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  1. #1
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    Default New Player Asking for some help with Fighter build

    Hello everybody I'm Ibir and I'm a new player who is trying to make a decent build for soloing with a tanky/DPS melee character, I have been trying to do it by myself googling it, searching all info on the ddo wiki and checking the builds you guys posted in this forum, but I think I haven't been capable of getting something good enough.

    Also, I don't really know if it's worth going for multiclass, or if i should stick to a pure build, neither if it's better to go pure dps to nuke mobs down so they cannot even touch me or if I really shouldn't place any skill point on intimidate because i'm soloing.

    This is the build I have made with the DDOCharGen:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Human Male
    (14 Fighter \ 5 Barbarian \ 1 Rogue) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 12
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 20                   24
    Dexterity            13                 14                   14
    Constitution         15                 16                   18
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    21
    Bluff                -1                    -1
    Concentration         2                     4
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  5                     6
    Intimidate            3                    24
    Jump                  3                     7
    Listen                3                     9
    Move Silently         5                     6
    Open Lock             5                     6
    Perform              n/a                   n/a
    Repair                0                     0
    Search                4                     4
    Spot                  3                     9
    Swim                  3                     7
    Tumble                2                     3
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Least Dragonmark of Sentinel
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Dragonmark of Sentinel
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Iron Will
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Resilience
    
    
    Level 15 (Fighter)
    Feat: (Selected) Luck of Heroes
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Lightning Reflexes
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Armor Class Boost IV
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Willpower I
    Enhancement: Barbarian Willpower II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Armored Agility II
    Enhancement: Fighter Armored Agility III
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    I was interested on a fighter build but thought it would be nice to combine it with some levels of barbarian to get the rage feat, some movement speed, extra dodge and damage reduction, and got the rogue level just to get more skill points at the beggining, because I don't know if getting the 15th level of fighter or the 6th level of barbarian is a wise choice, also I was thinking if I should use that level on the paladin class instead just to get the Aura of good, or just go for a 17Fighter/3Paladin or 16/4 to get the auras and the healing spells.

    Should add that I have no TR, and I'm a Free player, so I won't be able to purchase any skill tome.

    Don't really know what else to add, I'm kinda lost and I was hoping to get some kind of guidance from experienced players, I would really appreciate it, I'm open to all kind of suggestions or critics about the build.

    Thank you for taking your time to read this.

    P.S. Must apology for my english it's kinda rusty nowadays.

  2. #2
    Community Member Soulfurnace's Avatar
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    Don't apologise for your English, I can understand it (well. I think I can! :P), which is more than I can say for a lot of people.
    I wouldn't take 1 rogue for skill points... You aren't getting traps or using UMD... Which is why people take 1 rogue. (they take 2 for evasion)

    Also, if you want rage and move speed, take 1 barb perhaps? Kensei III and stalwart III are pretty good, and for a short rage I wouldn't want to give up either. (I don't think rage works with Defensive Stance either, which is an issue for stalwart defenders)
    As you mentioned barbarian damage reduction, it makes almost no difference in higher level quests. Not at all.
    http://ddowiki.com/page/Stalwart_Defender_enhancements
    http://ddowiki.com/page/Kensei_enhancements

    The first (Stalwart) is focussed on tanking/defence, whereas the second (Kensei) is focussed on getting more damage. Which would you rather? (You don't need to pick one, but taking either will give you a lot more damage (if kensei) or some damage and defence (if stalwart))

    Honestly, I think you'd be better off as 18 fighter, 1 barbarian and one of another class.
    More damage, more defensive stuff (if stalwart), more feats, and.. something from another class.

    In regards to 16 fighter/4 paladin, I don't see it being that good.. you're giving up third rank prestige for immunity to fear? 18/2 fighter/paladin... Again, more damage, more defence (if stalwart), third rank prestige, more feats and you get charisma mod to saves.

    Just taking a quick glance at your build, I'd try take power attack, cleave/great cleave earlier, and not take iron will, lightning reflexes or luck of heros. They just don't give much.

    In short, I'd highly recommend 18 levels of fighter, dropping rogue (you didn't get trap skills, so no need), and taking 1-2 levels of barbarian.

  3. #3
    Community Member magn0liafan's Avatar
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    As of late, I've been putzing around with a level 15 character, with Fighter 13/Paladin 2, with a goal of Fighter 18/Paladin 2. Going Kensei for damage, and I haven't had too many problems aside from the whole "BYOH" thing.
    "F*** Jay and Silent Bob, f*** them up their stupid a**es."
    "Who the f*** said that s***?"
    "A guy who calls himself 'Magnolia Fan'."

  4. #4
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    Quote Originally Posted by Soulfurnace View Post
    Also, if you want rage and move speed, take 1 barb perhaps? Kensei III and stalwart III are pretty good, and for a short rage I wouldn't want to give up either. (I don't think rage works with Defensive Stance either, which is an issue for stalwart defenders)
    As you mentioned barbarian damage reduction, it makes almost no difference in higher level quests. Not at all.
    http://ddowiki.com/page/Stalwart_Defender_enhancements
    http://ddowiki.com/page/Kensei_enhancements

    The first (Stalwart) is focussed on tanking/defence, whereas the second (Kensei) is focussed on getting more damage. Which would you rather? (You don't need to pick one, but taking either will give you a lot more damage (if kensei) or some damage and defence (if stalwart))

    Honestly, I think you'd be better off as 18 fighter, 1 barbarian and one of another class.
    More damage, more defensive stuff (if stalwart), more feats, and.. something from another class.
    So, I have been thinking it might be good to go pure damage and rely on hirelings to heal me, getting low points on intimidate just enough to save somebody with a fast taunt.

    Quote Originally Posted by Soulfurnace View Post
    In regards to 16 fighter/4 paladin, I don't see it being that good.. you're giving up third rank prestige for immunity to fear? 18/2 fighter/paladin... Again, more damage, more defence (if stalwart), third rank prestige, more feats and you get charisma mod to saves.
    I mentioned the Fighter/Paladin because I thought the immunity was worth enough, but deducing it from your words it might not be so, is it because you can rely on a healer to dispel them for you? I must add I wanted to get some healing from spells and little bit of AC, but realized there is a minimal cap necessary to cast the spells, forcing me to pick low strength and constitution to surpass it.

    About your suggestion, I'm kinda unsure about the minimal charisma I would need to increase the saves or make lay on hands work properly, maybe 16/14/14/8/8/14 to get dodge or 16/8/15/8/8/16 (Str, Dex,Con, Int,Wis, Cha) for increased taunt, saves and higher Lay on hands bonus.

    Quote Originally Posted by Soulfurnace View Post
    Just taking a quick glance at your build, I'd try take power attack, cleave/great cleave earlier, and not take iron will, lightning reflexes or luck of heros. They just don't give much.

    In short, I'd highly recommend 18 levels of fighter, dropping rogue (you didn't get trap skills, so no need), and taking 1-2 levels of barbarian.
    I took your advice and got rid of the rogue level, the saves increase from feats, and tried to get Power Attack and Cleave as soon as possible, but getting the Greater Cleave bit late (lvl 6), because I thought it would be nice to get the weapon focus and specialization first.

    So this is the new build:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Human Male
    (18 Fighter \ 2 Barbarian) 
    Hit Points: 386
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 8
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 20                   24
    Dexterity            13                 14                   14
    Constitution         15                 16                   18
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13                   13
    Bluff                -1                 -1                    2
    Concentration         2                  4                    7
    Diplomacy            -1                 -1                    2
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  1                  2                    2
    Intimidate            3                 22                   25
    Jump                  3                  7                    7
    Listen                1                 16                   16
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                 -1                 -1                   -1
    Swim                  3                  7                    7
    Tumble                n/a                2.5                  2.5
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Listen (+2)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Human Adaptability Strength I
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Barbarian)
    Skill: Intimidate (+1)
    Skill: Listen (+4)
    Enhancement: Fighter Strength II
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+3)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Enhancement: Fighter Greatsword Specialization I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Toughness III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Mobility
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Selected) Power Critical
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength III
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Armored Agility II
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Armored Agility III
    Enhancement: Fighter Greatsword Specialization II
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Listen (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Attack Boost IV
    Enhancement: Kensei Greatsword Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Sunder) I
    I prioritized Strength above all other stats just to get more damage, but got Con and Dex at levels 16-20 to get even stats for better multipliers, and the 2 remaining points were used on Int because I didn't want a penalty on the skill distribution and didn't want to lower Con.

    About the skill increase I wasn't really sure what to get here, I got intimidation but don't know if I shouldn't care about it since I'm not going to tank, the balance increase is just to avoid being knocked down, the listen skill to notice stealthy enemies to take them down as fast as possible and tumble (got it at lvl 2) to increase mobility on water zones, avoid some attacks and move out fast from spells/skill like the oil of the Iron defenders.

    To have a better look on the feats:

    Code:
    Level 1 (Fighter)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Two Handed Fighting
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Two Handed Fighting
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Mobility
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Level 15 (Fighter)
    Feat: (Selected) Power Critical
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    The first 6 levels are just to rush out the kensei and the basic attack skills (power, and both cleaves) but making a little exception on lvl 3 to get toughness, the next levels are focused on damage improvement as well, but including the dodge feat and the upgrades to avoid some damage.

    Finally about the enhancements as said before I'm kinda lost and don't know what I'm doing, I got the prerequisites for Kensei, strength and constitution increase from fighter/human/barbarian plus toughness, barbarian rage related enhancements, damage, attack and finally reducing some armor penalties and incoming damage.

    Quote Originally Posted by magn0liafan View Post
    As of late, I've been putzing around with a level 15 character, with Fighter 13/Paladin 2, with a goal of Fighter 18/Paladin 2. Going Kensei for damage, and I haven't had too many problems aside from the whole "BYOH" thing.
    I might try that build as well but don't know what is that BYOH thing you mention

    The last thing to add is a question about the dragonmark, would it be wise to replace any feats mentioned with finding or sentinel dragonmarks or they are a lose of time?, perhaps replacing the dodge feat with the sentinel one, I might finally add that I mention the finding one because I would like to get some extra loot if possible, but it is not a high priority like damage or getting better survivability.

    So, what do you think about the build guys, did I make a big failure or it isn't as bad as it looks?

  5. #5
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Ibir View Post
    So, I have been thinking it might be good to go pure damage and rely on hirelings to heal me, getting low points on intimidate just enough to save somebody with a fast taunt.

    About your suggestion, I'm kinda unsure about the minimal charisma I would need to increase the saves.

    I prioritized Strength above all other stats just to get more damage, but got Con and Dex at levels 16-20 to get even stats for better multipliers, and the 2 remaining points were used on Int because I didn't want a penalty on the skill distribution and didn't want to lower Con.

    About the skill increase I wasn't really sure what to get here, I got intimidation but don't know if I shouldn't care about it since I'm not going to tank, the balance increase is just to avoid being knocked down, the listen skill to notice stealthy enemies to take them down as fast as possible and tumble (got it at lvl 2) to increase mobility on water zones, avoid some attacks and move out fast from spells/skill like the oil of the Iron defenders.

    Finally about the enhancements as said before I'm kinda lost and don't know what I'm doing, I got the prerequisites for Kensei, strength and constitution increase from fighter/human/barbarian plus toughness, barbarian rage related enhancements, damage, attack and finally reducing some armor penalties and incoming damage.

    I might try that build as well but don't know what is that BYOH thing you mention

    The last thing to add is a question about the dragonmark, would it be wise to replace any feats mentioned with finding or sentinel dragonmarks or they are a lose of time?, perhaps replacing the dodge feat with the sentinel one, I might finally add that I mention the finding one because I would like to get some extra loot if possible, but it is not a high priority like damage or getting better survivability.

    So, what do you think about the build guys, did I make a big failure or it isn't as bad as it looks?
    Going dps and relying on a healer is what most people do, and I don't see a good way to avoid that on a first life. Hell, even on second/third, it's not easy to escape needing a healer, so that's okay.

    For charisma -> saves, ignore that. I was tired, that requires gear/tomes that isn't easy to get for a long time.


    In regards to stats, I don't see anything that I'd change. If I did it differently, it'd be due to gear/tomes/personal preference, which is something you need to learn for yourself. (And hey, if I gave you all the answers, the game would be boring!)

    Skills, skills... I'd say max balance/intimidate (just to save that caster who gets too much agro :P), put around 5-10 points into jump and one in tumble. (one whole rank, not .5)
    That leaves you with some spare points (seeming jump won't be maxxed) but I'm not sure where you'd put them. I guess spot would be better than max jump (although, I do that now and then. I'm too lazy to get a jump clicky)

    Enhancements, well... these are completely down to player preference. I don't care about AC until epics, unless I'm a Defender of Syb (paladin prestige) or Stalwart, so I'd likely drop armoured agility. Also, I don't see fighter haste boost.. I'd get that if I was you. One of my favourite boosts in the game. I'd probly drop damage boost for it, but that's just me.

    The BYOH thing he mentions is "Bring Your Own Healing". Not something for a first life fighter, simply because there's no great way to heal. Scrolls would work, but require a p2p race (Half Elf), with the other main option being Silver Flame pots - which are very hard to get on a first life before level 16ish.

    I actually can't talk about dragonmarks... I've never played with them. They look okay, but I'm not sure if I'd take them. Having said that, I have lots of gear, so I'd be okay without them. They might benefit you more.

    And no, the build looks solid. It'll have good dps, decent hp, decent prr (from heavy armour). And once you start getting tomes, it'll get better and better.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Ftr 12 / barb 6 / rog 2 is a classic combo; you give up the extra feats & capstone from staying pure ftr for +10% run speed, Rage, Frenzy, Evasion, 1d6+3 sneak atk, Wand & Scroll Mastery I, and some rog skills (usually UMD). It's not what I consider a good tanking combo, though, because Rage & defensive stance don't play nice.

    Here's one example:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Female
    (12 Fighter \ 6 Barbarian \ 2 Rogue) 
    Hit Points: 346
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 17
    Reflex: 11
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            12                    14
    Constitution         16                    18
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    19
    Bluff                -1                     1
    Concentration         3                     6
    Diplomacy            -1                     1
    Disable Device        5                     5
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  1                     2
    Intimidate            3                    24
    Jump                  7                    15
    Listen               -1                    -1
    Move Silently         1                     2
    Open Lock             5                    17
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                     5
    Spot                  3                     3
    Swim                  3                     8
    Tumble                5                     6
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Least Dragonmark of Passage
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Fighter)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Barbarian)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Fighter)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Passage
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 11 (Rogue)
    Skill: Balance (+9)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Dragonmark of Passage
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 14 (Fighter)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Extra Dragonmark Use III
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Barbarian)
    Skill: Intimidate (+2)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Barbarian)
    Skill: Balance (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Barbarian)
    Skill: Balance (+1)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Fighter Haste Boost IV
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    The Passage DMs provide a lot of extra mobility, but are entirely optional; it's not hard to find Expeditious Retreat clickies and eventually you'll be able to UMD DDoor & Teleport scrolls. I've also got a elven variant.

    The main drawbacks are low Reflex & Will saves and little self-sufficiency until UMD is high enough to be useful. For a more survivability-oriented build, I would go pal 6 instead of barb 6; basically trading the DPS from Rage+Frenzy for higher saves (Divine Grace) and some self-buffage/-healing.

  7. #7
    Community Member
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    Jun 2013
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    Thank you guys for the fast replies, I'm sorry I didn't gave you a reply earlier, I started already the new char and forgot about telling I was going for this:

    In case you don't want to read it, it's the build soulfurnace helped me to do, investing around 10 points in jump, maxing intimidate balance and spot
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Human Male
    (18 Fighter \ 2 Barbarian) 
    Hit Points: 346
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 8
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 22                   26
    Dexterity            13                 13                   14
    Constitution         15                 15                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13                   13
    Bluff                -1                 -1                    2
    Concentration         2                  3                    6
    Diplomacy            -1                 -1                    2
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  1                  2                    2
    Intimidate            3                 21                   24
    Jump                  5                 18                   18
    Listen               -1                 -1                   -1
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                 -1                  6                    6
    Swim                  3                  8                    8
    Tumble                2                  3                    3
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Versatility I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Selected) Toughness
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility II
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+1.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Human Versatility III
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1.5)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Enhancement: Human Versatility IV
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Mobility
    Enhancement: Fighter Haste Boost IV
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Enhancement: Fighter Critical Accuracy IV
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Greatsword Specialization I
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Power Critical
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Toughness II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Fighter Strength II
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Greatsword Specialization II
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Enhancement: Fighter Strength III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Kensei III
    Enhancement: Racial Toughness II
    Anyway thank you Unbon for taking your time to make the build, I think we can still use it because I convinced 2 friends to play with me and one of them wanted to play as melee.

    The build is going good for now, I'm not having troubles about damage so far (just level 4), the only problem I'm having are the kobold shaman on elite difficult, they are melting me with that thunder spell, I have 99HP and they deal to me 20-30 per thunder, but I'm not worried at all, I think I should look for some spell damage reduction and I'll be good to go, also I can practically ignore melee mobs, they aren't doing too much damage and I can get rid of them just by smashing my head against the keyboard to use Cleave and Greater cleave.
    Last edited by Ibir; 06-17-2013 at 07:43 AM. Reason: Just a bit of grammar autocorrection

  8. #8
    Build Constructionist unbongwah's Avatar
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    I'm not a fan of splashing fighters, esp. on 2H Kensei; the capstone is just too nice to sacrifice, IMHO.

  9. #9
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    What is the point of splashing 2 barb on fighter ?
    Or 1 barb splash on ANY toon except sorc/wiz/whatever for sprint boost/fast movement for super hardcore zerging TR monsters going for past life only ?
    Last edited by Veles; 06-17-2013 at 02:40 PM.

  10. #10
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by unbongwah View Post
    I'm not a fan of splashing fighters, esp. on 2H Kensei; the capstone is just too nice to sacrifice, IMHO.
    Quote Originally Posted by Veles View Post
    What is the point of splashing 2 barb on fighter ?
    Or 1 barb splash on ANY toon except sorc/wiz/whatever for sprint boost/fast movement for super hardcore zerging TR monsters going for past life only ?
    While I mostly agree, he said he wanted barb for rages and run speed. (Whether that's better than capstone or not, I'll stay out of, if only because none of my fighters have been pure, so I'm not sure if the capstone is as good as it claims. Like the ranger "25%" capstone.)
    I'd build it differently, but I have 36 pt, solo often, and hate relying on healers/trappers to keep me alive. To be fair, that's also me being too lazy to wait for people in general. Like that 5 man shroud. Good fun, but the barb died. A lot. :3

  11. #11
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    (I wrote a lot you might want to skip down till you see cyan and bold text again)


    Quote Originally Posted by Veles View Post
    What is the point of splashing 2 barb on fighter ?
    Or 1 barb splash on ANY toon except sorc/wiz/whatever for sprint boost/fast movement for super hardcore zerging TR monsters going for past life only ?
    Well the whole point about that was helping me to learn what would be better for my char and also what Soulfurnace said:

    Quote Originally Posted by Soulfurnace View Post
    ... he said he wanted barb for rages and run speed.
    I wanted some movement speed because I feel pretty slow and sometimes when doing normal/hard I do my own version of the zerg rush (well I'm trying :/) also thought that +4 STR and CON plus the will increase would be great, but I checked the wiki an saw the damage increase would be obtained this way, STRx150% in this case the mod is +2 (4STR) and that means+3 damage and about the damage I will just buy a bike or something to run faster.

    Of course every bit of STR counts but I might be able to get some kind of similar increase from somewhere ...

    Quote Originally Posted by unbongwah View Post
    I'm not a fan of splashing fighters, esp. on 2H Kensei; the capstone is just too nice to sacrifice, IMHO.
    … And by somewhere I mean that ^.

    It's the first time I heard/read about capstone ...

    Quote Originally Posted by unbongwah View Post
    Ftr 12 / barb 6 / rog 2 is a classic combo; you give up the extra feats & capstone from staying pure ftr...
    … Yes I know you said it earlier but I didn't know what was that and I didn't care too much till you repeated it again, which made me think it might be something useful and made me looking for it.

    The capstone changes a bit my point of view it adds 10% additional strike meaning you will get an extra hit every 10 attacks (10% damage increase over time if you prefeer to see it that way), I didn't consider it so it was a choice involving gaining an extra feat at lvl 20 being pure fighter or getting an increase of damage from somewhere else, and as said in the first paragraph the barbarian would give me that plus the damage reduction and a very good movement sp.

    Quote Originally Posted by Soulfurnace View Post
    While I mostly agree, he said he wanted barb for rages and run speed. (Whether that's better than capstone or not, I'll stay out of, if only because none of my fighters have been pure, so I'm not sure if the capstone is as good as it claims. Like the ranger "25%" capstone.)
    I'd build it differently, but I have 36 pt, solo often, and hate relying on healers/trappers to keep me alive. To be fair, that's also me being too lazy to wait for people in general. Like that 5 man shroud. Good fun, but the barb died. A lot. :3
    Using some math I tried to see which one is better, I'm basing my calculations on this http://ddowiki.com/page/Damage_roll (I know I didn't add enhancement, power attack nor sneak attack additional damage).

    Using a +5 Greatsword:
    Dice+weapon bonus+enhancement+[(Total STR-10)/2]x1.5 or D+wb+e+(STR mod)x1.5
    2d6+5+0+[(26-10)/2]x1.5=2d6+5+8x1.5=2d6+17
    Then the weapon damage goes from 19 to 29, crit x2 38 to 58

    Against

    Same weapon without 4 str but 10% damage increase
    2d6+5+[(22-10)/2]x1.5=2d6+5+6x1.5=2d6+14
    From 16 to 26, critx2 32 to 52 +10% it goes to 17.6 to28.8, crit 35.2 to 57.2,

    38 to 58 vs 35.2 to 57.2
    it is almost the same.

    Taking this (http://ddowiki.com/page/Item:Epic_Sword_of_Shadow) as example:

    2.5(2d6)+10+8x1.5 =2.5(2d6)+22=27 to 58

    24 and 55 if you have 22 STR.

    Crit is x3 this time, 81 to 174, if we have 22STR is 72 to 165.

    Applying the % on the 22STR sword we get 79.2 and 171.5,

    I would dare to say 2 STR is the same as 10%Damage (maybe 8% is closer)

    But.

    Despite having a little bit more of damage with +4 STR, barbarian rage would last around 40 secs (for my character) and will apply a debuff to AC during the effect and also will lower my STR, DEX and movement speed after finishing (I know it's dispelleable) so we go from 26 str to 20 having -4.5 damage on the lower and higher roll, -9 x2 on x2 crit and -13.5 on x3 crit making it -3 doing normal attacks and if crit -6/-9 on non modified strenght, also I will have only 2 charges/rest meaning I should save it against bosses or when luring too much mobs.

    That last point is making me prefeer pure Ftr build, however, the last 2 fighter levels would allow me to pick another additional feat which could be:

    Brutal throw.
    Quick draw.
    Slicing blow.
    Stunning blow.

    And again I don't know what to do, maybe getting Stunning blow.



    So, this is it I guess:


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Human Male
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 7
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 22                   26
    Dexterity            13                 13                   13
    Constitution         15                 15                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    10
    Bluff                -1                     2
    Concentration         2                     6
    Diplomacy            -1                     2
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate            3                    23
    Jump                  5                    14
    Listen               -1                    -1
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    10
    Swim                  3                     8
    Tumble                2                     2
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Versatility I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility II
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Human Versatility III
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Selected) Dodge
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Greatsword Specialization I
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Enhancement: Human Versatility IV
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Kensei Greatsword Mastery II
    Enhancement: Racial Toughness II
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Power Critical
    Enhancement: Racial Toughness III
    Enhancement: Fighter Toughness II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Greatsword Specialization II
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+0.5)
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Toughness III
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Sunder
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Spot (+0.5)
    Enhancement: Fighter Strength III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Greatsword Mastery III
    Enhancement: Fighter Item Defense I
    Thanks for reading.

    P.S. I really like to write too much
    Last edited by Ibir; 06-18-2013 at 02:07 AM. Reason: Color

  12. #12
    Build Constructionist unbongwah's Avatar
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    Doublestrike is important for every melee build, but it adds more DPS to 2H and S&B builds than they do to TWF (because it doesn't increase offhand procs). A pure 2H Kensei should be able to hit 22% Doublestrike if I'm adding right: 10% ftr capstone + 6% morale (alchemical item) + 3% artifact + 3% Hail of Blows.

  13. #13
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    Quote Originally Posted by Ibir View Post
    I wanted some movement speed because I feel pretty slow
    It really is a non issue and not worth sacrificing capstone/extra feat or something for movement speed if you are building a toon for "end game play" or planning to stay at cap for quite some time.
    Sorcerers going for past life only and reincarnating asap might get 1 barb for sprint boost but that is still questionable.
    For heroics, expeditious retreat clickies/Anger's step, haste pots, 30% striding and Greensteel haste clickies later.

    It's the first time I heard/read about capstone ...
    Fighter capstone is one of the strongest.

    Using some math ~ I would dare to say 2 STR is the same as 10%Damage (maybe 8% is closer)
    You can't really get any meaningful result from any "math" without counting seeker, improved critical and other feats, damage bonuses and other factors. The higher your base damage is the bigger is impact from things like weapon critical profile, double strike and such and simple 2-3 damage doesn't matter as much.
    Bastard sword vs khopesh on 10 strength toon, no power attack or improved crit ? Not much difference.
    Do the same math with 50 -60 strength and khopesh will win.
    Or why Carnifex is better than anything else in heroics if you have high enough base damage.
    There is always a point where high enough damage bonus makes superior critical profile weapon better than anything else.
    Double strike is great dps increase. ( hope this makes sense )
    And again I don't know what to do, maybe getting Stunning blow.
    Stunning blow, absolutely. You might not get it high enough for epic elites ( because non monk combat tactics are really difficult to get high enough for EE, require past lives, very rare gear and flawless STR investment ).

    Also if you plan to stay at cap, I'd suggest umd instead of intimidate. Intimidate is all or nothing skill ( 80+ or don't bother ). Despite the " popular belief " you can get umd to 40+ with gear on 1st lifer, even as cross class skill.
    It might seem a strange thing for you now, but you will appreciate it later. It lets you use arcane/divine buffs or heals, scrolls and items and really makes you "think" a bit and more versatile as toon/player.
    But most people don't bother and simply dismiss it. Skill focus UMD helps too.
    EDIT : Maybe Viisari's or Cetus's video would explain the importance of umd better. Really strong toons/players at cap but it would still apply for heroics or whatever.

    Another option while staying pure is to drop that spring attack line and get manyshot at least, with bow strength/precise shot/improved crit ranged depending on build/preferences but that's probably too advanced concept for now Many shot is VERY STRONG in game now.

    P.S. I really like to write too much
    Then you probably like to read too much too There is WEALTH of fighter info here which sadly is less accessible since illogical forum"improvement".

    Quote Originally Posted by unbongwah View Post
    Doublestrike is important for every melee build, but it adds more DPS to 2H and S&B builds than they do to TWF (because it doesn't increase offhand procs).
    It does work for off hand Momentum, improved sunder and Dreadnought Anvil and other specials. It's still worth it.

    A pure 2H Kensei should be able to hit 22% Doublestrike if I'm adding right: 10% ftr capstone + 6% morale (alchemical item) + 3% artifact + 3% Hail of Blows.
    Well, most would use Citw weapons/Esos/Skybreaker so no alchemical and there might be better/more important things to twist. But the point still stands, double strike rocks
    Last edited by Veles; 06-18-2013 at 11:31 AM.

  14. #14
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    Quote Originally Posted by Veles View Post
    Also if you plan to stay at cap, I'd suggest umd instead of intimidate. Intimidate is all or nothing skill ( 80+ or don't bother ). Despite the " popular belief " you can get umd to 40+ with gear on 1st lifer, even as cross class skill...
    I understand that not going tank and getting intimidate might be a bad choice, but should I really drop it now? I also saw a lot of people recommending it, and unboun got around 22 points on the build he linked to me, but will I be able to reach that level of umd? I spent some points already on intimidate and some other skills :/

    I'm 6 right now and this is what I have yet so far:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 6 Chaotic Good Human Male
    (6 Fighter) 
    Hit Points: 120
    Spell Points: 0 
    BAB: 6\6\11
    Fortitude: 7
    Reflex: 3
    Will: 1
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 6)            (Level 6)
    Strength             17                 18                   20
    Dexterity            13                 13                   13
    Constitution         15                 15                   15
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 6)           (Level 6)
    Balance               3                  3                    3
    Bluff                -1                 -1                    0
    Concentration         2                  2                    3
    Diplomacy            -1                 -1                    0
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  1                  1                    1
    Intimidate            3                  7                    8
    Jump                  5                 11                   11
    Listen               -1                 -1                   -1
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    0
    Spot                 -1                  1                    1
    Swim                  3                  5                    5
    Tumble                2                  2                    2
    Use Magic Device     n/a                 0.5                  0.5
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Versatility I
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility II
    
    
    Level 6 (Fighter)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Kensei I

    Quote Originally Posted by Veles View Post
    Another option while staying pure is to drop that spring attack line and get manyshot at least, with bow strength/precise shot/improved crit ranged depending on build/preferences but that's probably too advanced concept for now Many shot is VERY STRONG in game now.

    Then you probably like to read too much too There is WEALTH of fighter info here which sadly is less accessible since illogical forum"improvement".
    I would really like to include that "ranger style" but I'm already lacking some survivability, is it worth? if so, I should start getting dex instead of con.

    Quote Originally Posted by Veles View Post
    EDIT : Maybe Viisari's or Cetus's video would explain the importance of umd better. Really strong toons/players at cap but it would still apply for heroics or whatever.
    I Got lost watching so many skill bars and buffs and don't know what's happening .

    Quote Originally Posted by Veles View Post
    Then you probably like to read too much too There is WEALTH of fighter info here which sadly is less accessible since illogical forum"improvement".
    Damn.

    P.S. I'm really scared about what is the next guy going to say about how to improve my fighter
    Last edited by Ibir; 06-18-2013 at 11:55 PM.

  15. #15
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    Quote Originally Posted by Ibir View Post
    I understand that not going tank and getting intimidate might be a bad choice, but should I really drop it now? I also saw a lot of people recommending it, and unboun got around 22 points on the build he linked to me, but will I be able to reach that level of umd? I spent some points already on intimidate and some other skills :/

    I'm 6 right now and this is what I have yet so far:
    Stick with the build you have planned, you should never change feats/build on the fly unless you really know what you are doing. But except getting some extra xp from few quests, and heroic raids ( which require "full retard" intimidate and inexperienced kensei is hardly going to tank those , intim has no use at all in 1-20 game. Neither in epic normal/hard. It has some merit if you are stalwart or any sources of defense in some epic elite quests and raids.
    My opinion is, intim is a wasted skill for something like newbie kensei and you will never use it and you would get much more use from umd. It requires investment though.

    11 As cross class skill
    4 From charisma, let's say 8+2 tome+6item+2 ship buff
    4 Morale bonus from Greater Heroism spell or Planar Gird belt
    2 From Good luck item enchantment
    5 Epic skills
    3 Skill Focus umd feat
    3 Competence bonus from items ( even 5 from Seven Fingered Gloves or Epic Flameward ( got this on mine btw )
    6 from charisma skills greensteel item
    1 -3 From ( epic ) Big top or Epic Treasure Hunter's Spyglass ....well wiki has links for everything.

    Can't really count on 5 from human versatility but it can help you temporarily ( for that raise dead scroll after death or when Greater Heroism expired/dispelled and such ).
    Even without rare items or greensteel, that's ~ 32 which lets you use invis, fire shield, teleport, raise dead,displacement scrolls, alignment restricted items and stuff.
    Last edited by Veles; 06-19-2013 at 08:41 AM.

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