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  1. #1
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    Default LD seems very VERY powerful as compared to the 3 other EDs I've played.

    So, I've got a Flowers monk, and a Magister, and a Fate ED all capped as well as LD.

    I decide to try and blitz to see what is up.



    50% dodge... Seems like a CRAZY high dodge %, Must be so people can't overcome it... So I'm pegged at 25% okay.
    Lets see, stacking 25% damage, 10 times... Okay. Adds time every "worthy kill". Wait... Did I read that right? I can just mob things down and never lose the buff? Oh 15 seconds then a stack wipe... no... no it stays on falls off 1 at a time?!?!?!

    150 seconds???? over 2 minutes between kills and I keep all that dodge and what ever bonus damage? Really? Okay.

    Well, I'll try it out....


    Okay 250% for Blitz
    Hey another 50% on top of the 50% for stunned. If I click a combat feat... That is nice.
    Wait another crit multiple.
    A 30% clicky....

    Wait I've been chopping mobs for 10 minutes like this? This thing just doesn't turn off... I can just clear whole dungeons with insanely scaled damage? By the time it wears off, because my arms got bored with decapitating mobs, It's off cool-down, so I can turn it back on, and have it up nearly 100% of the time?

    Shesh, may as well make it a 50% dodge 250% damage passive.

    [repeat for 10 minutes of carnage]
    (Combat): You are an unstoppable warrior. While Master's Blitz is active, you have a +50% dodge chance and deal 25% additional melee damage. Each time you kill a worthy opponent, the timer restarts and you gain an additional stack of melee damage. The damage bonus can stack up to 10 times.
    (Combat): you hit Hellhound with Vorpal.
    (Combat): You hit Hellhound for 855 points of slash damage.
    (Combat): You killed Hellhound.
    (Combat): You sneak attack Hellhound for 383 points of slash damage.
    (Combat): You attack Hellhound. You roll a 8 (+45): you hit!
    (Combat): You sneak attack Hellhound for 342 points of slash damage.
    (Combat): You sneak attack Dretch for 902 points of slash damage after 13 were blocked by Good damage reduction.
    [wow]


    So let me get this right...


    And Everything is nothing was OP? Really? Is there anything but blitz melee out there? Seems this would dominate. I guess I should go earth monk for the scaled crits even more silly. Stunning mobs and triple hitting for 800 ever .5 seconds isn't nuts.... nope.

    What am I missing? How does this thing have such CRAZY up time? You can keep rolling and rolling. It's insane.

  2. #2
    Euro-Founder and Keeper Refugee Dexraven's Avatar
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    Yes blitz in great fun and crazy damage, but it's nearly impossible to keep up in a party as you need to keep dealing killing blows, and other people like to kill things too.

    Yes you can use team tactics to keep a blitzer up but its not as easy as it first appears.

    I only use Blitz in solo stuff were kills are close together, fury is far more party friendly, and fate singer to a degree with all the extra sonic/lightning damage from reign+harmonic resonance (who doesn't like a lightning strike every 20)

  3. #3
    Community Member spectroum's Avatar
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    Well first of all LD is a really nice ED for both using it and twisting stuff from it. One of the few EDs that can offer you that. Blitz is pretty awsome to use solo but keep in mind that you need to kill mobs frequently that are high enough CR to keep your stacks up and you also lose it whenever you take a portal and go thru a load screen. And ofc its really hard to keep blitz up in parties (vs shiradi sorcs or monkchers for example) and even more hard to keep blitz up in raids.

    Also combat brute (the +50%, +1[w] on helpless mobs) doesnt work with unarmed (./sad)...

    Imo blitz isnt OP since its usefull on some occasions and just a basic ED on many others...that balances it pretty much. Tbh id lke it more if only there were more fun EDs like that.
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  4. #4
    Community Member count_spicoli's Avatar
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    Blitz is great but as others have stated can be hard to keep up. And what destiny that is best for you is related to your build and class. I prefer fury on my ftr/barb. Regenerating adrnalines that you can tome on a big hitter is really nice and unbridled which is much easier to time and the best melee boss beater is wonderful. Every few swings i hit for about 3k to 6k on a boss. When i hit this i can see a bosses heath meter immidiatly begin to started dropping quickly. Also if your ranged with pinion unbridled manyshot hands down os best dps in game

  5. #5
    Community Member redspecter23's Avatar
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    I also find it funny that a while ago when everyone was saying EiN is overpowered, players were blitzing through everything. I hate to say something is overpowered, but a blitzing melee is so far ahead of a non-blitzer (or any other melee destiny) that it is ridiculous.

    As a side note, I don't think you get the full 50% dodge. You cap at 25% and blitz doesn't allow you to break the cap as other abilities do. Honestly, if it gave you -50% dodge and -150 AC it would still be nearly as good as it is. The dodge bonus is just icing on a cake that is made of icing to begin with.
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  6. #6
    Community Member Teh_Troll's Avatar
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    Good luck trying keep a blitz up in a group that isn't one melee, one bard, and 4 healers.

    Blitz is awesome when soloing but as others have said in this thread keeping the kills up in a group situation just doesn't happen as often as it looks.

    Oh who am kidding . . . it's over-powered and AWESOME!

  7. #7
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    Quote Originally Posted by Teh_Troll View Post
    Good luck trying keep a blitz up in a group that isn't one melee, one bard, and 4 healers.

    Blitz is awesome when soloing but as others have said in this thread keeping the kills up in a group situation just doesn't happen as often as it looks.

    Oh who am kidding . . . it's over-powered and AWESOME!
    Who groups??? That "IS" the problem isn't it... Too many factors keep solo play more viable than group, UNLESS you're talking raid. To a chronic soloer this is a god send!

    This is the only power, I've ever seen, that if you exploit it's strengths makes you 250% MORE uber indefinitely. That is by far and away, the most uber single power I've run into yet!

    Shadari certainly ups the game for the archer, but I'm still not sure if it holds a candle to this thing!

    Farming Ivy wraps using this today... Played about 3 dungeons with it... Solo of course. WOW... I thought I was an epic monk. No... NOW I'm an epic monk. This turns epic hard (that isn't that hard to begin with) into casual play. I regularly hit for 300, and 1k isn't hard at all. I didn't even use a fighter 30% boost and stun, nothing can live long enough to try it.
    Last edited by 350zguy; 06-25-2013 at 12:49 PM.

  8. #8
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    Fought dual orange with this... If you can stun it... it's dead in under 2 seconds.

    3-4 hits each, epic hard.

    ~2,500 each hit with the stacking stun/30% boost from the tree.

    stun pop pop pop dead.

    wait for stun cooldown

    stun pop pop pop dead.

    I'm just so freaking amazed at that this power deals such utter face smashing brutality! Earth stance each crit ~1k Until the stun, then it's ~2.3k Normal hits jump from the ~300 range into the ~800 range. This is THE damage boost to beat.

  9. #9
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by 350zguy View Post
    Who groups??? That "IS" the problem isn't it... Too many factors keep solo play more viable than group, UNLESS you're talking raid. To a chronic soloer this is a god send!
    People group all the time. Sure I can solo EEs on my self-healing melees but it takes too long and borders on un-fun. Also not everyone is at the point where they CAN solo.

    Seriously, is this forum full of nothing but sociopaths with no friends to run with?

    Getting a blitz sustained in a group where everyone is killing things isn't always gonna happen.

    I mean it really depends on a bunch of stuff to . .. like what's your class, weapon-style, etc. I LOVE LD on my fighter, but on my ESoS bard - who can't stun anything - I find FoTW to be more useful.

    Quote Originally Posted by 350zguy View Post
    This is the only power, I've ever seen, that if you exploit it's strengths makes you 250% MORE uber indefinitely. That is by far and away, the most uber single power I've run into yet!

    Shadari certainly ups the game for the archer, but I'm still not sure if it holds a candle to this thing!

    Farming Ivy wraps using this today... Played about 3 dungeons with it... Solo of course. WOW... I thought I was an epic monk. No... NOW I'm an epic monk. This turns epic hard (that isn't that hard to begin with) into casual play. I regularly hit for 300, and 1k isn't hard at all. I didn't even use a fighter 30% boost and stun, nothing can live long enough to try it.
    Dude, Epic Hard is already a joke. Solo/group in some EEs and get back to us.

    It's a club to have in your bag, but sometimes a 9-iron doesn't work when you need a wedge.

  10. #10
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    I agree that blitz is a bit much especially when you tack on how much easier quests are solo with no hirelings...

  11. #11
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    Is Legendary Dreadnought overpowered? Yeah, to about the same extent as the sun is all bright and shiny, and will turn you into a pile of ash if you get too close to it.

    I think Turbine figured out that the average melee player will pay lots of money to have a game make him feel special, and just decided to cash in on it. Really, its hard to imagine any other scenario for why something so stupidly overpowered has been in the game for so long.

    I would call for a nerf, but who are we kidding? Turbine wants your money, and as long as melee players are willing to give it, Turbine will do whatever it can to make melee players feel special. Unfortunately for Turbine, even melee players eventually figure out that running through dungeons with absolutely no skill does not make them special.

  12. #12
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    Quote Originally Posted by Teh_Troll View Post
    Dude, Epic Hard is already a joke. Solo/group in some EEs and get back to us.

    It's a club to have in your bag, but sometimes a 9-iron doesn't work when you need a wedge.
    I agree it isn't useful in every situation. I also agree that if you're in a group the power can fall off and put it about where the other tier 5 powers are. I also agree that epic hard, isn't that hard.

    Sure there are quests with built in time that would drain away the buff. Sure EE they have too much damage and you need better sustain.

    Basically the drawbacks of "every other" epic moment also affect this one. They are all situational...

    It just so happens that this one covers 80% of game play. Because one simple issue... Nearly limitless duration. Even if it got to 10 stacks then bleeds away in 30 seconds it would be AWESOME, and actually close to on par with other damage buffs of other EDs. As it sits now, the nearly limitless buff, for a large portion of the game is what makes it so OP, not the damage, not the build-up. It isn't an epic moment... it's an epic meat grinder.

    I'm not calling for a nerf. I'm just so shocked this power stands out SOOOO much compared to other epic moments. I can't believe I didn't find it sooner.

  13. #13
    Hatchery Hero Sonos's Avatar
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    Quote Originally Posted by 350zguy View Post
    I agree it isn't useful in every situation. I also agree that if you're in a group the power can fall off and put it about where the other tier 5 powers are. I also agree that epic hard, isn't that hard.

    Sure there are quests with built in time that would drain away the buff. Sure EE they have too much damage and you need better sustain.

    Basically the drawbacks of "every other" epic moment also affect this one. They are all situational...

    It just so happens that this one covers 80% of game play. Because one simple issue... Nearly limitless duration. Even if it got to 10 stacks then bleeds away in 30 seconds it would be AWESOME, and actually close to on par with other damage buffs of other EDs. As it sits now, the nearly limitless buff, for a large portion of the game is what makes it so OP, not the damage, not the build-up. It isn't an epic moment... it's an epic meat grinder.

    I'm not calling for a nerf. I'm just so shocked this power stands out SOOOO much compared to other epic moments. I can't believe I didn't find it sooner.
    What toon/ED can't faceroll EH to the best of their class? Saying that something is overpowered in EH just doesn't carry water.

    Post some vids of you facerolling EE then we can say it's overpowered.

    The epic moment makes the game fun so I'm not really into talking about how things are OP when they are just fun.
    Last edited by Sonos; 06-25-2013 at 03:50 PM.

  14. #14
    The Hatchery Enoach's Avatar
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    As many have posted the power of Blitz really shines if you can consistently get the final blow in to preserve the stack.

    The problem of keeping that state is compounded on the competition for killing blows vs the number of foes to kill.

    Solo the ration is very much in the favor of the blitzer

    As the party grows this ratio can get out of kilter, but not always.

    Example:
    In a 6 person party (static group of friends) a Blitzer would announce that they were blitzing and the other party members did two things to help preserve this state. 1) Not attack anything the blitzer was attacking 2) Prep mobs (stuns, paralyze, hold etc.) to help get more out of the Blitz

    Now as you can see this takes the party being in agreement and working to help the Epic Moment. But this kind of participation from the party is not normal for random groups, and as such cannot be expected behavior or even welcomed.

    The trick in a party is to be able to know when it is best to activate (IE wave encounters where there are generally enough for everyone) or when a group will support your efforts. When you do get a group that supports your efforts stay humble remember if it was not for them you could not do the DPS you are doing.

  15. #15
    Hatchery Hero Sonos's Avatar
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    Quote Originally Posted by Enoach View Post
    As many have posted the power of Blitz really shines if you can consistently get the final blow in to preserve the stack.

    The problem of keeping that state is compounded on the competition for killing blows vs the number of foes to kill.

    Solo the ration is very much in the favor of the blitzer

    As the party grows this ratio can get out of kilter, but not always.

    Example:
    In a 6 person party (static group of friends) a Blitzer would announce that they were blitzing and the other party members did two things to help preserve this state. 1) Not attack anything the blitzer was attacking 2) Prep mobs (stuns, paralyze, hold etc.) to help get more out of the Blitz

    Now as you can see this takes the party being in agreement and working to help the Epic Moment. But this kind of participation from the party is not normal for random groups, and as such cannot be expected behavior or even welcomed.

    The trick in a party is to be able to know when it is best to activate (IE wave encounters where there are generally enough for everyone) or when a group will support your efforts. When you do get a group that supports your efforts stay humble remember if it was not for them you could not do the DPS you are doing.

    ^This


    Rarely do we agree beforehand on prepping mobs for a Blitzer. There are those situations where there is the communication beforehand and it's usually from channel runs, guild runs, essentially, people you know.

    Everyone likes to get that number and the skull next to it so it is hard to practice this restraint. I like the above stating that the Blitzer should be humble when people are handing them kills on a platter. That's team work.

  16. #16
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by GermanicusMaximus View Post
    Is Legendary Dreadnought overpowered? Yeah, to about the same extent as the sun is all bright and shiny, and will turn you into a pile of ash if you get too close to it.

    I think Turbine figured out that the average melee player will pay lots of money to have a game make him feel special, and just decided to cash in on it. Really, its hard to imagine any other scenario for why something so stupidly overpowered has been in the game for so long.

    I would call for a nerf, but who are we kidding? Turbine wants your money, and as long as melee players are willing to give it, Turbine will do whatever it can to make melee players feel special. Unfortunately for Turbine, even melee players eventually figure out that running through dungeons with absolutely no skill does not make them special.
    It's not as bad as the divines/arcanes/Artificers who get blitz and think they're good DPS

  17. #17
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    So to summarize... if Master's Blitz is NOT over powered, then the other epic moments are SEVERELY under powered.

    MOST of them provide a 30 second damage boost, or a ~30 second uber damage mitigation. Every one of them is time limited to under 31 seconds of "active time" (I don't know about the fate singer turn of the tide)

    Clearly... Like screaming in everyone's face clearly, the content allows the use of MB for long, very long, like until quest completion stretches of time. This puts it head and shoulders above all other epic moments...

    So, if I must, I'll start cataloging quests that you can keep MB up start to finish... But come on, you've played all the non-raid content, so have I. We all KNOW that if you solo, or duo this content on every difficulty but EE this ED allows you to mulch everything non-stop. THAT makes it stand out, crazy stand out vs 30 seconds out of every 5 minutes of "ooh that was cool".

    It stands alone as the singular ED that can last over 30 seconds. (Again, I don't know tide turn, never used it on my magister that unlocked it.) When it has been up and running for the complete 20 minute quest, you start to think that maybe it is severely out of whack from the other epic moments.
    Last edited by 350zguy; 06-25-2013 at 04:12 PM.

  18. #18
    Hatchery Hero Sonos's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    It's not as bad as the divines/arcanes/Artificers who get blitz and think they're good DPS
    Some artificers do some fine DPS while blitzing. Maybe not on your server?

  19. #19
    The Hatchery Enoach's Avatar
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    The only other Epic Moment that can last indefinitely is Primal Avatar's Avatar of Nature which is dependent on the spirit counter. Spirits are gained upon melee, buff an ally or casting of offensive spell - Wiki states you can only gain 1 spirit every 3 seconds per category but I've had no trouble reaching 30 spirits and holding it on my divines. It was a bit tougher on my Tank Paladin.

    The next close to that is EA's Epic moment the drawback on that one is the 30 minute cool down timer for 2 minutes of faster casting (1/5 th the cooldown) and +100 Spell power to healing and light (not necessarily usable fully by non-divines) The added damage and healing through Astral Vibrance is nice but not always useful as it depends on spike damage

  20. #20
    Community Member CaptainPurge's Avatar
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    You will find that it is quite quest-dependent since you lose your stacks every time you go through a portal or DDoor, and of course shrining. And when you do have it running there are stagnant parts of quests that it will just run out of time. But so is EiN, you learn by experience when to save, what part of the quest or raid to use it and time the build up to then and wait until you get through that portal or whatnot....I find building up EiN is faster than building up Blitz.
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