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  1. #1
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    Default Please Suggest A Build / Class

    Introduction: I'm an on-again / off-again player since 2005. I typically play for a few months, quit for 4-6 months, rince and repeat. I usually start a new character every time I return for multiple reasons. (I do have a 14 Artificer and a 8Wiz/2Rogue Character still.)

    My brick wall: I usually get to the 10-14 range and start having serious issues soloing. The quests either take me too long to solo, or I end up dying to many times. I have grouped up, and enjoy it when I do. My playtime schedules however make it difficult to hang with any "leveling" group, or get a consistent group of folks who play as off/on as myself.

    I'd like a build where I might not have such a difficult time in the 12-18 range, can solo, and will be welcome in groups. Here are some things that are requirements for my play style, and some info that may help designing the build with/for me.

    1) I must be able to Search and locate traps and doors.

    2) I must be able to open all locks and doors, and disable all traps on Normal/Hard. (Elite traps could be icing on the cake, but not my requirement.)

    3) I do not enjoy playing a healer. I'm just not good at it. I'm more of a ranged DPS / utility player. Wizzy / Rogue / Ranger suits my play style. I'm not saying ranged toon is a requirement, I just enjoy it a lot more.

    4) I'm not the fastest player when the action starts. While very quick with keyboard / mouse I like to get an idea of how things are shaping up, and then set a plan into action.

    5) I like to "complete" the dungeons. I try to get most/all breakables, all hidden rooms, most/all traps, all chests. All bosses if possible.

    6) I really, really, want to get a character to max this time. There is so much content I have never seen.

    7) I like the challenges, and it should be assumed I will attempt some solo. (I don't need to get all 6 stars solo.)

    Thanks for any advice. I have everything in game. All classes unlocked, etc.. I do NOT have a TR. I do have 32 point builds and can start at Vet2 / 7 if needed.

    Thanks again, this is appreciated.

  2. #2
    Community Member Uidolon's Avatar
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    you need a caster those become hideously OP at around lvl13-16 its the caster and then the 5 others tagging along behind him trying to get a single kill before the caster has killed all the enemies.

    sorc or wiz ... the obvious solution if you normally get stuck 12+.
    while a caster isnt "ranged" his still more a ranged feeling then melee style and you often need to wait little and then push off your spell at the right moment.

    if you prefer sorc or wiz isnt logical its more of a gut feeling thing and as such you need to try em both. and do keep in mind caster often rule the challengers

    edited:
    obvious build would be 18wiz/2rog Warforged but you could do someting more unusal like 18sorc/2rog (18sorc1rog1bard even more flavory) human/Helf if you want more "flavor" while still being able to put out the numbers and have the utility.
    simple pure 20wiz/20sorc are nice but they dont have the trapskills wouldnt get to hung up on having evasion as a caster
    Last edited by Uidolon; 06-21-2013 at 08:40 AM.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Well, normally I'd say wiz 18 / rog 2 is a great soloing build for your requirements; except you've already got one! Are you encountering any particular difficulties with it? Maybe you just need a refined build / playstyle for it...

  4. #4
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    Just to make sure and along the lines of unbongwah's thinking...what race is your 8wiz/2rog? The difference between Warforged and fleshies on survivability is pretty huge. If you are a fleshy and going the Pale Master route then you'll get a huge boost at character level 14 when you gain access to Wraith form (requires SF: Necro, GSF: Necro, and Mental Toughness).

    I've played both - 18/2 toaster and 18/2 elven PM - and both can work but the 18/2 toaster is far easier.
    Tajawuka 9 monk/8 ranger/3 arti AA (3 ranger/monk/fighter pl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  5. #5
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    Default Additional INfo

    Quote Originally Posted by Darkrok View Post
    Just to make sure and along the lines of unbongwah's thinking...what race is your 8wiz/2rog? The difference between Warforged and fleshies on survivability is pretty huge. If you are a fleshy and going the Pale Master route then you'll get a huge boost at character level 14 when you gain access to Wraith form (requires SF: Necro, GSF: Necro, and Mental Toughness).

    I've played both - 18/2 toaster and 18/2 elven PM - and both can work but the 18/2 toaster is far easier.
    First, thanks everyone for trying to help. The highest Wiz/Rogue combo I have is the Drow. I think my plan at the time was to do something with archery, casting, etc...

    The problem I run into is the quests start taking me 1-2 hours to solo around the 11-14 range, not always a survive-ability question. Although that happens once in a while too.

    Maybe I should try it again with a Warforged? I prefer arcane to pale master. I did have a warforged wizzy rogue before, I'm certainly not opposed to trying again! Maybe there are some enhancements I messed up by taking, or could have taken to make my life easier too.

  6. #6
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    Quote Originally Posted by Frolia View Post
    Maybe I should try it again with a Warforged? I prefer arcane to pale master. I did have a warforged wizzy rogue before, I'm certainly not opposed to trying again! Maybe there are some enhancements I messed up by taking, or could have taken to make my life easier too.
    If you prefer Archmage to Pale Master then definitely roll up a Warforged. The skill points are surprisingly tight for an int-based toon but it's doable. You start 1 level of rogue, then go 7-11 levels of wizard depending on how long you're willing to put off the skill point catchup and evasion, then 1 last rogue and wizard the rest of the way after that.

    I prefer evoker/conjurer and that actually meshes well with Shiradi casting at cap. Key feats would be Toughness, Mental Toughness, Insightful Reflexes, SF: Evocation, GSF: Evocation, SF: Conjuration, Heighten, and Quicken. If you're not crazy about the evocation angle you could opt for any other SF/GSF combination. Obviously you have a ton of feats...I'd consider both Maximize and Empower. If you play at cap then Improved Mental Toughness + Epic Mental Toughness can bridge the spell point gap w/ sorcs. So if you like that feat list you're actually done - you've got 7 feats + 4 wizard feats which are Toughness, Mental Toughness, Improved Mental Toughness, Insightful Reflexes, SF: Evo, GSF: Evo, SF: Conjuration, Heighten, Quicken, Maximize, and Empower up through level 20. At cap I'd go with Epic Toughness (requires a lot of con but you should have plenty) and Epic Mental Toughness. Stat-wise you want to get as much int and con as you can get. That covers every save but Will, your skill points, spell dc's, spell points, hp's...almost everything on your character is either int or con-based.
    Tajawuka 9 monk/8 ranger/3 arti AA (3 ranger/monk/fighter pl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  7. #7
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    Oh, and int tomes make a huge difference. If this is a first lifer you'll want a +1 int tome before leveling to 4 and a +2 int tome before leveling to 8. Since we're putting both of those level-ups into int each tome represents 1 more skill point to spend each level.
    Tajawuka 9 monk/8 ranger/3 arti AA (3 ranger/monk/fighter pl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  8. #8
    Build Constructionist unbongwah's Avatar
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    Darkrok and I must be thinking along similar lines. Here's what my WF wiz 18 / rog 2 Evo/Con AM build looks like:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Warforged Male
    (2 Rogue \ 18 Wizard \ 5 Epic) 
    Hit Points: 301
    Spell Points: 1751 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         18                    27
    Wisdom                6                     6
    Charisma              6                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Focus: Conjuration
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Archmage Secondary Spell Mastery I: Conjuration
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Conjuration I - Grease
    Enhancement: Conjuration II - Web
    Enhancement: Evocation I - Magic Missile
    Enhancement: Evocation II - Gust of Wind
    Enhancement: Evocation III - Chain Missiles
    
    
    Level 15 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Conjuration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Improved Concentration IV
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Glacial Spellcasting I
    Enhancement: Glacial Spellcasting II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Acid I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Kinetics I
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Spell Mastery II: Evocation
    
    
    Level 21 (Wizard)
    Feat: (Selected) Epic Spell Focus: Evocation
    
    
    Level 22 (Wizard)
    
    
    Level 23 (Wizard)
    
    
    Level 24 (Wizard)
    Feat: (Selected) Epic Spell Focus: Conjuration
    
    
    Level 25 (Wizard)
    The idea is spammable Magic / Chain Missiles + Web SLA; also lays down ice&acid AoEs on entangled victims. As Darkrok said, spamming cheap Force spells actually meshes nicely with Shiradi, if you get that far into grinding your EDs. The only thing I dislike about Archmage is how many APs it costs; you can only afford to invest in 2 or 3 DPS lines, otherwise you risk spreading yourself too thin.

    There's about 3 feats to spare on this build, once all the pre-reqs are out of the way; I used them for Empower and GSF+ESF:Conj. Other options include: Spell Pen x3 (helps make up for splashing); Mithril Body for some AC+PRR (slot -15% ASF somewhere in your gear); or both Mental Toughnesses as Darkrok suggested.

  9. #9
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    Default Thank You

    Thank you both so much for taking the time to explain the build in detail. I will be rolling this character tonight!, and look forward to playing it.

  10. #10
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    Default w00t

    Quote Originally Posted by unbongwah View Post
    Darkrok and I must be thinking along similar lines. Here's what my WF wiz 18 / rog 2 Evo/Con AM build looks like:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Warforged Male
    (2 Rogue \ 18 Wizard \ 5 Epic) 
    Hit Points: 301
    Spell Points: 1751 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 25)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         18                    27
    Wisdom                6                     6
    Charisma              6                     6
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Focus: Conjuration
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Archmage Secondary Spell Mastery I: Conjuration
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Conjuration I - Grease
    Enhancement: Conjuration II - Web
    Enhancement: Evocation I - Magic Missile
    Enhancement: Evocation II - Gust of Wind
    Enhancement: Evocation III - Chain Missiles
    
    
    Level 15 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Conjuration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Enhancement: Improved Concentration IV
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Glacial Spellcasting I
    Enhancement: Glacial Spellcasting II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Acid I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Kinetics I
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Spell Mastery II: Evocation
    
    
    Level 21 (Wizard)
    Feat: (Selected) Epic Spell Focus: Evocation
    
    
    Level 22 (Wizard)
    
    
    Level 23 (Wizard)
    
    
    Level 24 (Wizard)
    Feat: (Selected) Epic Spell Focus: Conjuration
    
    
    Level 25 (Wizard)
    The idea is spammable Magic / Chain Missiles + Web SLA; also lays down ice&acid AoEs on entangled victims. As Darkrok said, spamming cheap Force spells actually meshes nicely with Shiradi, if you get that far into grinding your EDs. The only thing I dislike about Archmage is how many APs it costs; you can only afford to invest in 2 or 3 DPS lines, otherwise you risk spreading yourself too thin.

    There's about 3 feats to spare on this build, once all the pre-reqs are out of the way; I used them for Empower and GSF+ESF:Conj. Other options include: Spell Pen x3 (helps make up for splashing); Mithril Body for some AC+PRR (slot -15% ASF somewhere in your gear); or both Mental Toughnesses as Darkrok suggested.
    Thanks for posting this, i`ve been on the lookout for a template to start from, building up a new wizzy to take the plane of my 25/am/pm so i can tr it. I was thinking of having the focus in enchantment for cc, and i guess looking at your build i can choose a second. Would you recommend conjuration or something else for added cc. conj for web or evo for sonic blast and the added benefit of some damage output?

    and could you clarify what you think the important skills or skill spread might be?
    Last edited by SemaDJ; 06-21-2013 at 01:21 PM.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SemaDJ View Post
    I was thinking of having the focus in enchantment for cc, and i guess looking at your build i can choose a second. Would you recommend conjuration or something else for added cc. conj for web or evo for sonic blast and the added benefit of some damage output?
    I've actually got a pure WF AM build which specced for Enchant+Conj. For that build, the +2 Spell Pen, +2 INT (capstone), and extra feat from staying pure help out, since you want to max out Spell Pen feats for Enchantment spells. With 14 feats (7 base + 5 wiz + 2 epic), that build takes: Insightful Reflexes (1), Mental Toughness (wiz 1), Toughness (3), Maximize (wiz 5), SF:Enchant (6), SF:Conj (9), Heighten (wiz 10), GSF:Enchant (12), Spell Pen (15), Quicken (wiz 15), Greater Spell Pen (18), Empower (wiz 20), epic Spell Pen (21), and ESF:Enchant (24). Enhancements are similar too; basically just swap Evocation mastery & SLAs for the Enchant ones, add in the capstone, maybe some extra Spell Pen too.
    and could you clarify what you think the important skills or skill spread might be?
    For me, the skill priorities are UMD, Concentration, Search, and Disable; after that it's a matter of personal preference - Balance, Spot, and/or Move Silently (combine w/invisibility) are all options. Open Lock isn't essential since you'll have Knock, but it is possible to get your OL skill higher than Knock goes; so if you really wanna make sure you leave no loot behind, max out OL.

  12. #12
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    Quote Originally Posted by unbongwah View Post
    I've actually got a pure WF AM build which specced for Enchant+Conj. For that build, the +2 Spell Pen, +2 INT (capstone), and extra feat from staying pure help out, since you want to max out Spell Pen feats for Enchantment spells. With 14 feats (7 base + 5 wiz + 2 epic), that build takes: Insightful Reflexes (1), Mental Toughness (wiz 1), Toughness (3), Maximize (wiz 5), SF:Enchant (6), SF:Conj (9), Heighten (wiz 10), GSF:Enchant (12), Spell Pen (15), Quicken (wiz 15), Greater Spell Pen (18), Empower (wiz 20), epic Spell Pen (21), and ESF:Enchant (24). Enhancements are similar too; basically just swap Evocation mastery & SLAs for the Enchant ones, add in the capstone, maybe some extra Spell Pen too.
    I`ve been specifically looking at the rogue splash. Spell pen really shouldn't be too much of a problem with a little tweaking. And below I`ve noticed you have included search and disable as biggies. My worry is not having them higher enough both as I level and once i get to epic content. This character is going to have to suffice for awhile without a tr so i`m hoping to have the trapping skills i need and have a high diplo skill for shiradi if i end up going evocation instead of conjuration. {since i saw you building I've been muddling it around in my head}

    Quote Originally Posted by unbongwah View Post
    For me, the skill priorities are UMD, Concentration, Search, and Disable; after that it's a matter of personal preference - Balance, Spot, and/or Move Silently (combine w/invisibility) are all options. Open Lock isn't essential since you'll have Knock, but it is possible to get your OL skill higher than Knock goes; so if you really wanna make sure you leave no loot behind, max out OL.
    in the end once i tr my other wizzy a few times back to wizzy i can drop worrying about spell pen altogether thanks to past life feats and plan on perhaps using this build if it works out nice

  13. #13
    Community Member Uidolon's Avatar
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    Quote Originally Posted by Frolia View Post
    The problem I run into is the quests start taking me 1-2 hours to solo around the 11-14 range, not always a survive-ability question. Although that happens once in a while too.
    with most quests medium to long length the first time you do it your looking at a 1h roughly the second time you usually shave it down to 30-40min the 30th time your doing it its pretty much 10-20min runs.

    a extreme example is inferno of the damned a lvl14 quest first time i ran it i got lost ran out of sp and didnt manage to find a single shinre in a 4h+ run these days without doing well its considered slow run at 25min and its lot less sp wise when you dont fail to get to the shinre. id bet against any player whos never done it before finishing in under 1h minimum but like with all things there are exceptions

    there are several example of these type of quest that at the time they were made were the hardest quest in the game and were made to be a challenge but after couple of years many of them are a suprise to a new player with many unpleasant surprises if you dont have a guide.

    certain quest been given a "this is a extreme challenge" warning other quest have tricky puzzels that few of us solved but instead got taught (not common i admit). its possible its not your character its which quests your running made your running the hard most of us skip when trying to lvl up or avoid if were not heavily geared.

  14. #14
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    Quote Originally Posted by Frolia View Post
    Introduction: I'm an on-again / off-again player since 2005. I typically play for a few months, quit for 4-6 months, rince and repeat. I usually start a new character every time I return for multiple reasons. (I do have a 14 Artificer and a 8Wiz/2Rogue Character still.)

    My brick wall: I usually get to the 10-14 range and start having serious issues soloing. The quests either take me too long to solo, or I end up dying to many times. I have grouped up, and enjoy it when I do. My playtime schedules however make it difficult to hang with any "leveling" group, or get a consistent group of folks who play as off/on as myself.

    I'd like a build where I might not have such a difficult time in the 12-18 range, can solo, and will be welcome in groups. Here are some things that are requirements for my play style, and some info that may help designing the build with/for me.

    1) I must be able to Search and locate traps and doors.

    2) I must be able to open all locks and doors, and disable all traps on Normal/Hard. (Elite traps could be icing on the cake, but not my requirement.)

    3) I do not enjoy playing a healer. I'm just not good at it. I'm more of a ranged DPS / utility player. Wizzy / Rogue / Ranger suits my play style. I'm not saying ranged toon is a requirement, I just enjoy it a lot more.

    4) I'm not the fastest player when the action starts. While very quick with keyboard / mouse I like to get an idea of how things are shaping up, and then set a plan into action.

    5) I like to "complete" the dungeons. I try to get most/all breakables, all hidden rooms, most/all traps, all chests. All bosses if possible.

    6) I really, really, want to get a character to max this time. There is so much content I have never seen.

    7) I like the challenges, and it should be assumed I will attempt some solo. (I don't need to get all 6 stars solo.)

    Thanks for any advice. I have everything in game. All classes unlocked, etc.. I do NOT have a TR. I do have 32 point builds and can start at Vet2 / 7 if needed.

    Thanks again, this is appreciated.
    In the build below you can switch out the 10 wis and 6 charisma for 6 wis and 10 charisma and then replace spot with UMD. Hopefully that helps. You now have a shiradi epic caster who can handle traps and self heals. The build is set up so that it heals and traps the whole way up.


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Warforged Male
    (2 Rogue \ 18 Wizard \ 5 Epic) 
    Hit Points: 301
    Spell Points: 1740 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 19
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         18                    30
    Wisdom               10                    10
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Intelligence used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 25)          (Level 25)
    Balance              -1                 -1                    4
    Bluff                -2                 -2                    3
    Concentration         6                 27                   36
    Diplomacy             2                 20.5                 25.5
    Disable Device        8                 33                   39
    Haggle               -2                 -2                    3
    Heal                  0                  0                    5
    Hide                 -1                 -1                    4
    Intimidate           -2                 -2                    3
    Jump                  0                  0                    5
    Listen                0                  0                    5
    Move Silently        -1                 -1                    4
    Open Lock            n/a               n/a                    n/a
    Perform              n/a               n/a                    n/a
    Repair                4                 10                   15
    Search                8                 33                   39
    Spot                  4                 23                   28
    Swim                  0                  0                    5
    Tumble                0                  0                    5
    Use Magic Device     n/a                -2                    3
    
    Level 1 (Rogue)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Search (+0.5)
    Skill: Spot (+2)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1.5)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1.5)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    Feat: (Selected) Spell Penetration
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 12 (Rogue)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Diplomacy (+10)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Diplomacy (+1.5)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 21 (Wizard)
    Skill: Bluff (+2)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Repair (+4)
    Skill: Search (+2)
    Skill: Swim (+0.5)
    Skill: Use Magic Device (+1.69682e+007)
    Feat: (Selected) Greater Spell Focus: Evocation
    Enhancement: Rogue Skill Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Improved Disable Device I
    Enhancement: Improved Search I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Reconstructive Spellcasting II
    Enhancement: Reconstructive Spellcasting III
    Enhancement: Reconstructive Spellcasting IV
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Mighty Reconstruction I
    Enhancement: Mighty Reconstruction II
    Enhancement: Mighty Reconstruction III
    Enhancement: Mighty Reconstruction IV
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Arcane Blast
    Enhancement: Arcane Bolt
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Wizard Archmage IV
    Enhancement: Wizard Archmage V
    Enhancement: Archmage Secondary Spell Mastery I: Enchantment
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Archmage Spell Mastery II: Evocation
    Enhancement: Evocation I - Magic Missile
    Enhancement: Evocation II - Gust of Wind
    Enhancement: Evocation III - Chain Missiles
    
    
    Level 22 (Wizard)
    Skill: Bluff (+1.5)
    Skill: Diplomacy (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+1.69685e+007)
    
    
    Level 23 (Wizard)
    Skill: Bluff (+0.5)
    Skill: Repair (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1.69686e+007)
    
    
    Level 24 (Wizard)
    Skill: Bluff (+0.5)
    Skill: Diplomacy (+1.5)
    Skill: Repair (+3)
    Feat: (Selected) Epic Spell Penetration
    
    
    Level 25 (Wizard)
    Skill: Bluff (+0.5)
    Skill: Diplomacy (+1.5)
    Skill: Repair (+3)

  15. #15
    Community Member
    Join Date
    Feb 2011
    Posts
    17

    Default

    Also keep in mind the build above does not include gear but does have a +3 int tome.

  16. #16
    Community Member
    Join Date
    May 2006
    Posts
    19

    Default So far so good :)

    I've built the character pretty much to unbongwah's build spec. I had 32 point build, so was able to throw some extra points into Wis. Hopefully that was the right place for it. I also had a +1 tome of Int.

    Just early quests so far (I started at level 4. Figured I would get the favor anyhow, why not get some exp too.) But all on Hard w/o an issue. (Just level 2 quests so far, but liking it.) Thanks again all.

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