you see there is no jealousy with me. I am happy if they make the change. But do not think they are doing this just to be nice. As I said they are either losing money or players.
1) If I (or anyone) would be in charge at Turbine, my job would be to look at the big picture, not the minor details.
2) Little tweaks to game mechanics will not make or break this game without the major systemic changes being put into place.
Now, I am hardly surprised that you did not appreciate the post. I would expect that an (at best) entry level developer would focus on the micro picture while being completely oblivious to the macro environment. That is the difference between someone such as yourself, and someone with my experience.
I'd ask for quotes of where I "explained how awesome a coder you were" and "how you'd fire all the developers because they didn't understand how to run a business as good as you did", but really, we have already seen that the "quotes" (lmao, I love that) you have of me are more your imagination than reality.
By the way, since we are talking about quotes, I have to admit that I love the new reputation feature that allows people to leave comments. Some people seemed to like what I had to say on how I would fix the game:
2) Monumentally epic!
3) Sounds like the right spirit to me!
I know there were more, but the rest seem to have scrolled off the end of the list. Oh well, they were fun to read while I still had access to them.
I'm not "admitting" to anything when I share my personal opinion about the state of the DDO population. I suspect the population is down. I've shared this opinion in other threads and I shared it in the post immediately following my first post in this thread. You seem to have decided that people who think the graph is not meaningful are biased or want to only believe certain things, and I don't know how many posts I have to use telling you otherwise.
If you want to seriously consider bias, think about the pressures that must be put on an original poster to defend his position if it comes under attack. Can that pressure cause one to ignore arguments or intentionally misread them? Can personal pride cloud judgement in this situation? Can the original poster armor himself with preconceived notions about people with opposing points of view in order to disqualify their arguments before they are read or understood? Can the graph itself be viewed with a confirmation bias?
Last edited by FlaviusMaximus; 06-27-2013 at 12:43 AM.
The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. - Edward R. Murrow (1964)
Who cares ? Go PLAY them game instead of writing dissertations about something you will never know the answer to anyway.
Log in, post lfm, not this stupid circle-jerk and lolconspiracy theories.
As pure solo the discussion doesn't phase me much in the end, but a 7 Year graph would be interesting to me.
Especially how things looked at the F2P transition i'd find interesting, you still got that somewhere ?
Last edited by Pandir; 06-27-2013 at 08:05 AM.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by incremental renovation: tinkering, improving, planting flower beds..I'm not sure why I'm arguing with you. I've dealt with dozens of "architects" over my career... About 50% actually bring value to an organization. The ones with zero concrete suggestions have always been pretty worthless and ignored.The idea that new code is better than old is patently absurd. Old code has been used. It has been tested. Lots of bugs have been found, and they've been fixed. There's nothing wrong with it. It doesn't acquire bugs just by sitting around on your hard drive. Au contraire, baby! Is software supposed to be like an old Dodge Dart, that rusts just sitting in the garage? Is software like a teddy bear that's kind of gross if it's not made out of all new material?
Back to that two page function. Yes, I know, it's just a simple function to display a window, but it has grown little hairs and stuff on it and nobody knows why. Well, I'll tell you why: those are bug fixes. One of them fixes that bug that Nancy had when she tried to install the thing on a computer that didn't have Internet Explorer. Another one fixes that bug that occurs in low memory conditions. Another one fixes that bug that occurred when the file is on a floppy disk and the user yanks out the disk in the middle. That LoadLibrary call is ugly but it makes the code work on old versions of Windows 95.
Each of these bugs took weeks of real-world usage before they were found. The programmer might have spent a couple of days reproducing the bug in the lab and fixing it. If it's like a lot of bugs, the fix might be one line of code, or it might even be a couple of characters, but a lot of work and time went into those two characters.
When you throw away code and start from scratch, you are throwing away all that knowledge. All those collected bug fixes. Years of programming work.
You are throwing away your market leadership. You are giving a gift of two or three years to your competitors, and believe me, that is a long time in software years.
You are putting yourself in an extremely dangerous position where you will be shipping an old version of the code for several years, completely unable to make any strategic changes or react to new features that the market demands, because you don't have shippable code. You might as well just close for business for the duration.
You are wasting an outlandish amount of money writing code that already exists.
EE drop-rates on quest loot are so low they are discouraging. I joke that my chances of pulling the EE Black Helms I needs are about the same on Korthos as they are in TOR. But they need to keep the prices high on the Shard Exchange don't they? So yes, blame them hiring a friggin Zynga reject for this stupidity.
So 2ish months after an update there is nothing to do at end-game. People who like TRing (I like both) are TRing, people who are end-game hounds are doing something else.
It really is that simple.
Last edited by Teh_Troll; 06-27-2013 at 08:26 AM.
There's nothing amiss with others deducing developer skillsets or lack thereof by the actual experience of bugs to users. Developers can argue, that they don't get "given" time to work on bugs, but anyone who's really climbed the dev ranks knows you cut your real teeth on fixing bugs in your code base on your own time. You know how many devs do that? Not many. Colleges have graduated a huge number of CS and MIS majors in the last two decades, and how many of them can be trusted to write a solid loop, again not many, to say nothing of writing high volume transactional systems with multi-threading to boot, much less fixing a broken one.
Chai's "7 year graph", much like his other 'proof' to date, was based on dubious data. The site hosting the graph gave it a low accuracy rating as it appeared to be derived more from estimates rather than hard data. A good half dozen people pointed this out, but that has not stopped him from trotting it out as 'evidence.'
As other posters have written, there really are not any good hard figures for MMO populations posted publicly. This does not stop people like OP or Chai from cherry picking dubious data sets, presenting them as fact, then plugging their ears singing "LALALALALALAICANTHEARYOU!" when others point out the gaping holes in their data or conclusions.
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