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  1. #1
    Community Member MiniKobold's Avatar
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    Default You be the Dungeon Master!

    Let's pretend that Turbine, WB, and the DDO Gods decided to let you build your own adventure pack. What kind of quests would you bestow upon the adventurers of the DDO community?

    Where would you have them travel? What mobs would they face? Is there an explorer area? What kind would it be? Who is the "Boss" of your adventure? Is there a raid? What is the story line for your adventure pack? Any nice loot that would drop? How about the level range?

    You may incorporate already existing ones in the game or think of something new! You have almost unlimited freedom in what you can do as you have handy kobold union workers who will see that it is done. Have fun.

  2. #2
    Community Member Teh_Troll's Avatar
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    Since we're high level mooks in the FR . . . Return to the Bloodstone lands where the object is to stop the return of Orcus.

  3. #3
    Community Member Tuffmann's Avatar
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    I would do a return of Kasquik the Mighty in the form of a kobold lich. And his hordes of undead kobolds that where once slaughtered in WW. Featuring the return of mini bosess like Jittik, Bloodletter, and rest of the WW gang.
    Aceita - 22 life Monk Completionist -

  4. #4
    Community Member redspecter23's Avatar
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    I'd add another chapter to the Stormreaver storyline and send the players back in time before his original confrontation with The Truthful One. Players would play a key role in the events leading up to the near destruction of Gianthold. You would get to explore a Gianthold before the destruction. Areas like the Prison of the Planes would be fully functional. There would be loads of dragons and giants to fight. Possibly, players would have to "choose a side" and there could be two distinct storylines and end results.
    Kaarloe - Degenerate Matter - Argonnessen

  5. #5
    2016 DDO Players Council
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    I would make some long ass quests - think atleast an hour to finish even after you know whats going on.

    I would make each quest require a somewhat balance party to win - with areas where magic is reduced or does not work - areas with deadly traps - areas with high DR mobs - areas with mobs that hit extrely hard but CC easily etc, etc.

    Further, I would make pots not work in the quest to further promote teamwork and I would prevent reentering.

    Finally, I would add a "scoreboard" to each quest showing the fastest 20 runs.

  6. #6
    The Hatchery
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    Quote Originally Posted by Tuffmann View Post
    I would do a return of Kasquik the Mighty in the form of a kobold lich. And his hordes of undead kobolds that where once slaughtered in WW. Featuring the return of mini bosess like Jittik, Bloodletter, and rest of the WW gang.
    ^This

    Kobold never forgive, Kobold remember Waterworks!

  7. #7
    Community Member TheNameIwasntB4's Avatar
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    I have been a DM. Had a fun, static group in college. Started with the original three pack of paperback books.

    No explorer areas. All dungeons were created by me. None of them were bought.

    Story line? Hack n Slash. Have fun. Level up. Get loot. Since we were all engineering students, our games were very technical and literal when it came to battles and logic.

    Used miniatures. 1" by 2" blocks of wood were a perfect scale for the game to represent walls. I put all my data tables I needed in a Lotus 123 Spreadsheet with shortcuts keyed in so I could easily go from table to table in the game. BTW, the public internet did not exist back then.

    I would pre-create a list of wandering monsters so if they encountered wandering monsters it was already rolled up with the loot and I did not have to waste time rolling them up. The game was not a time sink, other than for me, but I enjoyed it.

    I embraced technology in the game. And all characters had a techno characteristic. My favorite remembrance is of the time one player trying to figure out how to use a stapler which he always thought was a weapon of some sort. Obviously, mind altering chemicals and liquor were involved.

    Players could be anything from a Dragon to an angel to whatever. In order to get on that table you had to roll three 100s in a row, in front of me, only one player ever did that during character creation, he was a Balrog.
    April 2013 - Manager Meeting - New Forums, WOW!! We just had over 90% new players join!!

  8. #8
    Community Member nikos1313's Avatar
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    Quote Originally Posted by Tuffmann View Post
    I would do a return of Kasquik the Mighty in the form of a kobold lich. And his hordes of undead kobolds that where once slaughtered in WW. Featuring the return of mini bosess like Jittik, Bloodletter, and rest of the WW gang.
    we are the kobolds. we are legion. we do not forgive. we do not forget. expect us... rofl!!

    if i had to choose smthing, t would concern the history of Amrath, and its Heroes. The ones who had those rings before we find them! It would be awesome if we could travel back in time to help those heroes in some of their adventures, or even fight some of them? idk.. im sure Devs can have better ideas from me on this one! and along with this,m we can at last get an explanation of what is that thing in that cave, and why those Yugoloths are guarding that gate! i believe that would freshen the Amrath in general, if we can get it on Epic also. it might need some new monsters though, besides those orthons n devils etc
    Proud officer of The Balance, in Khyber
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  9. #9
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    Well its not really being the DM as much as being the Dev, since you're designing MMO gameplay, not just a storyline

    But if I were introducing a new quest pack, here's all the points I'd try to include:

    -Set it in Spelljammer. Spelljammer is awesome.

    -Heroic level with Epic continuation or replay (like GH). L9 seems to be a little sparse with Heroic, so I'd stick it in at L8-11 Heroic.

    -Explorer area with slayers, rare encounters, teleport waypoints, and random repeatable mini-quests like you get in FR. I like having an open-ended option for when you just want to doodle around.

    -One or two challenges, with rewards that complement/upgrade rewards from quest gameplay. One "Arena" type quest, maybe one challenge where you hunt down a boss that moves around. The defensive challenges are more frustrating.

    -Three or four solo quests leading up to a capstone quest. Might be a raid (with a juicy preraid), might just be a soloable flagged quest like Necro. Truly soloable - no 3-lever-pulling requirements or anything. Mostly hack and slash, with some puzzles but nothing that requires too much dumb luck, or platform jumping gameplay...

    -One standalone quest that's Short in length. Like Haverdasher, just a couple scrubs and a boss fight for one chest. XP wont be good and no special loot, of course, but its fun and quick and repeatable. Maybe even have a handful of different boss mobs that could appear, to change things up, like the last fight in Invaders. Maybe every difficulty has 2 or 3 different boss types, with purple named on EE.

    -Loot would be a crafting subsystem so you could customize your weapon type, like GS/Alchem/Cormyr. Premade loot just leaves too many weapon types with too few options (ie Repeaters, Quarterstaves, etc.)

  10. #10
    Community Member MalkavianX's Avatar
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    If I could only choose one I'd choose The Labyritnth of Madness:



    Easily the most fun I've had in a pnp campaign.

    Quote Originally Posted by grodon9999 View Post
    This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.
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    An expansion . .. with a set of packs for each plane to come out every month or two . . . it'll be like crack to Whitney Houston.

  11. #11
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Tuffmann View Post
    I would do a return of Kasquik the Mighty in the form of a kobold lich. And his hordes of undead kobolds that where once slaughtered in WW. Featuring the return of mini bosess like Jittik, Bloodletter, and rest of the WW gang.
    +1.

    That's actually a really good idea.

  12. #12
    Community Member bsquishwizzy's Avatar
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    My thought is that I'd love to see a back entrance open up on that collapsed mine in the Creulean Hills. it starts out with a quest that deals with human bandits looking for a lost treasure in the mine, then comes across a dwarven outpost - which would be another public area. From there, you have a series of quests - maybe 4 - that are dwarf-related (seriously, we have a bunch of Drugar quests, but nothing really thematic with dwarves). It is all underground with a pre-raid, and a raid, maybe for lvls 4 - 7.

    Dwarves vs. kobolds, or maybe even a little-known race of evil halflings (seeing that this is another group that lacks a series of quests that revolve around them).

  13. #13
    Community Member TBot1234's Avatar
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    What I'd love to see:

    -Temple Of Elemental Evil
    -Greyhawk (sp?)
    -Ravenloft

    This game has so much potential...
    "So maybe it's about time we all get a reality check and realize that if you raid, run epics, and have capped toons and worry about ED's TR's and all that jazz, you are a small part of the population of this game, a very small part in fact." -- Ungood

  14. #14
    Community Member LilyOphelia's Avatar
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    Quote Originally Posted by MiniKobold View Post
    Let's pretend that Turbine, WB, and the DDO Gods decided to let you build your own adventure pack. What kind of quests would you bestow upon the adventurers of the DDO community?
    A Ravenloft cross-over. Very moody, kind of like Necropolis, with lots and lots of long story-based quest chains; sprawling castles and moody, haunted forests and towns. Gosh, I'm almost ready to do more Necro. Thanks for making me want to play more DDO :P

  15. #15
    Community Member Charononus's Avatar
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    Not sure on quests to go along with it but I'd have a vol raid.

    After fighting thru a labyrinth filled with vampires, skeletons, and death knights you reach Vol. The fight would wall people inside the room. Vol would have quicken, maximize, empower, heighten and enlarge. She would weakly melee if cornered but in general she behaves as a caster mob. Spell list

    Disintegrate average damage on a non save on ee should be 1k+ to the target with aggro

    Niac's biting cold, she triple stacks niacs on a random target outside of melee range.

    Eldar's Electric Surge, she triple stacks eldar's on a random target outside of melee range.

    Necrotic Fissure, a large crack in the ground opens and spews necrotic energy, 10d20 negative energy per second effected by her spell power. It also drains the strength and constitution of any target effected at 1d4 per tick. (Deathward is a must) This spell is targeted on a random target in melee range and the party must quickly reposition vol as it will heal her quickly as she has 300% negative energy healing amp.

    Meteor Swarm to target with aggro

    Polar Ray to target with aggro

    Chain lightning to random target

    Might of House Vol, This buff increases Vol's spell power by 1% for every 1% of health that she loses.

    At the four corners of the room there are additional challenges to deal with.

    NW Corner:

    Bone Pile, a Death Guard Warrior skeleton spawns here every 30 secs, these are a new skeleton melee class that features extremely heavy melee attacks but low reflex saves. (Think a druid with earthquake for cc while a dps kills them)

    SW Corner:

    Bone Portal, 2 Death Knights come thru the doorway every 30 secs until the gate is destroyed. These knights are completely devoted to Vol and after 20 secs will sacrifice their lives healing vol to full, if they are not killed first. The Portal has approximately the same hp as the truthful one in egh. This will have to be one of the first priorities of the party.

    SE Corner

    Bone Pile, a Death Guard Archer skeleton spawns here every 30 secs This skeleton has extremely high reflex saves but lower str and is best cc'd with web while a dps kills.

    NE Corner

    Lich's Philactory

    A lich with similar behavior to vol is located here and will attack the party. If killed it will respawn every 30 secs till the philactory is destroyed.
    Last edited by Charononus; 06-22-2013 at 08:33 PM.

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