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  1. #1
    Community Member
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    May 2013
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    Question Ultimate Slacker

    Requesting a build for this. What I'm looking for:

    * Class to relax and have fun with
    * Free to play races and classes only since that's what I have
    * Minimum effort to play i.e single mouseclick style, no kiting, nothing too taxing etc.
    * No spell components, consumables etc. I can't be bothered with all that stuff
    * No equipment swapping or clickies as it's TMW (too much work)
    * Self healing. Don't want to overexert myself maintaining potions
    * Massive damage. Tickling monsters to death is not an option
    * Solo play only since playing with other folks might mean I have to make an effort
    * Flower sniffer. For my first playthru I want to experience as much as possible
    * Romanceable: *Possibly*. Not too sure though as I might run the risk of being motivated enough to get off my lazy arse

    Ok go for it and thanks in advance.

  2. #2
    Community Member HatsuharuZ's Avatar
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    Feb 2011
    Location
    North Carolina
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    2,332

    Default

    I would post the most awesome build that fits your requirements perfectly. However, I'm too lazy to do it.

  3. #3
    Community Member Lauf's Avatar
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    Jun 2011
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    597

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    This should fit you nicely.... a battle cleric, THF kensai, 28 point build. free classes (cleric & fighter) and race (human)
    just grab a greataxe/sword and swing away.
    this build has the added bonus of a healing aura, a must have for any self healing slacker.
    spell components? meh. you could if you want to, but since you aren't inclined to be casting anything but healing spells, no worries there. none needed.

    Enjoy

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (8 Fighter \ 12 Cleric) 
    Hit Points: 338
    Spell Points: 566 
    BAB: 17\17\22\27\27
    Fortitude: 17
    Reflex: 6
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma             14                    16
    
    Level 1 (Cleric)
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    Ability Raise: CON
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I

  4. #4
    Build Constructionist unbongwah's Avatar
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    Jul 2009
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    12,762

    Default

    Quote Originally Posted by HatsuharuZ View Post
    I would post the most awesome build that fits your requirements perfectly. However, I'm too lazy to do it.
    Slow clap, sir, slow clap.

  5. #5

    Default Paxs: Killer of Jokes

    I could assume this is purely a joke and just lol to myself, or attempt to provide such a build... I think I chose wrong.

    Humane 18 sorcerer/2 paladin.

    first level sorcerer (for meta feats), second level paladin, then a bunch of sorcerer until you feel the need for the huge bonus to saves, then finish with more sorcerer. Start with as high of a charisma as you can, then throw points into constitution, then either 2 points in str or int.

    Skills: Concentration and UMD. doesn't matter too much after that. Diplomacy would help if you play epic levels.

    Buy 1000 spell components at a time and you can forget about them for a few months (depending on how you play) or take Eschew materials (not really recommend though).

    Self Healing: buy a bunch of cure serious wounds wands and enjoy. Early levels you can use two handed weapon of your choice, around level 5 swap to your cure serious wounds wand for your primary, and a single handed scepter with a nice bonus to some sort of spell power. left click to heal, spells are for damage. At higher levels your UMD will be high enough to use Heal scrolls and raise dead scrolls. Questing with a hireling will be very helpful.

    You will find sp potions as you quest, as well as a new single handed scepter to replace your old one should you feel the need.

    Damage: Spells. Boom.

    Feats: (not in this order) Toughness, Maximize, Quicken, Heighten, Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Penetration, Greater Spell Penetration.

    Cheers,
    -PaxsMickey

  6. #6
    Community Member
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    Jan 2012
    Posts
    4,643

    Default

    Gotta <3 it.

    DDO flexibility + Player ingenuity = Joke turned reality.

    Sweet.
    http://myaccount.turbine.com

    Je ne suis pas
    DDO Alpha Tester

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