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  1. #1
    The Hatchery samthedagger's Avatar
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    Default Critique My 4th-Life Druid (Final Life)

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    Character Plan by DDO Character Planner Version 03.16.01
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    Sam's 4th-Life Druid
    Level 25 True Neutral Half-Elf Male
    (20 Druid \ 5 Epic) 
    Hit Points: 497
    Spell Points: 1625 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 10
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             10                    14
    Dexterity            13                    18
    Constitution         17                    22
    Intelligence          8                    12
    Wisdom               18                    30
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               1                    18
    Bluff                 1                    17
    Concentration         7                    33
    Diplomacy            -1                     6
    Disable Device       n/a                    n/a
    Haggle               -1                     6
    Heal                  4                    15
    Hide                  1                     9
    Intimidate           -1                     6
    Jump                  0                     7
    Listen                4                    15
    Move Silently         1                     9
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     6
    Search               -1                     6
    Spot                  4                    15
    Swim                  0                     7
    Tumble                n/a                   9
    Use Magic Device      1                    17
    
    Level 1 (Druid)
    Skill: Bluff (+2)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Druid
    Feat: (Selected) Toughness
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Eminence of Life I
    Enhancement: Druid Toughness I
    
    
    Level 2 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Human Improved Recovery I
    Enhancement: Druid Wisdom I
    
    
    Level 3 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Augment Summoning
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Eminence of the Sun I
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Eminence of Life II
    
    
    Level 5 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Vengeful Hunter I
    
    
    Level 6 (Druid)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Precision
    Enhancement: Druid Nature's Warrior I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Racial Toughness I
    
    
    Level 7 (Druid)
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Blood Moon Frenzy II
    Enhancement: Druid Fatal Harrier
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Enhancement: Druid Essence of the Shrike I
    Enhancement: Druid Eminence of the Sun II
    
    
    Level 9 (Druid)
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Vengeful Hunter II
    
    
    Level 10 (Druid)
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Druid Eminence of Life III
    
    
    Level 11 (Druid)
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Toughness II
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Druid Nature's Warrior II
    Enhancement: Human Improved Recovery I
    
    
    Level 13 (Druid)
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Druid Celerity
    Enhancement: Druid Essence of the Shrike II
    
    
    Level 14 (Druid)
    Skill: Balance (+0.5)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Druid Vengeful Hunter III
    
    
    Level 15 (Druid)
    Skill: Balance (+1)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Natural Fighting
    Enhancement: Improved Rogue Dilettante II
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Druid Wisdom II
    
    
    Level 17 (Druid)
    Skill: Balance (+1)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Druid Shifting Rake III
    
    
    Level 18 (Druid)
    Skill: Balance (+1)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Blood Moon Frenzy III
    Enhancement: Human Adaptability Constitution I
    
    
    Level 19 (Druid)
    Skill: Balance (+1)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Druid Shifting Rake IV
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Enhancement: Druid Natural Adept
    Enhancement: Half-Elf Rogue Dexterity I
    
    
    Level 21 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 22 (Druid)
    
    
    Level 23 (Druid)
    
    
    Level 24 (Druid)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Druid)
    Gear Wishlist (some items in storage)
    Level 20
    Armor Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Commendation: Druids of the King's Forest]
    Belt Belt of the Sun Soul - Belt: Constitution +7, Insightful Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
    Boots Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Commendation: Druids of the King's Forest]
    Bracers Bracers of the Sun Soul - Bracers: Wisdom +7, Insightful Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
    Cloak Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
    Gloves Purple Dragon Gauntlets - Gloves: Strength +7, Insightful Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
    Goggles Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Commendation: Druids of the King's Forest]
    Helm Purple Dragon Helm - Helm: Constitution +7, Insightful Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
    Necklace Symbol of the Shining Sun - Necklace: Wisdom +7, Insightful Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
    Necklace2 Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Exceptional Cha Skills +1, Yellow Slot (OPEN) (or standard Golden Guile will do)
    Ring1 Signet of the Shining Sun - Ring: Charisma +7, Insightful Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
    Ring2 Seal of House Dun'Robar - Ring: Ability Bonus: (Constitution +7), Dodge +4%, Tactics Bonus (Exceptional Combat Mastery +5, Shatter +10, Stunning +10, Vertigo +10 or Tendon Slice +10) [ML:21,BtCoE] (Matron Chest)
    Shield HE Wall of Wood - shield bonus 12?, DR 12?; [2d4] 19-20x2; +6 Enhancement Bonus?, +5? natural armor bonus, Healing Amplification - 20%?, shield bashing 10%?, Devotion +78?, DR 5/Slash?
    Trinket Voice of the Master
    Trinket2 Pale Lavender Ioun Stone

    Level 25
    Armor Flawless Black Dragonhide Armor (Tier 2) - AC 18, MDB 19, ACP 0, SF 10, +8 Enhancement Bonus, Draconic Ferocity, Haste Guard, Armor-Piercing - 25%, Relentless Fury, Superior Acid Resistance, Blue Augment Slot
    Belt EE Girdle of Giants' Brawn - ML25: Strength +8, Green Augment Slot (+35 Hit Points), Yellow Augment Slot (Exceptional Strength +1)
    Boots EE Surefooted Boots - ML25: Balance +20, Striding +30%, Feat: Mobility, Green Augment Slot (+14 PRR)
    Boots2 EE Treads of Falling Shadow - Striding 30%, Ghostly, Dexterity +8, Insightful Dexterity +3
    Bracers EE Steady Handed Armbands - ML25: Attack Bonus +4, Exceptional Seeker +5, Yellow Augment Slot (Fear Immunity), Colorless Augment Slot (Dexterity +7)
    Cloak EE Ghost-Walking Cloak - ML25: Charisma +8 Charisma +8, Resistance +7, Ghostly, DR 15/Evil
    Cloak2 EE Jeweled Cloak - ML25: Inherent (10) Elemental Resistance, Spell Absorption 25/10 day, Yellow Augment Slot (OPEN), Green Augment Slot (OPEN)
    Gloves EE Backstabber's Gloves - ML25: Bluff +20, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception, Yellow Augment Slot (Deathblock)
    Goggles EE Dream Visor - ML25: Dream Vision +5, Spot +20, Yellow Augment Slot (+200 Spell Points)
    Helm EE Helm of the Black Dragon - ML25: Draconic Ferocity, (Insightful Strength +3), Green Augment Slot (OPEN), Yellow Augment Slot (OPEN)
    Necklace EE Jorgunal's Collar - ML25: Melee Alacrity 15%, Striding +30%, Green Augment Slot (OPEN), Colorless Augment Slot (OPEN)
    Ring1 EE Ancient Band - ML25: Protection +7, Heavy Fortification, Green Augment Slot (Natural Armor +7)
    Ring2 EE Ring of the Djinn - ML25: Electrical Absorption 33%, Sovereign Lightning Resistance, DR 15/Lawful
    Ring3 EE Ring of Shadows - ML25: Hide +20, Move Silently +20, Lesser Displacement (25% concealment), Ghostly, Yellow Augment Slot
    Ring4 EE Ring of the Stormreaverr Prophecy - ML25: Wisdom +8, Green Augment Slot - Sapphire of Resistance +7, Yellow Augment Slot (OPEN)
    Ring5 Ring of Deceit (Ring): Charisma +8, Voice of Deceit (Bluff +20, Diplomacy +20, Haggle +20, Perform +20), Improved Deception, Yellow Augment Slot (OPEN), Colorless Augment Slot (OPEN)
    Shield Madstone Aegis (Tier 2) - Shield Bonus 21, MDB 2, DR 16/-, SF 50, 2[2d10] 20x3, +8 Enhancement Bonus, Improved Bashing, Shield Bashing - 20%, Shield Proficiency: Tower Shield, Blue Augment Slot (OPEN)
    Shield2 EE Wall of Wood - shield bonus 15, DR 14; 2[2d6] 19-20x2; +7 Enhancement Bonus, +6 natural armor bonus, Healing Amplification - 30%, shield bashing 20%, Devotion +114, DR 15/Slash
    Trinket Idol of Fortune (Tier 2) - Good Luck +3, Heavy Fortification, Dodge Bonus 4%, Yellow Augment Slot (Heroic Inspiration)

    I have decided after three druid lives I am going to go with pure druid 20. I've already done dru17/mnk3, dru20 and dru17/mnk2/rog1 and I like the druid 20 the best. I don't care to TR any further so I am thinking about the endgame build. (I know I got get some fighter, pally and monk lives which would help but frankly that's too much grind for me.) To start off, I really like the pets. With all the druid buffs on top of three druid past lives and Augment Summoning I am calculating I can get my pet up to around the high 800s in HP and possibly higher. I have heard many folks say they go down quickly in Epic Elite, so I probably won't use them on that difficulty. Worst case scenario is I save the pets for soloing or short-manning Epic Hard. But I am planning to stay in Primal Avatar for the most part and use the dryad and wolf companion only (when prudent). Even with splashes, I have found the pet wolf to be very handy in grabbing aggro so that I can swoop in with wolf form and devour things quickly. And druid dps seems to be very solid (a bit below that of my khopesh str-based rogue).

    So my goals (as should be evident when you look at the build) are wolf form fighting high DPS with self-sufficiency through quickened heals and vigor spells. The wolf companion (when present) is an intimidate and hate tank allowing me to take full advantage of sneak attack; trash mobs are often dead before they have a chance to do much to my pet/summons. In parties, I follow right behind the tank to follow up with sneak attacks and get kills for fatal harrier. I've been practicing this while TRing and have gotten the rapid play style down.

    For gear I will use the eveningstar trade-ins for leveling to 25 when I will start farming gianthold stuff; I already I have a few things set aside.

    After a few druid lives I am pretty confident this will be endgame viable. Any thoughts or suggestions? Stuff I missed?

  2. #2
    The Hatchery samthedagger's Avatar
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    Addendum:

    Re: Goals

    I am Wisdom-based because in addition to melee support, I am also quite capable of crowd-control with trips, earthquake, jaws of winter, etc. Many of the wolf attacks are Wis-based so it's sort of a necessary trade-off. A little extra SP doesn't hurt either as I can serve as a back-up healer with quickened heal and mass regenerate.

  3. #3
    Community Member Sokól's Avatar
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    The build looks fine but I do not have much experience with wolf form.

    But I think your level 25 gear selection is rather strange no Gauntlets of Immortality for example where are you fitting in devotion? I see very little gear wise supporting you spells...
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  4. #4
    The Hatchery samthedagger's Avatar
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    Devotion +114 comes on the EE Wall of Wood. The wolf form druid is essentially a melee dps character which plays like a rogue (depends heavily on sneak attack) with supporting heals like a bard, hence the gauntlets of eternity is not a very solid choice when there are much better dps options for the gloves slot. When heals are needed more than defense, I will swap to the EEWoW. But the standard shield will usually be the Madstone Aegis.

    I'm sure the whole gear layout will change once SC is released of course...

    Most of the spells I prep at epic improve my DPS or buff. The wolf form isn't really optimal when played as a caster. I keep a few damaging spells around, but they are used sparingly. I invest a few ranks into eminence of sun but only what is leftover after maximizing DPS.

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