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  1. #1
    Community Member
    Join Date
    Jun 2013
    Posts
    4

    Default FvS 10, Monk 9, Fighter 1, will it work?

    Might need to shuffle feats around a bit. High wis for stunnig Fist. Was hoping this would make a decent melee, 6 % dodge bonus from monk levels, 7 % from feats, and 2 % from Ocean stance lvl 6, 25 incorp from ninja spy. So 15% dodge with 25 % incorp = 36.25 miss chance. http://ddowiki.com/page/Concealment. Didn't pick spells, was thinking maybe heals, command, greater command, and buffs. Took fighter for extra feat for Disciple of fist.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 9 Monk \ 10 Favored Soul) 
    Hit Points: 374
    Spell Points: 835 
    BAB: 14\14\19\24
    Fortitude: 19
    Reflex: 17
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    19
    Constitution         14                    18
    Intelligence          8                    11
    Wisdom               16                    26
    Charisma              8                    11
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 13
    +3 Tome of Dexterity used at level 13
    +3 Tome of Constitution used at level 13
    +3 Tome of Intelligence used at level 13
    +3 Tome of Wisdom used at level 13
    +3 Tome of Charisma used at level 13
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                -1                     0
    Concentration         6                    28
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                     8
    Hide                  3                     6
    Intimidate           -1                     0
    Jump                  7                    27
    Listen                3                     8
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     8
    Swim                  3                     5
    Tumble                5                     8
    Use Magic Device      0                     6
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Stunning Fist
    Feat: (Human Bonus) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Fighter)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Fighter Bonus) Precision
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    
    
    Level 6 (Monk)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Spring Attack
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    13,987

    Default

    I feel like you have either too many or too few monk levels: too many in the sense you miss out on FvS 12 (lvl 6 spells + AoV II); too few in the sense you miss out on Ninja II + 3rd-tier stances. I also feel like M+SA isn't worth it just for the Dodge bonuses; you can craft Mobility, get 10% Dodge from gear, and gain another 6% Dodge from GMoF.

    Have you considered FvS 12 / monk 6 / pal or ftr 2 instead? You miss out on ToD & Imp Evasion, but gain lvl 6 spells (namely Heal) & AoV II.

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