Had such a blast playing the druid life on my TR, I decided to roll a druid.
Casting part is pretty straightforward, although I can't make rhyme or reason out of when and where fatal harrier stops being active. I can log out and back in hours later, and it's still active. I can die, and it's still active when I release or get rezzed. But I can be incapacitated, and it becomes inactive. Or change instances, and it becomes inactive. It would to be consistent so I can keep up with this ability.
Many of the special melee attacks are spells. They are removed by dispel magic. Ok, but it costs me 5sp to change into animal form. Why isn't that a spell subject to dispel magic?
Stacking; does the 15% speed boost from wolf form stack with striding? It does not appear to, so it's a pointless ability much past 5th level when you can find striding boots everywhere. It makes no sense that a monk can run twice as fast as a wolf with striding 30%. Wolves can run up to 38mph in natural form...
And melee speed; does it stack with alacrity items? I've got so much going on with melee attack speed... from the frenzy enhancement, to fatal harrier, etc. It's impossible to keep track of what the melee speed is supposed to be at any given time. Has anyone done any testing? Seat of the pants guesses?
TIA. Just trying to figure out the best way to play this. So far it's a blast.