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  1. #1
    Community Member GlassJaw's Avatar
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    Default help with Clonk stats

    I'm thinking about dusting off my cleric and TRing into a Clonk for the next life (Human Clr 17/Monk 3). I want to be decent in melee but still be an effective caster (especially BB) and healer.

    However, I've having a bit of trouble deciding on stats. This will be a 34-point build and I have a full set of +3 tomes.

    Here's my first thought:

    Str 15
    Dex 15
    Con 14
    Int 9
    Wis 16 (all level-ups)
    Cha 9

    Dex 15 is for Reflex saves (Evasion).
    Int 9 is for an extra skill point at level 3 and 11 when the tomes kick in.
    I'll be staying in Water stance that will make up for not starting with max Wis.
    Not a huge fan of starting with Cha that low but between tomes, enhancements, and items, I'll be able to hit 20+ fairly easily. I'll also have the RS PrC so my turns will regen.

    Thoughts?
    Last edited by GlassJaw; 06-19-2013 at 11:59 AM.

  2. #2
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    Dex seems a little high: 14+3 tome gets you the TWFing feats if you're thinking about taking them, and saves you two points --- drop 1 from charisma and you can get wisdom 17. 1 point of reflex save versus 1 point of save DC's + 30ish mana (AC's a wash since Dex and wis add equally) --- think about it, at least, and look at your planned "final stats" to see where uneven/even stats can be shaved for a bit more optimization. Water stance can make up for lacking spell focus (depending on what your feat plan is, but you haven't mentioned much here).

    As for charisma, 8 base + 3 tome + 8 item + 2 enhancement + 1 exceptional or insight from somewhere = easy 22, which is 9 turns; throw in one rank of extra turning and you're at 10. I've got that and find it to be mostly enough.

    I don't have a clonk, though, so this is all theory. It's on the very, very long to do list
    Thelanis: Ikeren --- Paladin, Life 2 (Past Life: Cleric). Dylas --- Cleric late teens, Life 1.

  3. #3
    Hero JOTMON's Avatar
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    Quote Originally Posted by GlassJaw View Post
    I'm thinking about dusting off my cleric and TRing into a Clonk for the next life (Human Clr 17/Monk 3). I want to be decent in melee but still be an effective caster (especially BB) and healer.

    However, I've having a bit of trouble deciding on stats. This will be a 34-point build and I have a full set of +3 tomes.

    Here's my first thought:

    Str 15
    Dex 15
    Con 14
    Int 9
    Wis 16 (all level-ups)
    Cha 9

    Dex 15 is for Reflex saves (Evasion).
    Int 9 is for an extra skill point at level 3 and 11 when the tomes kick in.
    I'll be staying in Water stance that will make up for not starting with max Wis.
    Not a huge fan of starting with Cha that low but between tomes, enhancements, and items, I'll be able to hit 20+ fairly easily. I'll also have the RS PrC so my turns will regen.

    Thoughts?
    I would drop STR and Dex to 14 and up Cha to 13.
    The extra Aura/Bursts are worth more in the long run.
    Jotmon - Let's not forget why we play these games - to have fun - ~
    Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
    Argo-Jotmon(HC 28/42,EC 26/36,IC 12/12), Jotmonheals(Clr17/Rog2/Mnk1-EC 32/36), Whatthetruck(Raid farmer-2nd life).. and many many more alts..

    Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by JOTMON View Post
    I would drop STR and Dex to 14 and up Cha to 13.
    The extra Aura/Bursts are worth more in the long run.
    Plus that lets you add Divine Might II (base CHA 13 + 3 tome)...at least until Turbine takes DM away from clerics.

  5. #5
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    On my next life as a clonk (currently doing sorc) im planning:

    str 14
    dex 14 +3
    wis 18
    int 8
    con 14
    cha 10 +4

    On a 34 pt build you could drop 2 points of cha or str, you need the dex for twf. Max wis is perfect for dc casting, stunning first and GMoF dcs, but if youre going mainly melee you could add some more cha instead.
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

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